Final Fantasy Tactics - The Ivalice Chronicles

Rajaah

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Sounds like Mime is simultaneously the best and worst class.

If you had 3 Dancers and 2 Mimes, would that be like 9 Dancers? Or is 4/1 the play?

Considering doing a replay with Ramza going Mime plus four Dancers and seeing how quick I can chew through the game with that...
 

elidib

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Sounds like Mime is simultaneously the best and worst class.

If you had 3 Dancers and 2 Mimes, would that be like 9 Dancers? Or is 4/1 the play?

Considering doing a replay with Ramza going Mime plus four Dancers and seeing how quick I can chew through the game with that...
yes, 3/2 is like having 9, but you end up with less control over things than with 4/1 if things go wrong.

I've done it before, be prepared to grind in Mandalia Plains for a longass time, or be 3/4 the way through the game already by the time you unlock it all. But once you do, yeah it's pretty cool to pull off until you get to the zodiac bosses who are immune to your status effects.
 

Siliconemelons

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What’s the most Tylenol kid way to make ramza a a god and just float with whatever for a fun easy playthrough… never got far in this game on psx or psp…
 

elidib

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For ramza specifically? Make your way to ninja, grab dual wield and then equip that to monk for 2x fist attacks while still still having the versatility of monk abilities.

Later on you can poach the good knight weapons and just go dual wield with those.

The more OP thing to do is make a couple female high faith calculators with holy. That would carry you through the game easily.

Of course, once you get Orlandu nothing else really matters.
 
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Phazael

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Monk Ramza, as mentioned, is probably the fastest path to being OP. Once you get him dual wield and are done Brave boosting, there is literally no reason to be anything else, although you could easily work him up as a part time Math magic guy too for utility. Dual Weild with sword Razma cannot even come close to the damage output, HP, and movement the monk class provides. Late game, having him and Reis set up as monks will destroy the entire game no matter what the rest of your party happens to be, especially if you poach farm more barrets. Then you have Orlandu and Agrias holy swording if that is not cheesy enough.

If you want to be really grindy, go math mage and put absorb holy items on the entire party and just ignore any attempt at engaging in tactical combat by spamming Holy on as much shit as you can. The holy absorb items start becoming available for sale in chapter two, but you can grind up match magic before you even enter Rat Cellar if you really want to autismo that shit and wreck the game right out of the gate. Aside from Dual Fisting Monks, nothing puts out more damage than a Black Mage with pumped MA spamming Holy, and Math Magic lets you do it for free and faster.
 
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Rajaah

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What’s the most Tylenol kid way to make ramza a a god and just float with whatever for a fun easy playthrough… never got far in this game on psx or psp…

E elidib already said almost everything you need to know. If you want God Ramza soloing the game, you go with:

-Monk Ramza
-Squire secondary to use Focus/Tailwind (and later Scream or w/e it's called now)
-First Strike for a counter ability
-Dual Wield for a support ability
-Teleport for a movement ability (or Move +3, or Fly)

The last one is pretty optional, especially with Teleport being 3000 JP now. Ignore Height (Dragoon) is another good one that isn't astronomical to acquire.

Most of the rest is actually pretty quick to get. Just need to get to Ninja and get Dual Wield.

Over here, I'm trying the Mime Ramza + Four Dancers idea, and yeah...the grinding to get this even set up is ABSURD. Hours and hours in Mandalia Plains. I can run it AFK, at least, by just setting auto-battles to run. Or if I'm at the controller I can spam Focus to move things along even faster. If it gets too tedious, might just start progressing the story and grinding in the fights as I go, rather than trying to have the classes set up before Dorter which was my initial idea.

Dancers require you to get like halfway through Squire, Knight, Archer, Monk, Thief, Geomancer, and Dragoon just to unlock Dancer. Mime is even worse and requires ALL of Squire/Chemist plus half of Black Mage, White Mage, Mystic, Orator, Time Mage, Summoner, Knight, Archer, Monk, Thief, Geomancer, Dragoon. All the levels you get while doing that probably mean you can steamroll the game anyway.

Lategame (when it's all Lucavi fights and dancer gets nerfed) I'll try doing Ramza/Reis as super monks, since I never tried that with Reis before. How can I get Agrias to actually be good lategame? She's always slow as ass by then and does a lot less damage than Meliadoul.
 
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elidib

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E elidib already said almost everything you need to know. If you want God Ramza soloing the game, you go with:

-Monk Ramza
-Squire secondary to use Focus/Tailwind (and later Scream or w/e it's called now)
-First Strike for a counter ability
-Dual Wield for a support ability
-Teleport for a movement ability (or Move +3, or Fly)

The last one is pretty optional, especially with Teleport being 3000 JP now. Ignore Height (Dragoon) is another good one that isn't astronomical to acquire.

Most of the rest is actually pretty quick to get. Just need to get to Ninja and get Dual Wield.

Over here, I'm trying the Mime Ramza + Four Dancers idea, and yeah...the grinding to get this even set up is ABSURD. Hours and hours in Mandalia Plains. I can run it AFK, at least, by just setting auto-battles to run. Or if I'm at the controller I can spam Focus to move things along even faster. If it gets too tedious, might just start progressing the story and grinding in the fights as I go, rather than trying to have the classes set up before Dorter which was my initial idea.

Dancers require you to get like halfway through Squire, Knight, Archer, Monk, Thief, Geomancer, and Dragoon just to unlock Dancer. Mime is even worse and requires ALL of Squire/Chemist plus half of Black Mage, White Mage, Mystic, Orator, Time Mage, Summoner, Knight, Archer, Monk, Thief, Geomancer, Dragoon. All the levels you get while doing that probably mean you can steamroll the game anyway.

Lategame (when it's all Lucavi fights and dancer gets nerfed) I'll try doing Ramza/Reis as super monks, since I never tried that with Reis before. How can I get Agrias to actually be good lategame? She's always slow as ass by then and does a lot less damage than Meliadoul.
Depends how lategame you mean. If you're level 91+ you can do the exploit to get chaos blades and excaliburs from the ninja in sweegy woods. Agrias (anyone) is retardedly strong with dual wield chaos blade+Excalibur.
 
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Arbitrary

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Does this version of the game still level lock all the story encounters? In the original game if you went through the DD and then continued on to the last area you had an insane level advantage that trivialized everything.
 

Voyce

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What’s the most Tylenol kid way to make ramza a a god and just float with whatever for a fun easy playthrough… never got far in this game on psx or psp…

Ramza has Good Stat growth in both Physical Attack and Magic Attack, he is below Cid and Reis regarding his growth, but only just... and his special Mettle/Guts Squire skills are very potent, so he can be good at most jobs.

The guide I posted shows an Optimal physical path, and an Optimal Magic path.

To be truly Over Powered, would be the Magic Path, but it stops being fun when you realize how Op'd Math skill is, thus for fun first time playthrough I'd just go with a Ninja/Brawler until act 4, than go back to Squire/Gallant Knight and dual wield Knight Swords.
 
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Voyce

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Does this version of the game still level lock all the story encounters? In the original game if you went through the DD and then continued on to the last area you had an insane level advantage that trivialized everything.
I managed to Trivialize Tactician mode, while having only one legit Carry member, you can def over level trying to unlock classes , which you're going to want to do because that's the fun part
 
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Phazael

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Yeah they seriously need to scale back the amount of fucking XP you get in this game in relation to JP. I have played the older versions many, many times and I don't remember it being this bad. With nearly zero dedicated grinds (I just never ran from random encounters and only prolonged them to farm crystals/steal/poach) I was hitting L99 with all ten of my primary guys. I remember most of my prior plays finished with the characters in the 50-60 range. I like not having to do stupid Chicken/Frog circle jerks to get JP, but the fast leveling just trivializes the story fights and makes the random battles alpha strike central.

And for those wondering, yeah the story fights are still locked at set levels (except for the Zodiarc fight in Deep Dungeon) but thats because if certain enemies scaled levels it would make the fights completely untenable. Elemdorre and Velius in particular would basically become unwinnable due to how their levels scale up (see old PC mods on this). And any escort mission basically becomes an instant loss. I doubt that ever gets fixed, outside of modders on the PC.

Amd I get why some players like Ninja w Brawler over Monk with Dual Wield, but the fact is the monk has vastly better stats (especially in HP and defenses) outside of attack and the Martial Arts skill is one of the best skill sets in the entire game, while throw is probably the second worst behind Aim. And even on tactician, a dual punch Monk can pretty much vaporize anything that is not a boss in one attack despite doing slightly less than the Ninja Brawler Combo. The difference is that the Monk stands a good chance of living through the return attacks wile the Ninja is pretty much a grease spot if anything even looks in its general direction. Ninjas are ideal for spamming damage dance, though. Two Disco Ninjas and two Mimes spaming mincing at around 50 will pump out 240 damage to everything between each action the enemies get all from miles away. Bard attack or speed buffs tie it all together. Of course a Black mage rocking math magic and Holy in a party wearing Chameleon T Shirts can do the same thing on steroids.
 

Voyce

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You know what would get me jons'ing hard in the nostalgia, a remaster of the original Tenchu: Stealth Assassin's

That game was so fun, they could have a level creator like in the second one, and then let you put them online like that mario world game