Tidbit Scaledclaw_sl
shitlord
- 1,015
- 1
Muti classing involves station cash 2500 that you swich out swipe with your credit card.So, to break up the angst wanking (wangsting?) around here a bit, I'll say I'm generally liking what they've told and shown us of EQN so far; obviously, all of it depends on whether or not SOE can actually pull off what they're talking about, but the concepts they're presenting largely sound good to me.
The only thing I'm not really liking is the ease with which you can swap out classes. The multiclassing by slotting in other classes' skills into the secondary slots is fine, but I don't like that you can apparently just swap out your primary class on-the-fly. I'd like it if that part of your character had at least a little more permanence; at minimum, make the player go back to town and talk with a class trainer to change your primary class. Ideally, I'd go even further, and make changing your primary class something on a similar scale to the betrayal quests from eq2: it's an option, but it requires effort, and likely isn't something you'll do on a whim.
Hopefully that'll come up in their round table discussions at some point.