http://mmobuff.tv/podcasts/interview...-next-landmark
Audio interview with Georgeson. Good questions. Good answers.
-Never do same thing twice (repeated)
-MOBA-like combat
-Every situation will require different roles. You want a damage shielder, support role (buffs/occasional healer/teleport/movment abilities). Multi-classing will allow anyone to play any role, a group will designate who plays what role.
-Actual sorta discussion on combat
-Less looking for specific classes, more looking for people who are good handling different roles.
-Iron Golem is more than 1 group content.
-Crushbone has 1,000 of orcs.
-AI can adapt on the fly (if they're smart).
-May require multiple groups - up to you. Not a formalized raid in an instance. May need a force to "take it on" (editor's note: Fear Break?).
-No static content. You can't fight repeatable raids. Kill a dragon he is gone. Something else may replace eventually but would be different conditions.
-Weather systems not discussed. Weather of some sort will be in game.
-Evil/Good in same guild may have problems working together some days. Some future co-operation will be limited.
-Betrayal? Yes you can change your ways. May be a challenge depending on how deep the hole you've dug. May want to have an alt because you don't want to change your evil bastard character so you have to then roll up a good guy.
-EQN/L full blown persistant MMO. Free movement between/world (repeated). More coming (at gamescom?? not clear).
-Can transfer templates that adhere to art direction for EQN in addition to adventurer class - only thing he can mention right now (so more things going between the two games)
-Everyone wants to build Player Towns and Guild Halls for EQN. We want to support that.
-Again (x4) claims are not destroyable in EQN/L unless you give an asshole trustee rights.
-We will introduce things from EQN to EQN/L like combat and/or PvP - I am getting ahead of myself can't say more - can develope into something you don't expect.
Fun Question?
-EQN - using whirlwind was the most fun, drilling into the earth.
-EQN/L - dev team showing off to each other. That's when we decided to go with Landmark and made it it's own game.
Ed. Note - nice poster in background, wish that had been available at SOE Live.
Edit: After hearing this interview I am now seriously cravingWaffles. Also an EQN character named Waffles.