That doesn't solve the 'problem' at all. The decision-making of resource use is still removed, as players just end up button mashing fireball until they run out of mana, then AFKing until combat is over. If mana pools are large enough to not be exhausted before all the mobs die, then the player literally mashes fireball without pause from beginning to end. You might as well put in autocast and turn casting spells into autoattack. That is WoW, and that is why Blizzard had to put in stupid gimmicks like rotations and instant cast spell procs to add some small amount of interaction back into the game.You can make your game with strict "in-combat" flags that remove the high regen you would enjoy out of combat.
This is true. Also mana regen higher up with bard or chanter really isnt a problem when you have a decent group. If you didnt regen slow you wouldn't care and would just stack all dps. You still can, just depends how your groups pulling. I think the mana regen lvl 1-20 is so shit because you don't have that buff. Makes chanters like a sex object when you see one.That doesn't solve the 'problem' at all. The decision-making of resource use is still removed, as players just end up button mashing fireball until they run out of mana, then AFKing until combat is over. If mana pools are large enough to not be exhausted before all the mobs die, then the player literally mashes fireball without pause from beginning to end. You might as well put in autocast and turn casting spells into autoattack. That is WoW, and that is why Blizzard had to put in stupid gimmicks like rotations and instant cast spell procs to add some small amount of interaction back into the game.
On top of that, super fast out of combat regen removes all decision-making for buffing, and forces buffs to be weak like they are in WoW. The decision to not buff to conserve resources is gone. If one person can buff 100 people in EC all day, then you either have to nerf the buffs to the point of people not desiring them very much or design the game around everybody having buffs on all the time. Every enchanter would be obligated to click and cast on everybody they saw. Only one of a buff class would be needed on a raid or in a zone.
On top of that, you damn near remove the efficiency metagame, which was a big part of EQ. Mana regen abilities become nearly useless. Slowing mobs becomes pointless unless your cleric runs out of mana mid-combat; having a high AC tank becomes pointless if your healer never runs out of mana mid-combat, etc.
You cannot remove downtime without simplifying the game. If only those advocating for zero downtime would recognize the irony of also advocating for a solo centric game when soloing is what creates the downtime they despise. Well rounded groups reduce downtime dramatically-- that's the entire point of class synergy. CH becomes ridiculously efficient on a buffed tank; clarity gives 11 mana x 6 instead of 11 x 1; tanks allow casters to meditate non-stop; regen lets casters manastone, shamans canni, necros to not have to lifetap; etc. Reducing downtime was the #1 reason to want to find a group. Nobody was reading novels in groups. (well, non-terrible groups)
Looks like Wildstar will scratch their itch, hopefully they all migrate to that thread and that game.If there is one thing i have learned from this thread. There are many people who do not want to be held up for any reason. Constant movement, constant killing, constant progression, zero down time. People want to log in and immediately be able to be in a dungeon killing and getting loot. They want to be able to play for an hour, and achieve as much as a person playing 5 hours. They want a fantasy FPS? idk. It's pretty mind blowing to think that these same people played and enjoyed EQ.
This is a great example of how some of the more painful elements of EQ actually made it a great game. At least it made it really fun to be an enchanter that everyone wanted in their group.The game overall lacking mounts, fast regen, and low stats forces you to seek out friends for buffs or CR or whatever. They make mana regen suck, so now chanters and bards are loved by all. You run slow as shit, now druids and shamans get mad love. Make 5 mobs come at once and you cant only kill 2. Monks and chanters. Have other classes suck at dps that can do those things. Theres rog wiz for the dps. You died find a cleric for that xp. All in all, by making the things some of you hate suck so much... actually improves the game over all and makes every class useful.
Maybe your virginity had more to do with you being a dude and keeping a diaryHmmmmm I never thought of EQ as being like high school sex... If anything, EQ was about a lot of not having sex in high school... For me anyway...
Jesus I just looked it up... I lost my virginity in grade 11 exactly 30 days after Luclin was released (and I stopped playing EQ)
Huh?Maybe your virginity had more to do with you being a dude and keeping a diary
Who's to say they ever liked it?If there is one thing i have learned from this thread. There are many people who do not want to be held up for any reason. Constant movement, constant killing, constant progression, zero down time. People want to log in and immediately be able to be in a dungeon killing and getting loot. They want to be able to play for an hour, and achieve as much as a person playing 5 hours. They want a fantasy FPS? idk. It's pretty mind blowing to think that these same people played and enjoyed EQ.
i seen what ya done did tharWho's to say they ever liked it?
Ya because if someone says they don't like anything about EQ they must live in their mother's basement playing COD all day shouting profanity into their headpiece and teabagging everything. There's absolutely no middle ground between 10 minute regen times and a 15 year old Korean ADD kid hyped up on mountain dew and cheetos 42 hr button mashing marathon.If there is one thing i have learned from this thread. There are many people who do not want to be held up for any reason. Constant movement, constant killing, constant progression, zero down time. People want to log in and immediately be able to be in a dungeon killing and getting loot. They want to be able to play for an hour, and achieve as much as a person playing 5 hours. They want a fantasy FPS? idk. It's pretty mind blowing to think that these same people played and enjoyed EQ.
Hyperbole. Not a single person here wants anything closer to wow than vanguard.If there is one thing i have learned from this thread. There are many people who do not want to be held up for any reason. Constant movement, constant killing, constant progression, zero down time. People want to log in and immediately be able to be in a dungeon killing and getting loot. They want to be able to play for an hour, and achieve as much as a person playing 5 hours. They want a fantasy FPS? idk. It's pretty mind blowing to think that these same people played and enjoyed EQ.
Where have the glory days gone ???!!!!??? Cool post. Yep imagine well defined roles coming back and making grouping the game again ...The game overall lacking mounts, fast regen, and low stats forces you to seek out friends for buffs or CR or whatever. They make mana regen suck, so now chanters and bards are loved by all. You run slow as shit, now druids and shamans get mad love. Make 5 mobs come at once and you cant only kill 2. Monks and chanters. Have other classes suck at dps that can do those things. Theres rog wiz for the dps. You died find a cleric for that xp. All in all, by making the things some of you hate suck so much... actually improves the game over all and makes every class useful.
Vanguard, WoW, it's all the same casual shit. Less than 1 min downtime? Not in my fucking mmo. I need to be able to order a pizza and wait for it to get there between pulls otherwise that game isn't worth "playing". The less I play, the better the game is. I like hyperboles too.Hyperbole. Not a single person here wants anything closer to wow than vanguard.
Lol, I guess?Vanguard, WoW, it's all the same casual shit. Less than 1 min downtime? Not in my fucking mmo. I need to be able to order a pizza and wait for it to get there between pulls otherwise that game isn't worth "playing". The less I play, the better the game is. I like hyperboles too.