Everquest Legends

Burns

Naxxramas 1.0 Raider
9,543
18,448
Regardless of how it shook out, THJ wasn't some underground secret that Secrets ratted out. Secrets might've been involved in pushing for action against THJ, but that's uhh, more of a snake move than a rat move?
It's hard for a company to be aware of something if no one in the company cares enough about the game to look at what the emu community is doing. Furthermore, it sounds like DBG pays bottom dollar for work, so no one was paid enough to care to tell the suits, even if some of the peons knew about it. An email to customer service, on the other hand, could easily get run up the flagpole since a report like that would be more "part of their job" to address.
 

Nulolan

Lord Nagafen Raider
333
182
I don't know how trustworthy it is but




Regardless of how it shook out, THJ wasn't some underground secret that Secrets ratted out. Secrets might've been involved in pushing for action against THJ, but that's uhh, more of a snake move than a rat move?

Think he was probably just arguing the years part of the statement, not the thousands of players.
 
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hats

Molten Core Raider
77
44
i don’t hate it. i’m still playing. finished my gear, banestrikes, faction achievements (except 1 seems unrealistic to me), working on hunters now, thinking about buying a shotgun and some bullets after that

you know, to shoot them at my head, if you know what i mean

nah, not that bad. i like everquest and for now, this is still everquest. im just noticing that items from the patch notes are not actually making it into the game, and i dont fully understand why no one seems to really mind. maybe they are fixing things no one cares about in the first place, i guess
 

headspace

Lord Nagafen Raider
62
4
Long time lurker that hasn't posted in decades here... This game pissed me off enough to post again. I tried so hard to like it, but they completely missed what made THJ successful. It wasn't really the multi-classing. It was the power fantasy.

Secrets and Co put a ton of effort into making balanced gameplay, when the entire point is for characters to be unbalanced. I played for close to a month, but it felt more like multi classing in P99 than playing THJ. It's not difficult. It just feel sluggish, and no one is getting a dopamine hit from looting shit with +3 strength.

That said, they did definitely have a dilemma on their hands. THJ's approach was not a valid long term plan. After PoP there wasn't really anywhere to go, and I suspect player count would have started to drop substantially. No one would have wanted to play GoD.

The better approach would have been to release the expansions through PoP once a month to buy themselves time to come up with custom content. Instead they have been fucking around adding +2 agi to drops in unrest.
 

Tuco

I got Tuco'd!
<Gold Donor>
51,407
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That said, they did definitely have a dilemma on their hands. THJ's approach was not a valid long term plan. After PoP there wasn't really anywhere to go, and I suspect player count would have started to drop substantially. No one would have wanted to play GoD.
I know what you mean but I kinda dispute this. Given their pace of development I think it would've been possible to support GoD (which some people would want) and roll a new server (which others would have wanted). And of course there is a third group of people who would say they want to live in one of Classic, Kunark, Velious, Luclin and PoP forever, but would probably quit not too long after something shiny came out.
 
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headspace

Lord Nagafen Raider
62
4
Yeah I mean any plan other than this going GoD->OOW etc probably would have worked. Starting up seasons might have been the play. I just know most TLPs lose a ton of population as soon as PoP becomes stale.

Custom content unlocking level 70 might be cool also as glasses start to get some pretty cool abilities/spells in that range. It's just a bummer having to play GoD comes along with them.

Edit: reminded me of another massive failing of EQL... They added very very few of the fun out of era AAs. That is a huge reason it felt more like p99 than THJ to me.
 
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Punko

Macho Ma'am
<Gold Donor>
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THJ's approach was not a valid long term plan.

THJ could have offered weekly instances with high difficulty, unique loots and leaderboards.

People would be all over it.

They could rotate instances that have out of era clickies or spells, mounts, illusions, access to new generic AA lines, .. plenty of options based on stuff that is already ingame on eqlive.

Add a monthly instance that can only be done if at least 3/4 weeklies were completed. Announce that his event will drop manastone, and a ton of players would pursue the weeklies.

Scale difficulty based on classes used. Encourage people to do shit on the weak trios they'd otherwise skip. (for eql).

It is not hard.

Heck, they could use AI to see what kind of trios are played by people and do targeted advertisement based on that.

I guess "natch potes" is the best they can do though.
 

Punko

Macho Ma'am
<Gold Donor>
8,512
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Buddy got me into this. Gotta say - I'm not really understanding the hate.

It is not hate when you state that the game is being managed extremely poorly, because it is.

You can't make players 30-50x stronger and give them content at only 3x the pace classic eqlive did.

Yet that is exactly what they have done.
 
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Araxen

Golden Baronet of the Realm
11,539
9,034
Yeah I mean any plan other than this going GoD->OOW etc probably would have worked. Starting up seasons might have been the play. I just know most TLPs lose a ton of population as soon as PoP becomes stale.

Custom content unlocking level 70 might be cool also as glasses start to get some pretty cool abilities/spells in that range. It's just a bummer having to play GoD comes along with them.

Edit: reminded me of another massive failing of EQL... They added very very few of the fun out of era AAs. That is a huge reason it felt more like p99 than THJ to me.
I'm pretty sure they were going to go Seasons eventually with some twists thrown in like ARPG's do. They had the entire game set up as a loot pinata. People would have played that for sure.
 

Araxen

Golden Baronet of the Realm
11,539
9,034
Today's update:

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Xevy

Log Wizard
9,790
4,907
The THJ vs EQL drama is more interesting when you realize Secrets helped them build the multi-classing for THJ.

I don't know about you, but if I make something for free then other people profit off it I'd be legally butt-hurt to. Also wasn't it possibly also Tyen that sent the email? Probably because he was mad EQ In A Browser wasn't making 6 figures a month!

Anyways, THJ was only better because it was first and had more expacs, faster. If they released 1:1 hardstuck in classic like EQL is, I'd probably prefer EQL because they ATTEMPT to balance shit. THJ is for sure a power fantasy, but if you look at Triunes shit, balance was just never included so to "complete" the game you just ended up playing the easy dad-gamer class to "do it" or the meta cuck cheeze build to "blast it". Look at the leaderboards now and it's just some combo of the same two classes doing everything. Kinda fucked. EQL people thought DoT classes were the best because big parses. But then it was Paladins were OP until they realized they were just a heal class for their charm pet. Then charm pets got "nerfed" and people had to switch to bard shit. Now bard shit is going to drop off and it'll roll to something else, maybe with melee changes/pet class changes we'll see some melee action. THJ had some balancing, but for the most part they just let shit roll with monthly expacs hoping that the AA's/gear would shake up the meta enough that people wouldn't realize they weren't balancing stuff they were just letting the new dumb shit evolve mostly as it did in EQ TLP's, except at a much more rapid pace.

THJ being superior to EQL is just preference. I think THJ was fun, but like I said in a content match 1:1 I think THJ is best for ultra casuals and EQL is better for people trying to flush shit out. Gear in THJ meant more but only because of retard stats like +spellpower +healing that were the only things that ever mattered. EQL you can spend 10 hours +10ing your Umbral Bracer, but nothing will happen. AFAIK dex doesn't even "work" past 300 dex and more mana doesn't matter when you don't run out of mana on boss fights.

I'd say we'll see when EQL catches up to THJ, but that'll probably never happen. Their content creation is slower than content reappropriation. They're trying to add in content for people to re-level through rather than just adding highest end content only like THJ did. Secrets's manifesto here pretty much stated that one of THJ's faults was the majority of zones in expacs being non-viable, and it is true. Unfortunately when you've got a lot of people clammering for high end and you say "Hold on, Permafrost revamp is coming!" it doesn't quite satisfy anyone.

The game's not bad, there's just not enough of it. THJ/Triune were fine, but if you put the same time in EQL as you did in THJ you're also done outside of legendary augs and that's like, nearly Korean MMO grind levels of dogshit daily chores that will burn you out easily.
 

Fucker

Log Wizard
17,413
43,212
The only stat that matters in EQL is AC. Everything else is irrelevant, which is bad design. 550 AC and only take melee damage when I am being mobbed. It is fun once, but not all that interesting long term.
 

Haast

Blackwing Lair Raider
3,282
1,636
Hi boys, long time no chat. I also jumped back in for EQL. It's fine for a nostalgia romp on an emu server, but pretty shitty as a commercial product.

The things that pissed me off the most:
- The terrible, smug communications from the team. They treat paying customers like free emu players, and ooze arrogance.
- The constant overpromise/underdeliver cycle. Which basically ties back to the communication. Fine for an free emu, terrible for a commercial product.
- The sudden change after beta sign-ups went better than expected from box + sub to box + sub + "designed friction" mtx. Overpriced mtx, IMO, even when compared to popular F2P games.

Sadly, I think their greedy mtx play made them a shitload of money, based on the army of neckbeards bragging about their purchases on the Discord. I can understand DBG's play here, though. If I hired a fat narcissist who was just begging for rent money on an emu server recently, and somehow 10x the people I expected got interested in the project, I'd probably pile on the 1st month expenses knowing it will devolve into a dumpster fire, too.

In all, worth $20-30 to run through the launch content. I 100%'d PoSky sans mtx purchases out of spite. Future looks bleak. I'm not interested in fanfic takes on cloth map zones, EQ2 zones, or "reimagined" Kunark. I was paying to power fantasy my way thru the things I played 20 years ago, not some douchebag's personal EQ fever dream. Just put the fries in the fucking bag release real Kunark and get to work on Velious ASAP.