Draegan_sl
2 Minutes Hate
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You played Skyrim with essentially just a mouse. Hotbars aren't necessary. You can create a game with contextual skill based system. You don't need stupid mouse gestures or other kind of control mechanisms, but you don't need a combat system where you need enough hotbar space to allow for 30 abilities.The problem with that (dumb) line of thinking, is this; the mouse only has 2 or 3 buttons. You could use the scroll wheel to scroll through abilities, but that just becomes a clunky and slow way of reaching what you want. The best way of giving the player access to several abilities at once, is to assign them to the number keys. And as soon as you do that - there is your hotbar. You could hide the hotbar like Skyrim does, or any number of FPS's, but it's still technically there.
There are only a few alternatives to this, and I can't be bothered explaining the problems with them. (Things like, voice control and mouse gestures). Fact is, hotkey combat is as good as it gets for now. The important thing is what you do with it. The way combat works with hotkeys could be massively different from game to game. One game could shoot various instant missiles with each key, almost like an fps, while the player has to run around and dodge similar attacks coming back at them - fast paced, skill based, like an FPS. The other extreme would be like EQ where each key has a cast time etc. and they have to stand still to cast. Very slow paced, but tactical.
In other words, the important thing is not the hotkeys, it's the mechanics of how they work.
p.s. Some of you should have played a game called Savage.
Anyway, when I say hotbar combat, I'm mostly referring to WOW-EQ2 like system where you have 2-4 bars full of stuff. I also don't like rotational combat where you have to dance through 8 abilities in a sequence while tossing in cooldown boosters.
I really enjoyed NWN's scheme. I like how Dota or Lol's system where you have only a QWER and AA and your abilities on short cooldowns. Instead of spamming abilities, you have to use them situationally or strategically.
No matter how retarded Rift's system was, at least you only had to worry about 2-3 buttons.