Yeah, I'm really OCD about it too so I spend way more time than I want organizing bags etc. That said, unlimited storage would come with its own nightmares.I personally hate the storage mini game. Its time to put this to rest and give us unlimited storage.
its not the motivatio nof creating cashshop items that matters, its the motivation behind buying them. Do mmo players buy cash shop items in order to support a game they enjoy or do they buy it to have an advantage? sadly without the numbers behind the cashshops, we dont really get a window to look into for it.Just something to consider when wondering about the motivations of creating cashshop items.
but yet there are games out there with nothing but cosmetics in the cashshops and they do very well. Hell, Path of Exile even has people donating $10,000 at a time. All in all, it puts a hole in your conclusion.Most of the people in this thread are making arguments for cash shops that only have things they would never want or buy. Here's the thing though if the cash shop exists and is the main income source and you aren't buying from it you aren't a real player. You are the mindless turd content that the real players farm for their "player dynamic" content. You don't get a free ride on everyone else's Wallet so there has to be something annoying enough for you to need in the cash shop.
My whole point was can an MMORPG fund itself only on vanity type cosmetic items if it's free to play? I have no idea. Would be great if it could since I would never have to spend any money.its not the motivatio nof creating cashshop items that matters, its the motivation behind buying them. Do mmo players buy cash shop items in order to support a game they enjoy or do they buy it to have an advantage? sadly without the numbers behind the cashshops, we dont really get a window to look into for it.
Considering the amount of money the fashion industry generates I'm surprised that there isn't a mmo that doesn't take more advantage of it. Then again most gaming devs and gamers (yep me too) are fashionless geeks so I suppose it makes sense.My whole point was can an MMORPG fund itself only on vanity type cosmetic items if it's free to play? I have no idea. Would be great if it could since I would never have to spend any money.
a Gucci Vindi BP? Ooo la la.Considering the amount of money the fashion industry generates I'm surprised that there isn't a mmo that doesn't take more advantage of it. Then again most gaming devs and gamers (yep me too) are fashionless geeks so I suppose it makes sense.
"Annoying to need in the cash shop" = bad shop design.there has to be something annoying enough for you to need in the cash shop.
Heh, we laugh but think how much your girlfriend (or wife) spends on shoes alone.a Gucci Vindi BP? Ooo la la.
Yes... one thing i absolutely hate in RPGs is dealing with inventory... Most things that are abstracted annoy me and I feel takes away the immersion and reality but bags ? GO Unlimited and let me search the thing like my hard drive... Convenience based on "interface" or how we interact with the game to me is not immersion blocking at all...Yeah, I'm really OCD about it too so I spend way more time than I want organizing bags etc. That said, unlimited storage would come with its own nightmares.
No, not at all. DotA's cash shop offers absolutely nothing that you need, but if I had to guess they are making a killing none the less for a game that hasn't even been officially released.so there has to be something annoying enough for you to need in the cash shop.
have entire planets worth of stuff sitting in my hangar bay in Eve Online, unlimited storage is fine with a simple search function or other way to organize it.That said, unlimited storage would come with its own nightmares.
Much better question. The answer is probably 'no' if you are talking about a mainstream MMO. Previously people talked about microtransactions from TF2 (few models, few maps) and Path of Exile (few classes, small world). You can't have a big ass world with PvE PvP WTF BBQ etc and expect to only have vanity items.My whole point was can an MMORPG fund itself only on vanity type cosmetic items if it's free to play? I have no idea. Would be great if it could since I would never have to spend any money.
/jedi mind trickhave entire planets worth of stuff sitting in my hangar bay in Eve Online, unlimited storage is fine with a simple search function or other way to organize it.
I was a mage with summoned bags in EQ. Those were the devil. Lost my jboots in those once. I did petition that, but got back a message from a gm that it was my fault, they would not get them back (which was the right thing to do, it was my mistake). Lost a godly amount of, forgot the name, the bricks you got in that ice dungeon with the spiders. Velketor? They were heavy and encumbered you without the bags that removed weight. I forgot to empty those so many times... EDIT: For those that did not play EQ, summoned bags would vanish with all items inside them once you logged off for more than 15 minutes. /end editYes... one thing i absolutely hate in RPGs is dealing with inventory... Most things that are abstracted annoy me and I feel takes away the immersion and reality but bags ? GO Unlimited and let me search the thing like my hard drive... Convenience based on "interface" or how we interact with the game to me is not immersion blocking at all...
Since we're on the subject.Much better question. The answer is probably 'no' if you are talking about a mainstream MMO. Previously people talked about microtransactions from TF2 (few models, few maps) and Path of Exile (few classes, small world). You can't have a big ass world with PvE PvP WTF BBQ etc and expect to only have vanity items.
Expected response. This would mean, if the idea isn't P2W, that simply getting to max skill/max level/max whatever isn't the doorway into the endgame. It's something that happens as you go, so that a cash shop could speed that up without directly impacting progression vs. those who don't use the cash shop. Still worthwhile; still useful. Just not a direct advantage. More of a... convenience. Which directly leads me to my next leap in logic, that if the game isn't pay to win, that the endgame is far more cooperative than it is competitive. Ie, spawns are not tied to whomever gets their first, otherwise anything that legit lets you get to them faster via cash shop is directly pay to win.Much better question. The answer is probably 'no' if you are talking about a mainstream MMO. Previously people talked about microtransactions from TF2 (few models, few maps) and Path of Exile (few classes, small world). You can't have a big ass world with PvE PvP WTF BBQ etc and expect to only have vanity items.
People will pay for entertainment. Make the game free to check out and level to 20 or 30 and leave it at that. If it's good, and you spend a little bit on marketing people will pay. WoW didn't make its billions being a FTP game.One of the reasons FTP is so big, and will inevitably remain so, is because there is a lot of competition, and the $50 to buy and/or $15/month is a significant barrier to entry.