Vonador_sl
shitlord
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From their lives that have a gaping void where Ultima Online should be, that's where.Where are people getting Minecraft from?
From their lives that have a gaping void where Ultima Online should be, that's where.Where are people getting Minecraft from?
I guess its from a November article paraphrasing Smedley's SOE Live 2012 presentation:Where are people getting Minecraft from?
starts at 42:46 where he starts about EQN:John Smedley says that Sony's upcoming MMO Everquest Next will be more Minecraft than Warcraft.
It is "emergent gameplay" - allowing players true freedom and encouraging them to build their own experiences - that will define the next generation of successful MMO games, he said.
"We need to add emergent gameplay to our games if they're going to last," he told the company's biggest fans at the October festival. "So we are. SOE has committed itself to a focus on emergent and sandbox-style play."
Smedley offered three examples of emergent gameplay: SOE's own FreeRealms and EverQuest II, as well as Mojang's Minecraft. "I don't know about you guys, but I sure as heck didn't see Minecraft coming. It hit like a bolt of lightning. It showed how hungry people are for sandboxes -- for building stuff. In FreeRealms, we offered the ability to make their own houses, and we've done the same thing in EverQuest II that lets users rate each others' houses. The rating stuff aspect can be just as much of the emergent gameplay as the building -- think about rating things on Amazon.com."
Yeah, if I see the Diablo-Style itemization in an MMORPG again I'm quitting. BIG turn off.If this has a Diablo style loot system.... or if items are colored green/blue/purple based on quality... I might just fuckin' end'er, buds.
That is an amazing reconstruction of West Freeport, awesome nostalgia.Wonder if this is an EQN leak?
Nope... it's actually Minecraft. Thought it was EQN for a second....
Well, no. It IS completely against the core gameplay of EVE.Even EvE could make use of the possibilites without diluting their core sandbox philosophy or their gameplay.
No. You simply can't take an arbitrary MMO design, and decide to drop automatic instancing in it. There are designs in which this will not matter at all (theme parks), and designs in which this is impossible (EVE).Thinking a mega-server only works for theme park mmos just shows a serious lack of imagination, nothing more.
Whenever people say "sandbox" these days, they think Minecraft.Where are people getting Minecraft from?
Pretty much this.Whenever people say "sandbox" these days, they think Minecraft.
I sincerely doubt you're going to end up with a minecraft-like game in which you can arbitrarily alter every piece of the game world. With 1 million players on the same servers, you'll end with every form of penis-shaped construction imaginable, and presumably several that cannot be imagined yet. And that's before people start copying wholesale copyrighted content.
Presumably, the sandboxy thing means the ability to place and populate areas with pre-designed elements, either voluntarily, or thru various game dynamics (see my post a week or two ago on how population can affect the look, size, and all kind of stuff for an outpost. A simple inn if no one's around, up to a full fledged city, simply because a thousand players have set their bind location there).
That, or they're trying to copy Neverwinter on Norrath, in which case all bets are off.
I don't think anyone is saying it will be just like minecraft.. I think people assume it will have some of it's elements. Me being one of them. But to say Sandbox=minecraft is silly and I don't get the vibe anyone is actually thinking that will be what EQN is entirely based on. Saying it will be an EQ-minecraft-EvE hybrid makes it just that. A hybrid. a game that uses concepts from those games and builds on them to make them their own. EQN will have inspirations from all sorts of games those just probably being more dominant. I am willing to bet when the design discussions take place that Minecraft and Eve were certainly talked about.. A long with EQ1, EQ2, VG, PS2 etc.. what worked, what didn't etc..Whenever people say "sandbox" these days, they think Minecraft.
I sincerely doubt you're going to end up with a minecraft-like game in which you can arbitrarily alter every piece of the game world. With 1 million players on the same servers, you'll end with every form of penis-shaped construction imaginable, and presumably several that cannot be imagined yet. And that's before people start copying wholesale copyrighted content.
Presumably, the sandboxy thing means the ability to place and populate areas with pre-designed elements, either voluntarily, or thru various game dynamics (see my post a week or two ago on how population can affect the look, size, and all kind of stuff for an outpost. A simple inn if no one's around, up to a full fledged city, simply because a thousand players have set their bind location there).
That, or they're trying to copy Neverwinter on Norrath, in which case all bets are off.