EQ Never

Dizzam_sl

shitlord
247
0
It might be dumb to argue over the semantics, but the substantive debate is worth having. An MMO that uses WoW instances is going to be a different experience than an MMO that only spawns a copy of a dungeon once there are 5-10 groups inside of it. Then there is the related discussion of servers: do you cram everyone on one server and use some form of instances to control population in a given area, do you use multiple servers to control population, or do you use a combination of both?
 

Ukerric

Bearded Ape
<Silver Donator>
8,498
10,716
Isn't there instancing of a sort during the lower level missions? Tutorial and other PvE stuff I believe. Could be wrong, it's been a while since I did them.
No, tutorial missions are like other missions: one area of the zone that is normally empty is filled with the mission props (gates, asteroids, outposts, whatever), and you get a bookmark thru the mission log to warp there. But it's certainly not instanced: if someone scans the system, they can see you, and most of the time warp to you (or, theoretically, if you're in deadspace, warp to the entrance of the deadspace and follow you in there).
 

Ukerric

Bearded Ape
<Silver Donator>
8,498
10,716
But when dealing with the public many technical terms become something else depending on what the devs think the players will understand or to differentiate their game from the competition.
Well, the WoW devs tried desperately to call their NPC ennemies creeps, if I remember right. Instead of mobs. They couldn't make it stick.

Oh, and shards is UO-parlance. It's the excuse UO devs invented to justify the existence of multiple servers: each was supposed to be a "shard" of the Gem of Reality (broken by... Mondain? It's been a while).

*** EDIT: Ok, it was the Gem of Immortality, which contains the world, and YOU (during U1) broke it. Mondain came later. ***
 

Mr Creed

Too old for this shit
2,395
289
SOE also called it instancing the same overworld zones in EQ2 when population zone caps would hit. They should have just called it overflow. Either way, all the companies are fucking retards for giving new names to the same shit, and they do it purposely to mislead the public into thinking their copied idea is new when it isn't, or, to purposely make gamers think their term is something it isn't.
You'll take your Elder Game and like it.


Grim you're right that there are alot of people needlessly shitting over any concept that might be remind them of EQ1, but at the same time you have Qwerty and co. crusading against everyone that directs critic (or more often hyperbole) at them or EQ1. Like I said about 50 pages back this is trench warfare at its finest. I'm glad when the reveal is over, at least then everyone is arguing based on actual information about the game. Although knowing some posters here it'll turn into "lol sweet tears" vs "SOE failed us, this game is dead to me, going back to red99". I'm just hoping Sylas is mostly right with his predictions and Smed isnt just talking about EVE because he likes it.
 
1,678
149
Yeah, everyone was getting full exp bars during raids. For as much fellatio as you give this game, did you even play it back then?
Did you? Here's how it worked for me and EVERYONE IN MY ENTIRE GUILD.

We got to level 50, and had no more grinding left to do... So we did things to help our friends, like camp a couple of yaks for one guy and get that other guy his FBSS he had was still waiting for. We also took trips to kedge as a guild, because it was fun, even though you say it wasn't. I also personally killed a lot of nameds to get gear to twink with. Right away, we were well in to 50 just from that.

Then on the weekends we would raid, and for most part I came out positive on the raids. In places like Hate we tended to get rezzed whenever we died. The only nightmarish exp losses were from fear breaks, but that's one thing. Amongst all the other things, I rarely went below 50 1/2 exp. By the time Kunark came along, I only had to kill a few mobs to ding.

But the sad thing is, you're actually agreeing with me but are too stupid to realize it. Someone else mentioned those places and I was saying that at level 50 things like soloing Spectres shouldn't be considered something to do because there's no point. There were few places to actually accomplish something worthwhile and there were times when none of them were available.
No I'm not agreeing with you because you are talking crap. Your argument started by saying there's LGuk and SolB and if those are full you are doomed. You were told about a dozen alternatives to that. And my point is that although some of them (like specs) go light blue or green by 50, it doesn't matter anyway because you don't need to continue grinding exp at 50... By the time you needed to go beyond 50, we had a whole expansion full of stuff to do it in.

Clearly arguing with Eq fanboys is pointless which is why a lot of people avoid this thread. Have fun with your circle jerk, I'll be back when there's something worthwhile to discuss.
There are loads of issues with EQ that I'd like to see fixed. You just don't seem to ever mention them and instead choose to pick on stupid pointless crap.
 

Draegan_sl

2 Minutes Hate
10,034
3
I leveled a new character in Rift last year to 50. I essentially mob grinded and by passed all the shitty quests and stopped doing IAs around 30/40.

Some people love quests, some people love grinding. I have a solution that appeases everyone. Why not give all mobs a bonus 20% xp if you have no quests in your quest log.
 

Convo

Ahn'Qiraj Raider
8,792
664
EQN will certainly have quest.. I'm just hoping we go back to hailing NPCs to get them and they are more meaningful overall.
 
1,678
149
I leveled a new character in Rift last year to 50. I essentially mob grinded and by passed all the shitty quests and stopped doing IAs around 30/40.

Some people love quests, some people love grinding. I have a solution that appeases everyone. Why not give all mobs a bonus 20% xp if you have no quests in your quest log.
Originally Vanguard was a mob grind instead. Then people complained they didn't know where to go.. so they added a thousand crappy quests to walk people through the game. I like your idea though. It's the first time you've ever said something good. Is this a new direction?

Go back to your alt where you say less stupid shit
My alts all say the same things, they just dont get in to confrontations. But I'm glad you saw how wrong you were.
 

Convo

Ahn'Qiraj Raider
8,792
664
For me it's not even the kind of quest.. It's just the amount of them. I'd rather spend my time talking to NPCs/exploring an area looking for a few quest that give really good xp than to see 10 ! On heads and just click accept.
 

tad10

Elisha Dushku
5,534
601
For me it's not even the kind of quest.. It's just the amount of them. I'd rather spend my time talking to NPCs/exploring an area looking for a few quest that give really good xp than to see 10 ! On heads and just click accept.
EQN will have lots and lots and lots of AI. So I suspect there will be a lot of talking to NPCs.
 

tad10

Elisha Dushku
5,534
601
I leveled a new character in Rift last year to 50. I essentially mob grinded and by passed all the shitty quests and stopped doing IAs around 30/40.

Some people love quests, some people love grinding. I have a solution that appeases everyone. Why not give all mobs a bonus 20% xp if you have no quests in your quest log.
Quests should not give xp.

Quests should give: large faction +/-, items, class abilitie/spells, access to new areas and similiar.

Mobs should give xp, moderate faction +/-. Rare mobs should drops items & spells.

Quests giving XP is the problem.
 

Convo

Ahn'Qiraj Raider
8,792
664
Quests should not give xp.

Quests should give: large faction +/-, items, class abilitie/spells, access to new areas and similiar.

Mobs should give xp, moderate faction +/-. Rare mobs should drops items & spells.

Quests giving XP is the problem.
I can get on board with this