I 100% agree.bc we want eq with our eq
tiers not levels based on what you've got. Zehn has his gamewait what... where did you see there are no levels?
The Kerran is in my top 3 complaints lol, that shit was pathetic.I'm still hopeful and excited so I'm not going into complain mode, but I do think it was a poor choice to show the lion (Kerran?) race. I thought the wizard looked great and I feel like they could have shown another more original EQish race for the second character that wouldn't have looked as bad in an early build. Oh we'll....
Yea, Zehn talked about stuff like this going back a ways. I'm curious if we have old school mana bars.tiers not levels based on what you've got. Zehn has his game
I don't think I've seen many positive responses to the Kerran. I'm a little perturbed by it as well. Hopefully they give us options to emulate other cats of differing sizes in creation. That guy is a giant, and it's silly.The Kerran is in my top 3 complaints lol, that shit was pathetic.
EverQuest 2 looked different than EverQuest 1. EverQuest 2 combat was different than EverQuest 1. I really don't get what your point is.That's bullshit. It doesn't have to be EQ HD to please EQ players, it just has to at least have SOME aspects of EQ alive. There is literally zero Everquest in this game. It even has a different theme tune (did the lose the fucking rights to that or something?). It has a totally different art style, totally different combat style, and totally different gameplay. Take out those wizard spires and that could have been a movie of any new Korean MMO.
I agree with this too but we have to face it, we are the minority. Just as I posted earlier, they did what they set out to do. They are taking what current, mainstream MMOs are and attempting to go the next level. They are attempting to take the rinse, wash, and repeat out of MMO's but within the style and scope of what is popular. Ultimately, they are attempting to get the millions and not the niche.This.
Eh maybe, I've played a few mmos that had no level progression and plenty of games where I didn't grind to finish or quest to death.I think compared to all games with levels it is at least nice to hear something other than grind a million squirrels til your character dings.
I am only if The Rallying things are more than single linear scripted events that rotate through a map forever and ever. GW2 class structure was boring after level 20. If this game has a ton of weapons that you can level and then level into more advanced abilities then it'll be fun. Especially if you have to go out into the world to discover them. This is what Rift was originally before they pussified the design.I am curious to know who of you are interested in this, but played GW2 and didn't like it.
It is an exaggeration. Carrying some scrub that does 6k dps when the average for his role is 50k is not pleasant. It doesn't have to be absurd difficulty of raiding for it to matter. And PvP is far more about coordination in WoW than DPS.Outside of heroic raiding and maybe pvp I guess, doubling your dps matters not. It's not an exaggeration to say it literally does not matter.
Looks like they stole my achievement based progression system! Nice.For those wondering about multi-class progression:
Also very interesting about stats:
I sense sarcasm, but it's a fun idea. Of course since we can't see the individual votes, they can stuff the ballot box all they like.Atleast we'll have an open development process, the EQN roundtable is asking the playerbase the questions that matter.
Should rats be playable?
Should female dwarves have beards?
I'm in the same boat.So I know no one cares, but I was completely wrong and even if it's shit implementation they went well beyond what I figured they would.