Yes but none of us know just how many people that really represents. Maybe the 20 people on here are the only 20 people in the entire world who would care about an EQ remake. But maybe it represents a million people. None of us know that, and we don't even have anything to compare it against because every other MMO since 2004 has been a WoW clone. I also personally don't even really want an EQ remake. I'd play it if that's what they made, but I would much prefer something new.But I'm not talking about a indie game company that is going to recreate an EQ you want. I'm talking about Sony putting a ton of money and time into developing a game and it's not going to be NeckbeardEQ.
Yeah well again, we don't know that for sure either way. And it's SOE, not Sony. And SoE have had a shitty 10 years and are a games company without any big selling games. That's not good. So they might not exactly be indie, but they aren't Bethesda either. Maybe Planetside will signal a turn around for them but prior to that, it's just be shambles after shambles and EQ is their one hit wonder.I agree with you 100% that there are definitely a lot of people out there that would love to play EQ1 all over again. I'm just saying that there aren't enough of them out there that a major game studio will put the effort in to make that game for you.
If they had any sense they would have people reading sites like this constantly, just to keep their finger on the pulse of what people like and what people start to hate. Even just the fact that Smed talks about scrapping a WoW clone shows that he might be hearing some of things us (or people like us) are saying.This is all fine and dandy that we discuss what we want for the game.
The real question is how do we get them to hear us and actually implement what we want. That is the most important question we need to answer.
Believe me or not, that's EXACTLY how EQN will be handle...Do you think they could do no box selling and just be free to download like PS2 with just a cash shop to support it?
No, SoE has had some success recently with Planetside and their version of F2P in their older games (as horrible as it is) must be profitable. So SoE doesn't have everything riding on this.It could just be smoke and mirrors but as I said like 5 months ago on FOH, they can't afford to take any chances. If they go through all the hooplah of releasing an EQ3 and it ends up being just-another-WoW-clone, and bombs, it could seriously kill SOE for good.
Bingo. And not just Demon/Dark Souls but also games like DayZ. There is a whole new generation of gamers that have never even seen a hardcore game before. They come across something like DayZ which is actually brutal rather than 100% accommodating, and it blows their minds. And that's just a thrown together alpha of a mod on a rickety old engine in a game zone from 2009. Imagine if someone made a modern polished game that had the same kind of gameplay but without the clunkiness.With how popular Dark/Demon Souls is, I believe that there are plenty of younger people who would embrace the higher risk vs. reward factor of a "classic EQ" experience. I'm not saying it should be EQ with shiner graphics, but I think there's still room for that model.
No, SoE are screwed if this isn't a success, mark my words. And I doubt Planetside 2's success is quite as it's being made out. It's FreeToPlay for one thing, so even if a million people gave it a shot, they maybe made a grand total of $0 from all of them.No, SoE has had some success recently with Planetside and their version of F2P in their older games (as horrible as it is) must be profitable. So SoE doesn't have everything riding on this.
Lol, and just when I was starting to listen to you, you had to go and ruin it with hyberbolic drivel such as this. If what you said were true then SoE would have been shut down a long time ago. Use some common sense.No, SoE are screwed if this isn't a success, mark my words. And I doubt Planetside 2's success is quite as it's being made out. It's FreeToPlay for one thing, so even if a million people gave it a shot, they maybe made a grand total of $0 from all of them.
I'd make the argument that it's Eve. Which is, like, an entire galaxy? That'll be tough to out do. :|So question. Smed says this game will be the "largest sandbox-style mmo ever designed" What are we talking from a square mileage standpoint, what is the current largest sandbox mmo?
How am I arguing for a WOW clone? I don't want harsh death penalties. I fine with some death penalties, but nothing that sets me back hours and induces frustration. I'm ok with some xp loss, but not gear loss (though I can accept gear loss if gear is more easily gotten and not super rare). I'm arguing for a game that doesn't involve static mob spawns and the main gameplay is scripted boss fights and pulling groups of mobs that just stand there. I want a game that takes GW2's system farther. I want a game that doesn't involve quest to quest level game play. Hell I barely want levels. I want an open world with very little instancing. I want a game that blends classes so it's not a hard trinity but I don't want a class structure that is ambiguous like WOW is now nor wide open like GW2. I'd settle for VG's classes (best class structure of all the traditional trinity system), but there is probably room for improvement.Draegan, every argument you make is for another WoW clone. Do you not see how badly that has worked already for every WoW clone in existance?
People are very, very tired of WoW. They keep trying every new mmo coming out hoping for something truly different, but it is always just a pale version of what they have already. So they begrudgingly troddle back to old faithful and pray that the next set of devs get a clue.
What people want is something new and different. EQ1 is so old now that many of it's abandoned systems are new to the modern and massive mmo playerbase. A strict EQ1 clone isn't the answer but many of the harsh systems that EQ had do work and can be popular. Eve is proof of that.
So stop with your "Only easy play WoW clones will ever be built" mentality and use some imagination to figure what can be done differently to benefit us all.
EQN will sell zero boxes, because I don't believe there will be boxes to sell. I'm willing to bet it will be a free client download.Yea, I think EQN will sell a lot of boxes regardless of what it is. That's just the way things are going with the players.
I said it 'could' kill them, it was you who made the claim that it wont (based on absolutely nothing). And business or poker game, it doesn't matter either way, when you have no money left you are bust.No, I just refuted your claim that it is all or nothing for them. SoE is a business, not a poker game.
Exactly.What is a sandbox MMO?
People seem to define sandbox differently.
My major point is that major game studios will not be shooting for "aggressive ruled" (I like that term) MMORPGs because they are such huge projects. Until you can take the development time of an MMORPG from 5 years to 2, you're not going to be getting and major shifts in game theory from them. Your more aggressively ruled MMOs, if there will be any, will come from smaller, or new studios. My minor point is that MMORPGs are such complex beasts that you will not likely get a quality product from a smaller studio if their scope of design is similar to a AAA MMO unless that studio is the next Blizzard or Bioware or Square but just in indie form, you're going to get stuff like Darkfall. The only other option that would most likely occur is a studio creates an MMORPG like Mincraft, where server structure and hosting is up to groups instead of having a central server that includes a cashshop, subscription and customer support.And I agree with you, in general, about needing to keep time requirements down. But I just have no idea where this confidence comes from. Games like EVE, original EQ's success and Vanilla WoW's success would at least make me stop and really consider how less agressive rules (Decrease accessibility, increase time/work investment) might be something to explore..
Difficulty factor yes. I think there is definitely a market for very challenging games and the market is lacking quality titles. However the risk factor is essentially having to do hard parts over and over until you get it done. You lose time attempting to complete something. At any point you can usually log off and chill and come back later. XP loss or Gear loss forces you to go do something else for a while so you can get back to doing what you want to do. Find a happy medium between zerging something to death and getting so frustrated that you quit the game because now you have to grind for 4 hours to get your xp back or hurricane sandy hits your house and you lose power for 2 weeks and you lose all your gear! Hopefully that happy medium is not having to rely on people to save your day with resses or getting your corpse back. That's boring gameplay imo. I like forcing/building community in more positive ways or in response to positive situations/developments.With how popular Dark/Demon Souls is, I believe that there are plenty of younger people who would embrace the higher risk vs. reward factor of a "classic EQ" experience. I'm not saying it should be EQ with shiner graphics, but I think there's still room for that model.
There's absolutely no reason why current MMO companies should take five years for a new project. A company like SOE already has the tools, databases, QA, and customer service setup.My major point is that major game studios will not be shooting for "aggressive ruled" (I like that term) MMORPGs because they are such huge projects. Until you can take the development time of an MMORPG from 5 years to 2, you're not going to be getting and major shifts in game theory from them. .
Most people equate that to the opposite of a theme park one. My opinion is a sandbox MMO would be a truly open world with independent events and no required linear leveling routes, locked down areas, or 'dead' zones. To simplify somewhat: Oblivion and Skyrim are 'sandbox' games to me. Diablo is a theme park game.Mick_sl said:What is a sandbox MMO?
Vanguard already did that in 2006 you clueless bastard.Find a happy medium between zerging something to death and getting so frustrated that you quit the game because now you have to grind for 4 hours to get your xp back or hurricane sandy hits your house and you lose power for 2 weeks and you lose all your gear! Hopefully that happy medium is not having to rely on people to save your day with resses or getting your corpse back.