General Gaming News and Discussion

Fucker

Log Wizard
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I think the biggest elephant in the room that no one from AAA studios wants to acknowledge: Big AAA titles nowadays have inexcusable amounts of developers. Assassin's Creed Shadows is rumored to had 2000 developers at it's peak. And still they were caught with their pants down stealing art and not knowing the culture they represent (e.g. Chinese architecture in a Japan setting).

Either there is an ungodly amount of people that do nothing but read Twitter the whole day, or the project management is so fucked beyond belief that over 80% of the stuff created goes down the drain.
Lots of employees are dead weight. I watched an interview with an older game dev, and he said as much in a roundabout way. I've seen it myself. I was evaluating an entire company and found that a huge number of them could be sent packing and no one would notice. Elon got rid of 80% of the people at Twitter and it had no impact on productivity.

Ashes of Creation now how 250 employees, been in production for 10 years, still has 4 years to go, and it no where near being done. Granted, they didn't have all those employees the whole time, but I am left wondering WTF they are doing and have been doing to have so little to show for all that time. Similar things could be said for all these huge studios.

Wow was in production for 4 years and ended with 60 employees.

No real shock that 1/3 of game devs in the US got fired last year....and these jobs are gone for good because they shouldn't have existed in the first place.
 
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mkopec

<Gold Donor>
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The more employees are in a corpo, the more of them can do nothing or very little and it will take them YEARS to actually find out that this dude was not contributing absolutely nothing. Ive ran into these people all throughout my career since the early 90s. And the bigger the company is, the more of them can hide.
 
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INTHEMIDSTOFLIONS

Trakanon Raider
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Lots of employees are dead weight. I watched an interview with an older game dev, and he said as much in a roundabout way. I've seen it myself. I was evaluating an entire company and found that a huge number of them could be sent packing and no one would notice. Elon got rid of 80% of the people at Twitter and it had no impact on productivity.

Ashes of Creation now how 250 employees, been in production for 10 years, still has 4 years to go, and it no where near being done. Granted, they didn't have all those employees the whole time, but I am left wondering WTF they are doing and have been doing to have so little to show for all that time. Similar things could be said for all these huge studios.

Wow was in production for 4 years and ended with 60 employees.

No real shock that 1/3 of game devs in the US got fired last year....and these jobs are gone for good because they shouldn't have existed in the first place.
I wonder how many jobs were like “director of diversity training” or other useless administrative roles. “Brand awareness specialist.” Etc
 

Neranja

<Bronze Donator>
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expedition 33 was not under 40 people in any way, just because they contracted out jobs to 1000+ people somehow make there contribution not worthy of being counted.
Yes it was, because the core team was below 30 people. The credits list 407 people, and some of the people have multiple entries. That includes all the voice actors which were hired for like a day. And they were pretty open about hiring Korean animators (seven credits) and AI placeholders. You can see the the credits here. Now as homework you can count out all the QA, Porting and Testing and all the Publisher entries.

Also, guess what? Every AAA company nowadays uses cheap Asian asset production companies. Warcraft III Reforged practically had all assets and models outsourced, primarily by Lemon Sky Studios from Malaysia.

QA and Localization are also usually contracted out in AAA studios, too. Even at Activision-Blizzard they have separate companies for QA like Blizzard Albany or Raven Software. Blizzard themselves have only rudiments of QA left inside.
 
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