Fellowship - MODA (Multiplayer Online Dungeon Adventure)

Palum

what Suineg set it to
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Played some more after my last post. None of the mechanics I encountered in the game were difficult. This is honestly going to be a pass for me. It's the WoW endgame gear grind but with a smaller community. The premise sounds cool but they don't have the budget WoW does and it shows.

Too many body type 1s trying to be body type 2s
 

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
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Demo for this is up for the Next Fest. Having some fun w/ it.

 

Chersk

Trakanon Raider
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biggest wtf, aside from the freak dev in the trailer, are the set hero classes. I guess they can't handle the idea of the player making a female healer or male tank.
 

Palum

what Suineg set it to
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So basically... it's just M+ the game, they added nothing new or interesting.


 

Flobee

Vyemm Raider
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Yea game feels a bit sterile. I love the idea, but choosing WoW M+ style dungeons for this concept is a big L IMO. I would argue even doing something like dropping matchmaking entirely, and opening up the hub to have some amount of "overworld" between dungeons... keep it light, but have a lobby system kinda like Diablo 2. Allow a filter for game owner to set what they're looking for class wise... and make this a lot less like modern WoW, and more like classic WoW in regards to pacing a classes and you've got a winner.

That would lean a lot more into the MMO-lite vibe they're going for imo.
 
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Daidraco

Avatar of War Slayer
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So basically... it's just M+ the game, they added nothing new or interesting.



Asmongold appropriately said what I was thinking when I watched his video - this just makes me want to play WoW Retail and thats... a big pill to swallow.
 

Hateyou

Not Great, Not Terrible
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Lol

IMG_5292.jpeg


Edit: hmm wait, there’s two games with the same name. Idk which is which they both look like shit.
 
  • 1Worf
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Sylas

<Gold Donor>
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Yea game feels a bit sterile. I love the idea, but choosing WoW M+ style dungeons for this concept is a big L IMO. I would argue even doing something like dropping matchmaking entirely, and opening up the hub to have some amount of "overworld" between dungeons... keep it light, but have a lobby system kinda like Diablo 2. Allow a filter for game owner to set what they're looking for class wise... and make this a lot less like modern WoW, and more like classic WoW in regards to pacing a classes and you've got a winner.

That would lean a lot more into the MMO-lite vibe they're going for imo.
So guild wars? Or neverwinter?
 
  • 1Solidarity
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