Everquest Legends

yerm

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They are not going to give you 13K AA, some that are super op 100 expansions in, lol. THJ gave us like 4-5K specifically chosen and curated per class to be OP but not too OP. And I remember the devs of THJ being asked if any more AA would be added and they specifically said no in one of thei stereams. They said MAYBE they would add some to some classes that needed more balance in the future. But I gotta tell you that was a problem with THJ. If you played 1-2 characters over time you pretty much maxxed out AA. Only thing you had left was to camp the current end game raid and level up items. Farm sleeper every day for those precoius block augs.They added an AA so that you could use AA exp on item leveling. I think I had like 4500AA on my main dude and that was jsut from running the raids over and over. I think I stopped actually farming the AA at like 2300 or some shit.

But from what I saw in Legends is that while AA are turned on all the time, kind of like a passive AA gain while you level, they came in really slow compared to thj. You would get like 40+ AA per clear of Dragon Necropolis n THJ. They also gave us plenty of double EXP events and weekends which would double this. The pet cucks would jsut leave their toons on at night or while at work and the pets would farm AA for them AFK. So the pace is different. But the AA in THJ were motre impactful because you got the whole set up front. They were not slow walked to you every expansion. Like Legends will udoubtedly do. LIke CA and CS for example, I think we got like 16 ranks of that shit in THJ wile Legends only has 3 each. So yeah more impacful for sure.

More of the class defining stuff too like monk kick and punch doing like 10x dmg tied to AC of boots and gloves. Pallys slay the dead which would literally one shot the dead, even without attacking, just by a rioste. and like the above I linked, 1h damage doubled while having shield. All kinds of shield block and other shit. Healing stuff too. Rangers got their headshot stuff and all their bow crap. etc... Rogues got their assasinate line, basically could become invisible to ANYTHING so they never had to do any trash, not even deal with the FD or anything. Jsut sneak by all the trash right up to raid mob and slay, then on to the next. Etc.... Bards had almost just as good skip AA that would drop all aggro if no LOS and you could just spam it. Train one minute and next youre fighting raid boss.
This sounds great if you're an emulator autist who thinks gates of discord is awful and refuse to move past pop.

If the game ACTUALLY proceeds on to some of these really excellent future expansions like gates, tss, sof, it needs to have progression to follow with it.

Given the people in charge and the majority of the clientele I am pretty certain they won't be going to Nedaria, maybe not even to the moon. But if they handle their shit properly and DO release an excellent gates of discord (the best LOOKING zones in everquest) or secrets of faydwer (it has secrets in the name, come on, and its also one of the best expacs)... they'll have to solve this problem.
 
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