Personally I think they are using the EQ IP simply because the lore and enviornments are already in place - and they can focus more development time on the game mechanics.The more I think about it, the more I wonder why they're even using the Everquest IP for their next big MMO. It's not that strong of an IP and the people that did play EQ will only be making negative associations between the old and the new.
I mostly agree. A decent sized portion of the reason to use the EQ brand name is that it actually has traction with some hardcore Station-Pass buying folks. That's effectively a guaranteed box purchase for some. And having the EQ name will get buzz from a small section of the current mmo playerbase. So compared to starting fresh, it has at least some semblance of a built in following. But like you said, the vast majority of lore/art style are already fleshed out. That's some form of non-trivial savings in the development process that will either lead to less financial burden or more money/time to drop on mechanics and systems.Personally I think they are using the EQ IP simply because the lore and enviornments are already in place - and they can focus more development time on the game mechanics.
One thing I really disklike that all of the post-WoW games is they lack the complex faction system of EQ. I know WoW shoehorned some in but I loved that interplay being the religions, races, and institutions in the various towns.If it follows a Horde/Alliance model, I'm done with MMOs.
Every race is its own, not just under the banner of something else with some big retarded capital city filled with morons spewing shit in its channel.
A lot of fucking people played EQ.The primary relevance that EQ has in today's market could be summed up as: Mistakes to Learn From.
And something like 20x the number of people that played EQ played WoW. WoW at it's height had like 30x the subs that EQ had at it's height. We can argue all sorts of silly shit about how EQ draws a more intelligent crowd or all sorts of other completely unfounded bullshit reasoning. The plain and simple fact of the matter is that compared to modern releases, EQ is not nearly as relevant as you would like it to be. While -we- may have fond memories of the game, modern MMOs have had multiple times the playerbase we experienced to form memories of current games.A lot of fucking people played EQ.
i really reallly reallly hope so, idk why i missed EQ so much maybe because it was like my first love(mmo) but i really do miss the 70 person raids honestly a guild felt like such a guild, this new trend of 10-20man bullshit sucks.When was the last time they actually released information about this game?
IIRC, all I know is that they're working on it and they think it will be a big thing.
I have never heard that Brad had anything to do with EQ2. Where's the source for this?Not really. Just that they kind of started over, but it's still on pace.
Which is good since with EQ2, they let Brad design it and get like 65% done, then told Gallenite to finish it from what I understand. Always better to start overbeforeyou release it....