Draegan_sl
2 Minutes Hate
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I agree, but proper iteration and design isn't a "high risk". A high risk would be a complete overhaul of all gaming elements and putting out something completely unique. SWTOR could of been amazingly successful if they spent their resources differently. You can go to any SWTOR thread on any message board to see a myriad of ideas on what would of been better. That amazing flop of a game is well documented.That could be, but my point still stands. Tons of money means less risks can be taken.