Regarding TOR's resource model, I have to disagree. It's just another gimmick to try and put interaction back into the game that was lost with out of combat resource regen. What these gimmicks do is make your next action a response to the user interface instead of your opponent's actions. Furthermore, there is very little real decision-making in the TOR system; you just put delays between your fireballs, and you make the single decision of how long a delay that is contingent on the size of the pull.
It just doesn't solve any of the problems I listed beyond turning autocast into 'select one of two autocast speeds'. Buffs still must be weak. It still removes most of the efficiency metagame. etc.
It just doesn't solve any of the problems I listed beyond turning autocast into 'select one of two autocast speeds'. Buffs still must be weak. It still removes most of the efficiency metagame. etc.