Fucker
Log Wizard
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Lots of employees are dead weight. I watched an interview with an older game dev, and he said as much in a roundabout way. I've seen it myself. I was evaluating an entire company and found that a huge number of them could be sent packing and no one would notice. Elon got rid of 80% of the people at Twitter and it had no impact on productivity.I think the biggest elephant in the room that no one from AAA studios wants to acknowledge: Big AAA titles nowadays have inexcusable amounts of developers. Assassin's Creed Shadows is rumored to had 2000 developers at it's peak. And still they were caught with their pants down stealing art and not knowing the culture they represent (e.g. Chinese architecture in a Japan setting).
Either there is an ungodly amount of people that do nothing but read Twitter the whole day, or the project management is so fucked beyond belief that over 80% of the stuff created goes down the drain.
Ashes of Creation now how 250 employees, been in production for 10 years, still has 4 years to go, and it no where near being done. Granted, they didn't have all those employees the whole time, but I am left wondering WTF they are doing and have been doing to have so little to show for all that time. Similar things could be said for all these huge studios.
Wow was in production for 4 years and ended with 60 employees.
No real shock that 1/3 of game devs in the US got fired last year....and these jobs are gone for good because they shouldn't have existed in the first place.
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