Personally, what made end game eq fun during the velious era were all the different raids you could do in an evening. Of course everyone wanted NTOV, but Tormax or Yelinak, etc were always available. Sleepers Tomb was another good place. People would race to some of these places and the drama which would ensue was amazingly entertaining. This of course caused all kinds of discussions, fights, and helped create rivalries and alliances which made the community come alive. If you include instancing or just making another copy of a dungeon once a certain number of groups or people were in the "zone" then you would avoid all the fun that was created during these occasions. I point out Velious because it was the first expansion in which there were raids for multiple guilds as there was just a ton of content for high level guilds. Vanilla EQ was too limited with just the two dragons initially. The addition of Fear/Hate helped, but still wasn't enough and allowed one single guild on some servers to monopolize the raid encounters. Kunark helped, but it was too focused on Sebilis for some odd reason. I don't know why SOE put so much in that zone. Velious was the pinnacle of EQ to me. It was the perfect blend of new content and challenges. Everything from the Coldain ring quest to mobs having more hit points made EQ the best game I had ever played. Was just too much fun and it seems all of us who played during that era are still chasing that same experience in all the new games that have come out since and have found most of them lacking. I've enjoyed myself in many other MMOs since I left Norrath, but nothing has come close to enthralling me as EQ once did.