True box is still boxing.
Has Everquest reached the point to where people are like "Well yes it's not boxing because I'm not able to run 52 clients of Everquest on my computer at one time, they need me to use multiple computers or virtual machines to box now".
Boxing is boxing if you're running more than 1 character you're boxing.
The Discord has turned into a joke since they got a bunch of mods. They close suggestion threads randomly and they'll silence you for bullshit.
Got silenced for stating that the server is now a boxing server since they're allowing boxing then was DMed by some rando that I'm autistic who then proceeded to try and convince me why I should change my opinions on boxing and got upset when I told him I won't change my opinion.
Everquest players really are a bunch of fucking retards.
I think the core issue here is that the community keeps trying to treat boxing like something you can "solve" with surface-level restrictions, and True Boxing is probably the clearest example of that illogical mindset.
At a baseline, yes - boxing is boxing. Running more than one character is, by definition, boxing. But collapsing the entire conversation down to that point ignores the reality that not all boxing has the same impact. A guy casually running a second character to fill a role gap is not functionally the same as someone orchestrating a full group or raid. The problem is that True Boxing doesn't meaningfully distinguish between those cases and it just throws a blanket restriction over everything and calls it a day. True Boxing was pushed and defended by the worst parts of the community as this necessary measure to "protect" the game from botters and large-scale boxers. But in practice, it's a pretty misguided attempt at control. It doesn't
actually target botting behavior, and it doesn't stop serious boxers. It just assumes that adding friction and forcing people onto multiple machines will somehow "solve" the problem. It doesn't.
The players running large box setups were never dependent on convenience in the first place. They're the most invested, most motivated group in the ecosystem. So what do they do? They adapt. Multiple PCs, virtualization, hardware solutions, etc. It's nothing more than a speed bump. The very people True Boxing is supposed to stop are the ones best equipped to ignore it.
Meanwhile, the people it
does hit are the low-impact players. The guy who might casually duo, the player filling in gaps during off-hours, the person who isn't interested in building a multi-machine setup just to stay viable. So you end up with this completely backwards outcome where the "accessible" boxing disappears, while the more entrenched, optimized boxing remains. And yet the community keeps clinging to True Boxing like it's preserving some ideal state of the game. In fact, it wouldn't surprise me if the larger box crews were a large part of the "voices" trying to keep it intact, so that competition stays low.
It's something that is just so hard to take seriously because it's the furthest thing from a solution, it's just a "feel-good" rule - like the TSA or any of the myriad of life's "feel-good" illusions. It gives the impression that something is being done, that the server is being "protected," but the actual player behavior doesn't meaningfully change. If anything, it just concentrates boxing into the hands of the players most willing to push it to the limit.