Game development career thread:

Kharzette

Watcher of Overs
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Finally solved this one. A friend helped me out, doing it in a slightly different way.



I misunderstood the instructions a bit. It says near the top the elves want all the junction boxes powered, but I guess that is overruled by the bottom paragraph.

Lots of wasted connections in the "correct" answer.
 
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Kharzette

Watcher of Overs
6,021
6,026
Look at the waste on part 2 :emoji_laughing:
Screenshot_2026-01-02_12-34-56.png
 
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Flobee

Ahn'Qiraj Raider
3,128
3,646
Committed to grinding out as much progress as possible over the next month, so redid my human's texture. More or less happy with the result. We'll see how he looks once I get him in engine. I'm still not fully satisfied but quickly approaching my good enough limit.

1767735331742.png
 
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Flobee

Ahn'Qiraj Raider
3,128
3,646
Made some good progress recently. Have a couple biomes now I'm fairly happy with. Got some building assets that are very WoW and I think will suit me just fine. Got the human model in game, decent chance that I'll retexture him but good enough for now. Made some janky animations as you can see below. Enemies now equip anything in their inventory that can be equipped and wield weapons. They take weapon stats selectively if they are either more damage or faster than their base. They can also proc if the weapon has one. Upgraded to UE 5.7.2 which may or may not have been a good idea lol.

I spent too much time figuring out how to make a GIF locally to not attach it here, but its pretty low quality to fit forum standards. Getting to a point where I might start making some higher quality content just to kind of show stuff off and see if it interests anyone.

I'm still on the fence about floating combat text, but I haven't bothered making a combat log yet so it stays for now.

Been a solid month or so of gains for sure.
output.gif
 
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