Theoretically you could improve latency in some situations.
For example, 200+ characters in an MMO world, you can eliminate the latency/stuttering for the user since their hardware won't be crunching the data on all the players around them, it'll just be RGB data, like a TV signal. No processing of tris.
You might be able to eliminate other excess data to reduce latency, too... Like on the server end, it may be much more efficient just sending back RGB data to those 200+ players.
And the Server end won't need to display the geometry either, it'll just crunch data and transmit a TV signal back. In terms of latency it could potentially be faster if what's being sent back isn't as intensive as the constant player/game updates like usual.
It's definitely exciting and the implications of this working will change how games are developed & played for sure. It may also be the final death knell of the "gaming pc".