Agraza
Registered Hutt
I want teamwork to be the most critical element to "DPS". Like I can do 50 dps, and my friend can do 70 dps, and the mob has 12k health. It'll take us 100 seconds to beat it using no synergy, but I have knockdowns and he has snares. My knockdowns fail a lot unless the mob is affected by immobilize (snare/root), his snares fail a lot when the mob is targeting him, we both do bonus damage against prone (knockdown/stun/sap) targets, and anyone gets attacks of opportunity from the back of the target, so working together we do way way way more damage, and the mob dies in 10 seconds, essentially the time it takes to snare, knockdown, and position ourselves.
Then you spend your time communicating teamwork with your allies and less time giving a shit about the +5 str or +4 dex on a pair of gloves. That shit is stupid. Environmental factors should be #1 rather than knowing your dps rotation or priority queue. The type of opponent, the type of group, etc. that you have should determine your strategy.
Then you spend your time communicating teamwork with your allies and less time giving a shit about the +5 str or +4 dex on a pair of gloves. That shit is stupid. Environmental factors should be #1 rather than knowing your dps rotation or priority queue. The type of opponent, the type of group, etc. that you have should determine your strategy.