But again, when your server is a ghost town and you've invested all that time in your character, what's your solution?I feel that another thing that, slow leveling, no server xfer etc does it that it keeps people normal.
In EQ there where server wide assholes and everyone knew it... it helps self regulate things when you cant just be a giant douche to everyone, suck at playing, loot whore etc and then just jump ship- not like in WoW anyone knows anyone anymore... I suppose in the end, truly it is the creation and fostering of a true community that makes MMOs imo... if they can do that, then it will be awesome.
Lets ask TOR?But again, when your server is a ghost town and you've invested all that time in your character, what's your solution?
EQ2 also did instancing pretty damn well too. In the early days it was mostly just used for small zones inside dungeons / end bosses of dungeons. Very cool solution.EQ2 handled that pretty good. Dungeons broke off and created a 2nd instance after like 50-100 folks were in the zone. That seemed to help.
To assist the community in assigning a reputation to you. If you can act like a fucktard and then just transfer to a new server every week, you can likely continue to enjoy the anonymity of the internet with 0 repercussion. If you're building a community type atmosphere, these people should be known. Every village has its idiot.Why does your character have to be tied to a specific server?
Another idea which was used in AO back in like 2002.How EQ2 did instancing at the beginning was great I do agree - it only gave you more instances once the primary instance got "too full" so it was not just like an automatic free zone for whatever group- you still had that dynamic and you could go into either instances you wanted upon zoneing.
Well it's supposed to be the , "largest sandbox ever" and etc. So we'll see. I'm well aware there will be some instancing in EQN - I don't have a problem if it is used for an initial newbie intro area, class quests or other limited usage. What I don't want - is dungeon instances a la WoW & etc. You need non-instanced content both for the social aspect of dungeoneering in a public dungeon as well as the adrenline rush of racing for competitive PvE spawns.. It works for EVE without instancing because their planetary systems are *really* vast, but I dont see it working with a land-based game.
I can deal with some instancing/summoning/etc for the odd boss as long as the majority of bosses/raids/dungeons are non-instanced.If a game sets out to avoid instancing everything (concession for specific stuff because it might just make sense), then the EQ2 method (or GW2 overflow server style, more flexible but pools players from different servers) would work well.
What I also liked was how the personal story instances were done in GW2. You were put into an instanced area of the world where your story parts took place. They can cut out any shape or size and use that for the instance. Vastly superior to TOR's blocking story portals since player not on the mission can still partake in the normal content for that area in GW2, while in TOR there was no way to access that crypt or cave or whatever without being the right class and story line.
So with all these "tewwible features" why was EQ the top dog of MMORPGs for i dunno 6 years and people didnt drove off in pack on the arrival of DAoC or AC or some other competitor? It took them WoWs praise and terrible abominations like OoW to sail the masses to new shores.All those "features" you guys loved so much about EQ were fucking terrible abd no company is going to waste money making a game targeted only at the P99 player base
Instancing kills any community. Why do you kids champion this HORRIBLE game design tactic?EQ2 handled that pretty good. Dungeons broke off and created a 2nd instance after like 50-100 folks were in the zone. That seemed to help.
Here comes the "it was the only pve option" argument again. Inbred puppies chase their tails less than we do.So with all these "tewwible features" why was EQ the top dog of MMORPGs for i dunno 6 years and people didnt drove off in pack on the arrival of DAoC or AC or some other competitor? It took them WoWs praise and terrible abominations like OoW to sail the masses to new shores.