The game is not going to hold your hand and, in fact, is simply going to ignore you all together. If you don't mind looking up information on your own outside the game, then you'll do fine.I've never really played EQ seriously and MnM gave me the itch. Is this something for someone like me who could enjoy the experience or is there too much historic knowledge I don't have that would make it suck?
I feel servers like EQL or THJ hit a little harder if you have some prior experience with the game. Sure you can have a blast even if you don't but I know the big draw of THJ for me was hitting all the zones I never had a chance to experience as a filthy casual back in the day. If you have any sense of nostalgia I'd say go for it. If not then stick with MNM.I've never really played EQ seriously and MnM gave me the itch. Is this something for someone like me who could enjoy the experience or is there too much historic knowledge I don't have that would make it suck?
EQL is a trivial game for dads with no time. With minimal effort you can cruise through the game. Whether you'd enjoy that experience without nostalgia, who knows.I've never really played EQ seriously and MnM gave me the itch. Is this something for someone like me who could enjoy the experience or is there too much historic knowledge I don't have that would make it suck?
You had me at helloEQL is a trivial game for dads with no time.
btw, the endgame in original EQ and the current version of EQL is a little under-developed. I'm not even considering playing EQL until Kunark comes out. You can, of course, enjoy the journey to level cap, but getting to cap and farming the fairly thin endgame sounds like a bad time.You had me at hello
I started playing EQ after Plane of Sky was released, so I wasn't on the ground floor but my view is that EQ was ground-breaking in terms of exploring a 3d MMO with raid mechanics. EQ released with Vox/Nagafen as these super powered dragon mobs for players, then they wanted to create a super raid zone that mimic'd other outdoor zones (Plane of Fear) and then wanted to make a super raid zone that mimic'd dungeon zones (Plane of Hate). They also added a water raidish zone somewhere in there (Kedge Keep).I simply too old to remember I guess but is this how Sky has always been? I don't really understand what the OG devs were thinking or trying to accomplish with their design. Before EQL/THJ the last time I had ran Sky was Agnarr and I don't think we did it much. Just curious what the story, purpose, lore of Sky and how it fit into the og progression of classic.
I didn't hit my stride really until Kunark so I can't speak to the original original Sky but, really, it wasn't that out of family for those early EQ expansions. Veeshan's Peak and ToV are basically the same kind of raid zone. They went away from quests for gear for VP (epics were the class quest) but went back to it for ToV and Kael. They simplified it to combine classes in the quest drops rather than very specific class drops like Sky had but it was essentially the same.I simply too old to remember I guess but is this how Sky has always been? I don't really understand what the OG devs were thinking or trying to accomplish with their design. Before EQL/THJ the last time I had ran Sky was Agnarr and I don't think we did it much. Just curious what the story, purpose, lore of Sky and how it fit into the og progression of classic.
I started playing EQ after Plane of Sky was released, so I wasn't on the ground floor but my view is that EQ was ground-breaking in terms of exploring a 3d MMO with raid mechanics. EQ released with Vox/Nagafen as these super powered dragon mobs for players, then they wanted to create a super raid zone that mimic'd other outdoor zones (Plane of Fear) and then wanted to make a super raid zone that mimic'd dungeon zones (Plane of Hate). They also added a water raidish zone somewhere in there (Kedge Keep).
I've never really played EQ seriously and MnM gave me the itch. Is this something for someone like me who could enjoy the experience or is there too much historic knowledge I don't have that would make it suck?
I simply too old to remember I guess but is this how Sky has always been? I don't really understand what the OG devs were thinking or trying to accomplish with their design. Before EQL/THJ the last time I had ran Sky was Agnarr and I don't think we did it much. Just curious what the story, purpose, lore of Sky and how it fit into the og progression of classic.