This piece of shit game is starting to get review bombed. Not because of tranny bullshit (Which maybe there are a couple) but because the game sucks with little to no content and people are already in there playing the elitist card, dropping groups because someone new is playing and doesn't have the experience yet, typical MMO type shit.
Yeah, gatekeeping in MMOs is a massive issue and it's only going to get worse as people get more entrenched in online social hierarchies. It's a social inevitability that bad systems only amplify.
If developers want to cut it down, they need to massively reward inclusion instead of punishing inefficiency. Give veterans real, tangible incentives to group with new or undergeared players - unique cosmetics, exclusive currency, achievements that can only be earned through mentor/mentee runs, whatever. If you don't make inclusion profitable, people will always default to self-preservation.
The other big piece is encounter design. Most MMOs rely on constant DPS checks (both hard and soft), which just reinforce the "gear = competence" mindset. That's how you get kicked before you even zone in. More fights should reward coordination and execution over raw stats. Mechanics that let organized, attentive players outperform those with better loot. You can make teamwork its own form of damage output if you design for it.
And yeah, the punishment systems need to evolve too. Players should fail fast, learn fast, and get back in immediately. The Soulsborne loop is the gold standard. You die, you get it, you try again. There's tension without tedium. That's what modern MMOs keep missing: challenge doesn't have to mean a 10-minute jog back to your corpse.