EQ Never

Cinge

Ahn'Qiraj Raider
7,386
2,454
A good point that will be mostly ignored. Content churn is a major problem with modern MMOs because of instances. So yes another reason instances should be avoided if at all possible.
And non instances drive all but the poop-sockers away. It's nearly as black and white as some people make it out to be.
 

Agraza

Registered Hutt
6,890
521
I don't see how instances cause content to devalue. They cause you to be able to access it. Those that retain their access in a fully persistent world deal with the same problem, and everyone else is fucked. That's not an improvement. Either the pace at which you reward people for completing content or the level that you grant access to catch-up equipment as new content is released reduces the value of prior content. That's true in either situation.
 

Bellringer_sl

shitlord
387
0
I don't see how instances cause content to devalue. They cause you to be able to access it. Those that retain their access in a fully persistent world deal with the same problem, and everyone else is fucked. That's not an improvement. Either the pace at which you reward people for completing content or the level that you grant access to catch-up equipment as new content is released reduces the value of prior content. That's true in either situation.
There are many people who thrived on the competition and social aspect of open world dungeons. Instances kill that.
 

Itzena_sl

shitlord
4,609
6
NbaO9Tx.png


cringe worthy kerran wearing cringe worthy armor. le sigh.. please don't be a reflection on the game.
rrr_img_36222.png
 

Xexx

Vyemm Raider
7,835
1,865
There were many non-poop sockers in EQ and even in VG. So no.
Keyword "were" - only us old timers care about that shit anymore and we are vastly considered the minority these days when it comes to aspects of MMOs like this. People should have realized such things as that some years ago, as if playing WoW has not taught us anything at all.

Going to have to accept the fact that EQN will be made to be as accessible as WoW and everything that they can do to make it a hit will be done, and catering to that niche of players who want X and Y may happen but it will not be on the grand scale some of us want it to be on. Instancing is in, it will forever be like that, even if they do make a good deal of non instanced content.
 

Agraza

Registered Hutt
6,890
521
There are many people who thrived on the competition and social aspect of open world dungeons. Instances kill that.
That's basically a form of PvP that isn't related to the durability of the NPC content. It's a battle for access. And what is the consolation prize for failing to gain access? You have no content tonight or whatever. That's not really a desirable outcome as you'll have plenty of players who are frustrated at consistently losing access.

In all cases where PvP is concerned it is generally wolves picking on sheep until the sheep leave and you're left with wolves fighting wolves. Then the wolves get frustrated since there can really be only one king of the hill, and chances are good your group isn't it.

I don't know if Blizzard maintained the tradition in MoP, but in LK and Cata they essentially had an event that formalized this contest in a fun and transparent way via actual PvP. Archavon or whatever it was called. Every few hours there was a big open battle just on your server between the horde and alliance. Whoever won got access to a raid door until the next battle. Inside was a fun puggable boss that people would form casual raids to kill at the end of the PvP event.
 

Bellringer_sl

shitlord
387
0
hahahahaahah. I still don't understand why people freak out over what is most likely going to be the box art. EQ1's box art did not compare to EQ1's models/armor. Even if this art does symbolize the style that EQN will contain, if the gameplay is good enough, will you really actually care enough to complain this much now?

OH GOD I GOT SUCKERED INTO IT. FFS.
 

tad10

Elisha Dushku
5,534
601
I don't see how instances cause content to devalue. They cause you to be able to access it. Those that retain their access in a fully persistent world deal with the same problem, and everyone else is fucked. That's not an improvement. Either the pace at which you reward people for completing content or the level that you grant access to catch-up equipment as new content is released reduces the value of prior content. That's true in either situation.
You're a reasonably smart guy Agraza so give me a fucking break here. Less of something makes it more valuable. When everyone has a SSOY it is not as valuable is when only a few people have it. More to the point once everyone has one there is no need to run LGuk anymore and the content that the devs slaved over for a year is now passe.
 

Ambiturner

Ssraeszha Raider
16,166
19,771
I don't see how instances cause content to devalue. They cause you to be able to access it. Those that retain their access in a fully persistent world deal with the same problem, and everyone else is fucked. That's not an improvement. Either the pace at which you reward people for completing content or the level that you grant access to catch-up equipment as new content is released reduces the value of prior content. That's true in either situation.
If you're going to use logic while arguing with EQ fanatics, you're going to be at a huge disadvantage
 

Agraza

Registered Hutt
6,890
521
That's a bit too macro. Day to day experience is relevant. What do the losers get to do when they're denied access to what they want to do? Do they log off and lose interest in the game as a whole? Do you ensure they have something captivating to do by providing more equal level content? That would seem to erase the point of combating content churn by reducing accessibility in the first place mind you.

Or do you just use instances to provide access to what they want to do?
 

Carl_sl

shitlord
634
0
Put an instance at the bottom of the dungeon and be done with it, make that instance a 30 minute plus experience that tells the story of the dungeon and leads to the big baddy.

And by tells the story I mean is a good dungeon crawl and not a walking cinematic.

Then the group chooses weather they need something and have time to go in to the instance or they just want xp and Hang out outside in the open dungeon.
 
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EQ was made with a budget of 3.50, and places like Lower Guk were FULL of players, like literally a full group in every room and some corridors too. And yet, we made do. There were occasions when it wasn't too great, but I found other places to go. I went to Sol B and that was full, so I went to kedge and realised I couldn't solo there and couldn't get anyone else to join me. But seeing as I was already on faydwer and desperate to kill something, I explored, and found steamfont... The little stupid gnome guards wandering around acting tough. So I killed them and got a shit ton of exp. And nobody ever went there, so I had the whole place to myself, got several levels there alone.

Some of my guildies and buddies just started another character and ended up preferring it to their main guy, so they no longer gave a shit about lower guk because they were back in Cazic saying, "I forgot how fun this place was!"

People made do, and again, even though it was a very small game and small budget. Nowadays with a bigger budget, I am sure people could make do even better.

But I am sure they will use instances somewhere anyway.
 

tad10

Elisha Dushku
5,534
601
That's a bit too macro. Day to day experience is relevant. What do the losers get to do when they're denied access to what they want to do? Do they log off and lose interest in the game as a whole? Do you ensure they have something captivating to do by providing more equal level content? That would seem to erase the point of combating content churn by reducing accessibility in the first place mind you.

Or do you just use instances to provide access to what they want to do?
So you think everyone should get everything they want when they want it?

Interesting.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
So you think everyone should get everything they want when they want it?

Interesting.
I say we make a mmo with only one big red button and "WIN!" stamped on it. Take WoW to the extreme and get 6 billion people playing.
 

Convo

Ahn'Qiraj Raider
8,793
667
Sounds like a great way to get us funding for a niche EQ successor!

I mean I can't stress the niche enough. We need the industry to turn this way in a hurry
 

bytes

Molten Core Raider
957
638
SOE should know already how to handle the whole dungeon/instances aspect, they did that exactly right in EQ2. But SOE being SOE, they will probably ignore what they've learned there and do some weird shit instead.
 

Dizzam_sl

shitlord
247
0
That's a bit too macro. Day to day experience is relevant. What do the losers get to do when they're denied access to what they want to do? Do they log off and lose interest in the game as a whole? Do you ensure they have something captivating to do by providing more equal level content? That would seem to erase the point of combating content churn by reducing accessibility in the first place mind you.

Or do you just use instances to provide access to what they want to do?
I think this is the way most MMO developers today assess the "problem," and that's why they end up using instances. I played on PvP servers in EQ, so this wasn't a problem in my mind. Part of the fun was fighting for the content that you want. If you lose the fight, then there are consequences. It was a prize to the victors, and it made the fights more meaningful.

In fact, it was developer-free content created by the players. When Twelve Prophets monopolized Old Sebilis on Vallon Zek, the rest of the server had to team up to try and get them out. You didn't have to log out with your tail between your legs, you went to a different zone and tried to gear up. Then you organized a "raid" against Twelve Prophets. No developer had to program that raid.