Factorio

Tuco

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Factorio's expansion is maybe the craziest instance of a mod driving the base game I've ever seen. It's up there with DotA and Counter Strike in terms of impacting the game, although the game itself is smaller than Half Life and Warcraft III.

It is funny though because it's almost like Earendel joined Wube just to get paid to continue developing his mod, and to coerce the other developers to build up the base game so his mod would be better.

I'm still planning on going back to Space Exploration after I finish the next EverQuest expansion, and every time I read one of these updates I feel like I'm more likely to do a full replay in a few years when the Space Exploration mod has all this base game stuff.
 
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Bubbles

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Like like how they are changing the fundamentals of the core game instead of just tacking on the space shit and calling it a day. Most blueprints will be absolete, ratios fucked, established trains setups and circuits network in the toilet. Brilliant. Only thing to truly fuck everything up would be elevated belts. We know it can be done (they're doing it with trains) maybe they are just leaving the reveal close to the realease date.
 

Kirun

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Buddy and I have finally been playing this lately. I played it briefly several years ago, but the UI really frustrated me after having already played Satisfactory. I've definitely given it more time this go-round and found it pretty fun. What are some of the "must have" mods for this?
 

Tuco

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Buddy and I have finally been playing this lately. I played it briefly several years ago, but the UI really frustrated me after having already played Satisfactory. I've definitely given it more time this go-round and found it pretty fun. What are some of the "must have" mods for this?
I wouldn't say there are any must have mods. The game itself is really polished and most things mods bring either bring extra content or alleviate burdens the game developers want you to face.

If you're looking for the base game + some extra stuff, Krastorio 2 is good Krastorio 2

If you want a crazy extension to the game, Space Exploration is amazing
 
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xaivius

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Buddy and I have finally been playing this lately. I played it briefly several years ago, but the UI really frustrated me after having already played Satisfactory. I've definitely given it more time this go-round and found it pretty fun. What are some of the "must have" mods for this?
To add on to Tuco's post, as I just restarted as well:

Squeakthrough: Allows you to walk through gaps in most buildings, allowing denser designs and preventing 'pipe fatigue' from having to walk around pipe complexes

even distribution: Allows you to ctrl-right click drag to drop balanced amounts of items into containers/machines

helmod: a production calculator; incredibly useful for big bases or more complex content mods.

Resource Spawner Overhaul: great for having more control over your world generation.

Loaders: just a nice way to easily load/unload stuff.

Recipe Book: Amazing tool for when you have complex content mods, esp. with combinations.

YARM: A resource monitor that will track resource patches and provide estimates on depletion time and rate.

Picker extender: Vastly expands the functionality of the pipette tool, definitely recommended. Makes the q key even more useful.

Bob's inserters: This specific module of the Bob's mods pack is amazing. Gives you more control over your inserter pick-up and drop locations, including allowing 45-degree inserters and more. allows for hilarious antics like using 2 stack inserters at 3 blocks away and setting the angles so you only have a 22 degree round trip.

I'm currently rolling a combo of bob's mods and Angel's mods with the madclown expansion, which is a total overhaul of the gameplay loop, while retaining the feel of the vanilla game: Angels Mods

This guy has a pretty good ongoing playlist to megabase on this combo:
If you want an expansion to the early game (burners everywhere, and there's an entire pre-electric tech tree), I've heard good things about AAI [MOD 0.15] AAI Industry
 
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Tuco

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Playing Palworld made me want to resume Factorio again. I started my Space Exploration playthrough in 2022, put in a few hundred hours before putting it down and resuming in August of 2023 and putting in a few hundred hours. Factorio 2's release date is August of this year, which basically creates a streamlined version of the Space Exploration. I want to finish before that release date, but it's going to be another few hundred hours of playtime to get there!!!
 
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Brikker

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Playing Palworld made me want to resume Factorio again. I started my Space Exploration playthrough in 2022, put in a few hundred hours before putting it down and resuming in August of 2023 and putting in a few hundred hours. Factorio 2's release date is August of this year, which basically creates a streamlined version of the Space Exploration. I want to finish before that release date, but it's going to be another few hundred hours of playtime to get there!!!

I'm guessing you don't have kids...
 

Gravel

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Not sure anyone other than Tuco Tuco plays modded Factorio, but I loaded up Space Exploration and Krastorio 2 and had no fucking clue what I was doing.

I hadn't played since December 2020 as I mentioned in the Satisfactory thread. Played for a couple hours to get my bearings before installing the mods.

Should I stick with it, or just do a normal playthrough to figure the game out again?
 

Seananigans

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Not sure anyone other than Tuco Tuco plays modded Factorio, but I loaded up Space Exploration and Krastorio 2 and had no fucking clue what I was doing.

I hadn't played since December 2020 as I mentioned in the Satisfactory thread. Played for a couple hours to get my bearings before installing the mods.

Should I stick with it, or just do a normal playthrough to figure the game out again?

Personally I used to play modded factorio and tried to revisit it a few months back. It was still fun and I got the hang of it again after a couple sessions, but ended up distracted. At this point I'm just going to wait for their 2.0 DL release (that is supposed to be its own Space Exploration/etc) and just play that unmodded when it comes out.
 
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Tuco

I got Tuco'd!
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Not sure anyone other than Tuco Tuco plays modded Factorio, but I loaded up Space Exploration and Krastorio 2 and had no fucking clue what I was doing.

I hadn't played since December 2020 as I mentioned in the Satisfactory thread. Played for a couple hours to get my bearings before installing the mods.

Should I stick with it, or just do a normal playthrough to figure the game out again?
I enjoy drowning in confusion, so I enjoy it. I played Space Exploration + Krastorio 2 after doing a ~40 hour playthrough of vanilla and I am enjoying how I have to redo everything multiple times either because of my own foolishness or because of new tech is unlocked.

If you really want to play it, go ahead, buuuut it might be better to wait till later this year when they release Factorio 2.0 which will include space content natively, and then if you want to play Space Exploration, do it after Earendel (Who makes Space Exploration and was hired by the makers of Factorio) releases a new version of SE that builds on Factorio 2.0 (who knows when that'll be).

My guess is that Factorio 2.0 will incorporate a lot of the core ideas of Space Exploration (Building smaller bases on different planets with unique resources, building constraints etc), while streamlining a lot of the details. The details of sharing the many resources between planets is a huuuge hurdle in Space Exploration, and the cost to ship goods (at the start) makes it intimidating to do anything but efficient transport.
 
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Mountain Biker

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I was gonna say I highly doubt you have time to finish a SE-K2 game before the expansion comes out, but it depends how much free time you have. Most playthroughs take like 300-600 hours just for SE. No idea how much more K2 adds on top of that. I'm just messing around in K2 here and there until the expansion comes out.
 

Gravel

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Yeah, I completely forgot about the expansion. Didn't realize it was basically adding space.

How crazy is K2 just by itself? In messing around it seems like it uses weird card things for research. But other than that I haven't messed around with it at all.

I've noticed with vanilla I just make the blueprints I downloaded years ago, make a bus, and...just kind of putter around.
 

Mountain Biker

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K2 is "just right" for me. It adds a lot more complexity but it doesn't require a PhD like SE does. It makes the game exciting again, after you're bored of the base game recipes.

The expansion is adding a lot more than just space too. If you haven't read all the recent Friday Facts I highly recommend doing that. Elevated rails is probably the single thing I'm most excited about.
 
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Adebisi

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I'm really into tourturing myself by re-starting SE modded games. But it's just so good.

Through trial and error I've learned that however much spacing you think you need between your little build areas. You should double it. More space more space more space
 

Tuco

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I figure I should start posting some spaghetti from my Space Exploration build. Below is my first attempt at Bio 1/2. It's terrible. I love it.
bio.jpg
 
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