EQ Never

tad10

Elisha Dushku
5,534
601
GTFO. That's a very well known quote from an interview with Smedley on one of the larger gaming sites on the internet.

qwerty screwed it up a bit as Smedley actually said "clear mistake" not "biggest regrets". If you can't find the quote yourself with that hint then your google or bing-fu sucks.

As for the WoW heroics argument? I could truly not give a single fuck. I don't care if WoW 25-Man Heroic raids are the equivalent of the Olympics x 912. I don't care if the 5-man content is the equivalent of DDR-Riverdance x 11,219. Instanced content is still instanced content.
 

Rezz

Mr. Poopybutthole
4,488
3,531
I would say there are people from both sides of the fence conceding some stuff. I enjoyed Instance when it was done the way LDON was setup. Just think it's a mistake when the whole world is built that way.

Honestly, I didn't think anyone in this thread didn't say quest occurred in EQ? Not sure where you're going with that Rezz? The point of contention for me was how they have been implemented since EQ..
Quite a few people have said that EQ:N should have no questing because EQ/WoW etc etc. I was pointing out that it is nice to see that some people actually remember there being quests, and repeatable quests for xp, in EQ. The mechanic of questing for xp wasn't invented by WoW. Also, when using the word "quest," it doesn't have to be a direct reference to the way that WoW handled the McQuest and only the way that WoW/etc handled it.

Wasn't referring to you in particular, hence why I didn't quote you~
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
Well it is called EverQuest after all, so having no quests would be silly. But I do think they should have fewer quests and make them longer, more epic. Spanning many zones and levels. Have the "Ever" stand for length / quality and not quantity.

Having quests give some xp is ok, but it shouldn't be the main way to level. Then it just turns into mindless fetch its'.
 

Convo

Ahn'Qiraj Raider
8,792
664
I didn't think you were man. I was just curious why you honed in on it. that's all. I'm guilty of not reading every word on these pages. I could of missed that comment.

I'm hoping for a quest as soon as I hit the game. But it will be my class quest to gear me up and hopefully hook me to the game and my character very early on. I think that's where games lose me fast. FF is like that. I just get hammered with a lot of silly quests. I don't want that. I'd rather 1 quest from my class trainer and see right away that it has serious purpose because aside from maybe a lucky drop the only gear I have is from that quest chain. I don't want to update gear every 30 mins. I'd rather be level 10 and still be half naked with items that could last me to level 25
 

mkopec

<Gold Donor>
27,054
41,445
I also liked in EQ how quest items dropped regardless if you had the quest or not, so then you had to investigate WTF the item was for. As for tasks, like killing 20 goblins, I like how other games handled it. You entered the area and a quest would automatically pop up for you to kill xx goblins, and once completed it would auto grant you the reward, exp, whatever.
 

Tol_sl

shitlord
759
0
Yeah, anyone who claims WoW raiding is "EZ mode" is pretty much full of shit. Most of the game IS designed for window lickers, but the cutting edge heroic raiders are worthy of respect. That shit is hard, and anyone who claims it is just about watching videos, memorizing moves, and then collecting lootobviouslyhasn't done it. I understand that WoW and EQ fans have some deep hatred for each other, but give fucking credit where it is due.
I think it's more a matter of heroic raids not being a thing until WoTLK. Anyone who was wasn't on the wow train quit long before heroic raids came around several expansions later. I have no idea how the raid game is now, but my experience with early wow raiding was pretty boring. The dungeons prior to endgame are just so tedious and awful that I don't have the desire to grind to cap, gear up again, and then start devoting time to running dungeons I know will be gear reset next major content patch. Thats the problem. That 95% of the game is window-lickingly stupid easy, and then apparently theres a 5% at the end that provides a challenge. I would enjoy something that provides a level of challenge at all levels, rather than a treadmill of easy-easy-easy-easy-TIME FOR HEROICS!

Maybe thats just my personal issue, but I feel like that only really caters to A) bleeding edge raiders and people already very set in their MMO and B) super casual. People like me get lost in between. I feel like they failed a difficulty progression curve or something, and are only catering to extremes. I don't feel like it's that hard to make challenging content for all levels, especially with how restrictive their gear for any given level ranges is. It's not like EQ where some level 1 can run around rocking velious dragon drops.

It's the same "game starts at the end!" bullshit that people are tired of.
 

ZyyzYzzy

RIP USA
<Banned>
25,295
48,789
I'm going to go with you didn't do vanilla Naxx or Sun well in TBC. Both had some pretty challenging fights and weren't "heroic".
 

Xexx

Vyemm Raider
7,833
1,863
I miss being in the position of not wanting to die in a game. Where the world is perilous. Not just because of PvP, because I did not play on a EQ PvP server. I never knew the Zeks other than having a character I tried to run about with for a bit. Never got close to max level. But the difference between a Zek server and a carebear server in EQ, seems just as vast as a carebear server from EQ to todays PvE mmos.
I'd gladly welcome a world where you're scared to travel and explore knowing you could day at any moment. Sure this would likely end by the time you max level and geared up some. However the entire trip along the way would be awesome knowing shit could fuck you up and not just ran up to every single mob/situation knowing you were going to walk away....at all.

I miss requiring a good puller to pull for my group in a dungeon. I miss having a CC class HAVE to actually use his CC abilities on or before or even as the pull due to multiple mobs being able to face rape. I missed branched out dungeons where having knowledge of the area matter.

I miss death penalty, and alot of other shit.

Don't get me wrong, their have been other good MMOs to date, but while i want something that punishes the player, i still want it to be fun. Questing and playing in WoW is fun, but its also too simple in most aspects. I am likely alone in wanting a harsher world where you can have a real death penalty and people are required to do more than just dps as a CC class but a man can hope.
 

shabushabu

Molten Core Raider
1,411
187
I love posts like this: "Yeah, I played WoW for a couple of months and found it too easy". So how many heroic raids, scenarios, etc. did you do?
well after TBC it all became a joke... nothing was very hard including heroics... with the exception of a few most pulls were TANK AE crap out of mobs, corrall mobs and AE the crap out of them. repeat you are done.

Vanilla was a different story.. .but still a step down in difficulty from EQ2 at launch ( to compare similar game from same time frame ).

That said, its all about everyone winning now, so WoW looks tough compared to many new games out there.
 

belfast_sl

shitlord
65
0
I also liked in EQ how quest items dropped regardless if you had the quest or not, so then you had to investigate WTF the item was for. As for tasks, like killing 20 goblins, I like how other games handled it. You entered the area and a quest would automatically pop up for you to kill xx goblins, and once completed it would auto grant you the reward, exp, whatever.
You should kill 20 goblins because you a) feel like it or b) they give some anti goblin/pro gnome faction. It shouldn't be because you just happened to walk onto some particular magic goblin hill. That is speeding the game up for absolutely no reason whatsoever.
 

Itzena_sl

shitlord
4,609
6
well after TBC it all became a joke... nothing was very hard including heroics... with the exception of a few most pulls were TANK AE crap out of mobs, corrall mobs and AE the crap out of them. repeat you are done.

Vanilla was a different story.. .but still a step down in difficulty from EQ2 at launch ( to compare similar game from same time frame ).

That said, its all about everyone winning now, so WoW looks tough compared to many new games out there.
So what's your character name and which server are you on?
 

mkopec

<Gold Donor>
27,054
41,445
No one is saying speed up the game. It gives purpose to grinding. Not everything can have a meaningful faction. Instead of the EXP, you could get +5 bane dmg for every 50 goblins you kill.
 

Itzena_sl

shitlord
4,609
6
Itzena, Defias Brotherhood.
But I've already said I'm too lazy to do anything more than LFR.
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belfast_sl

shitlord
65
0
No one is saying speed up the game. It gives purpose to grinding. Not everything can have a meaningful faction. Instead of the EXP, you could get +5 bane dmg for every 50 goblins you kill.
That's very different, though. That encourages staying in and committing to an area to make your grind a little more efficient..it gives the content [that we don't want to burn through in a few months] some longevity. Killing 20 goblins in one area, 20 kobolds in the adjacent area, 20 ghouls in the next adnaseaum is just the popular/common task system with a different packaging. There's a penalty for killing every goblin after the 20th.
 

etchazz

Trakanon Raider
2,707
1,056
I'd gladly welcome a world where you're scared to travel and explore knowing you could day at any moment. Sure this would likely end by the time you max level and geared up some. However the entire trip along the way would be awesome knowing shit could fuck you up and not just ran up to every single mob/situation knowing you were going to walk away....at all.

I miss requiring a good puller to pull for my group in a dungeon. I miss having a CC class HAVE to actually use his CC abilities on or before or even as the pull due to multiple mobs being able to face rape. I missed branched out dungeons where having knowledge of the area matter.

I miss death penalty, and alot of other shit.

Don't get me wrong, their have been other good MMOs to date, but while i want something that punishes the player, i still want it to be fun. Questing and playing in WoW is fun, but its also too simple in most aspects. I am likely alone in wanting a harsher world where you can have a real death penalty and people are required to do more than just dps as a CC class but a man can hope.
you're definitely not alone in wanting a harsher world. i actually miss death penalties and corpse runs. yes they suck when they happen, but it also makes you not want to die and makes the thrill of victory, well, an actual thrill.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
No one is saying speed up the game. It gives purpose to grinding. Not everything can have a meaningful faction. Instead of the EXP, you could get +5 bane dmg for every 50 goblins you kill.
I like those kind of achievements. Lotro's achievements are fun and they can give benefits, like ports to the human city and the like.
 

mkopec

<Gold Donor>
27,054
41,445
That's very different, though. That encourages staying in and committing to an area to make your grind a little more efficient. Killing 20 goblins in one area, 20 kobolds in the adjacent area, 20 ghouls in the next adnaseaum is just the popular/common task system with a different packaging.
How much you wanna bet they will have tasks/quests like this in EQ3?
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