Final Fantasy XIV (Guide in first post)

bolok

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The demo they showed at the NA fanfest looked interesting - people literally got excited about bard. They also showed timing based bonuses, like a tank using a certain mitigation ability at the last moment confers a bonus vs just pressing it early
That's always a fun time with lag based network code.
 

Cybsled

Naxxramas 1.0 Raider
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I'm just torn on it and can deal with the things I dislike. Was just hoping for more "freedom".. maybe? Idek what I would want to change necessarily because I dont want it to be action combat, or a button mashing contest like WoW either.

Before the expansion launches - would love it if you ping me if you dive in a week or two before it launches Cybsled Cybsled . If you play then, at least.

Sure - although you can see some demo videos of Evolved mode. It is still a WIP, but gives you a general idea of how they are changing stuff. It isn't a complete change to tab target combat in a game like this, but it does reduce button bloat and makes more skills contextual. Here are some excerpt videos of the 4 demos they did at the NA fanfest:







 
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Pyros

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That's always a fun time with lag based network code.
The timing isn't that close, it isn't a korean action game with like 0.5s iframes timings that only work when you play in Korea.

In fact it's basically the same shit they already have where for example Sheltron was touted as a very short "reactive" ability but the baseline duration is 4s(extended to 6s at higher levels). The example they've shown of that is technically shorter, but it's still a whole 3seconds, so more than one whole GCD to time along visible cast bars. The game netcode just doesn't allow very precise reactive timings anyway, any tank who has tried to invuln at the very last second knows that, cause most of the time you'll still die even if it shows you're invuln on your screen before the hit lands, so you always want to invuln a bit in advance(at least a second) to make sure it sticks properly.
No more 2min windows is a massive change. How can you call it a QoL when it is making a very obvious HUGE change in design?
It is a large QoL change and will rework how party combat is handled, but it's also not going to make the game play any different on a base level. You're still pressing 2.5s baseline GCDs in rotation with oGCDs weaved in and doing the mechanics dance. It's like when they removed TP, sure it was a big change within the FFXIV combat meta, but ultimately it had very little impact in how the game was played as a whole, and that's what I meant.
 
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Cybsled

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TP was a pretty big change for melee. Prior to the removal, melee AOE for dungeon clears wasn't very viable because you basically ran out of TP mid-pack. Plus if you ran out of TP, you basically could only auto-attack until you regened enough back. It was clunky as shit.
 

Pyros

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TP was a pretty big change for melee. Prior to the removal, melee AOE for dungeon clears wasn't very viable because you basically ran out of TP mid-pack. Plus if you ran out of TP, you basically could only auto-attack until you regened enough back. It was clunky as shit.
Yeah I remember TP, and also it was viable to spam but only if you Goaded each other like a big ole TP circlejerk, but most retards wouldn't use Goad so you ended up TP starved and if you were tanking you had to revert to Flash spamming with your cross class Flash(which did 0 damage, just aggro and blind). It was a big shift when they removed it, but also it didn't fundamentally change how the game was played.

What I'm going on about is more if you dislike the slow paced GCD governed combat with tab targetting and static rotations, even after Evolved it'll still be the same. Hell Evolved is going to be optional at least for an expansion, so you can even play the old way still. It's a big shift in terms of expansion changes for FFXIV players, but it wouldn't change someone's opinion on the combat if they didn't like the old one.
 

Cybsled

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Might need to do this for the mounts since I don't have those.

Final major patch before Evercold also comes out Tuesday, including the finale of the MSQ for Dawntrail
 
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Cybsled

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They updated the main site for the upcoming patch. Apparently that pink haired cat girl from the Evercold trailer is in it. People noticed that an image of her shows that she appears to have a crossbow attached to her back, which might be the hint of the upcoming ranged dps job
 

Pyros

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Since I'm waiting until I'm done with my current game to resub it won't be until next week(I was planning on waiting for the mogtome event since last expansion it started 2 weeks after the patch but now it starts tomorrow so won't have to wait) I'm checking some streams out. BST gains bonus xp for FATEs but unlike BLU which is like 10x xp from random mobs, BST bonus only seems to be 2x xp from FATEs so not particularly big. At that rate I think getting someone to farm lvl 50 mobs for you would still be faster/as fast, and likely the best way to lvl once you hit 14 is to start doing dungeon runs. At 30 you can supposedly level doing the rogue-lite mode so at that point no reason to do other stuff I guess.

It seems they might have also scaled stuff a lot more agressively compared to release BLU. Someone posted Acorn Bomb for BST and unlike BLU, it's not a sleep, it's a status called Nightmare that's basically like Sleep only that you can keep hitting the mobs and they don't wake up. It lasts for 30secs in an aoe. Only downside over a stun is some mobs are immune to sleep but well it's interesting when you remember how weak BLU was at 50.
 
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Cybsled

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The MSQ is ultra short, although it technically is a continuation of the 7.5 one. We get introduced (presumably) to the next job (Runeforger?) as well and a lot of pre-xpac lore

Interesting that Hamarut’s current incarnation may have come from the 4th rather than Source. Calyx teases her true name, but I suspect it is her Norse name from the 4th as opposed to her Ancient true name. Any Norse mythology experts have any theories? I always suspected her Ancient pre-sunder name was Demeter, so Norse equivalent?

Also I think the old lady in the cave from the cinematic is the pink haired cat girl in the future after we make the surface livable again. The cat girl using a couple lines from the cinematic makes me think there is a connection

We also figured out how to bring people sorta - associated memories. Errant thoughts of cold leading to errant thoughts of Ysale since Estenien had mentioned it recently leads to summoning the Heavensward crew makes sense. Garlemond is cold so we could probably think of that and everyone with us there to get the rest over
 

Malakriss

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BST progression seems to be capture all 50 pets, rank up pets to level 25, acquire remnant currency from boards to level up gear to +4 with Crucible bonuses, do Legendary crucible runs to unlock achievement weapons with sockets.

AKA spend a crazy amount of time doing solo enemy challenges.
 

Pyros

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So I resubbed last week and been catching up. I haven't finished the MSQ yet cause I wanted to get a bunch of weekly stuff done asap so as soon as I unlocked the last dungeon for expert roulette I just stopped. Did the first alliance raid and liked it but haven't went further yet, probably will work on this week, the FFXI nostalgia stuff hits nicely. The main thing I spent my time on has been BST and the relic stuff.

BST has been pretty fun so far, got it to 50 and cleared every board(wanted the challenge log rewards before weekly reset), that said the ranking system looks pretty ass so I'll probably skip that once they launch it. Unlike BLU I like that the fights aren't necessarily one dimensional with only one solution since you can get your pets to tank the annoying shit or use items instead of skills to solve stuff, and since you can choose your path you can even avoid some of the fights you don't like. It also has more longetivity since BLU was pretty easy to be done with(maybe you rerun the last boss for achievements but that was about it), while this you unlock degrees and there's a lot of grinding left once you're done with the beasts leveling, the gear leveling, the cosmetics stuff and the legendary/3rd degree achievements for a challenge. The biggest downside is the class feels like half assed again in normal content. Can't even tank shit right so 4 BST only works because it's ARR and everything has 3hp, as they update it it'll suck cause you'll need a carry or at least a tank to do dungeons. Feels like BLU again before they added mimicry and basic instinct. I don't know why they didn't just add that or let you use beasts to cover like in the crucible.

Once I was done with the BST challenge log I figured I'd go do Crescent challenge log too and to my surprise, this place is actually quite fun, ended up spending a bunch of time in there. Unlike the boring Bozja setting which looked straight from the PS2 too much brown era, I like how it looks a lot, but unlike Eureka which looked great but was a huge pain in the dick to play, this one has all the qol. Can mount from lvl 1, teleporters can be unlocked at lvl 1 without progressing the story, the story itself isn't locked behind leveling, FATEs and CEs can be done at any level, you unlock the relic as soon as you enter so it doesn't feel like you have to "waste" time, it's all great tbh, been having a blast. I like that the focus is a lot more on CEs than FATE farming too unlike Bozja, it's like 1 CE 1 FATE 1 CE kind of pace and I love that cause CEs are actually fun to play unlike boring ass FATEs. The phantom jobs are also a lot more straightforward than the Lost Action utter nonsense, you unlock the job, you equip it, it levels, you unlock skills, easy.

I hear the Tower thing was terrible at launch but I don't really care too much about that(and they also made it optional which is good) so overall I'd say they pretty much perfected the formula for this type of content. There's also a bunch of nice rewards from it, it tanked some of the Eureka prices I guess but I got one of the Eureka expensive mounts, which was now worth only like 70k or something as a result lol.
 
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