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Neranja

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Well sure, I understand that, but when people say "the thing says this!" and then the thing doesn't say that...
Are we really going to discuss what "reasonable" means when it says "providing reasonable means"?

Because my autism levels are not on that 4chan level, yet.
 

Control

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This board shouldn't be the bar for consumer protection. We tend to stay very informed by design of said message board and tend to be above average IQ. If the standard is take advantage of the average moron then we as consumers will price ourselves out of a healthy market due to the nature of unregulated capitalism.
Well, it's certainly true that we can't always trust corporations to do what's in the best interests of their customers. Of course, the suggested alternative is that we can trust the government to do what's in the best interests of everyone.

Even in the most innocuous of cases, how many collective human lifetimes have been wasted figuring out how to get rid of the cookie prompts on basically every website now? Thanks EU!
 
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Control

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Are we really going to discuss what "reasonable" means when it says "providing reasonable means"?

Because my autism levels are not on that 4chan level, yet.
I'm not quibbling over "reasonable". You said it targets single player games. I do not see anything in the petition or in your quoted text that says that.
 

Penance

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Well, it's certainly true that we can't always trust corporations to do what's in the best interests of their customers. Of course, the suggested alternative is that we can trust the government to do what's in the best interests of everyone.

Even in the most innocuous of cases, how many collective human lifetimes have been wasted figuring out how to get rid of the cookie prompts on basically every website now? Thanks EU!
True. Life is a balancing act in which you have to constantly stay vigilant. We evolved past the point of having to look out for predators and our reward is that we have to govern ourselves constantly and make sure one entity, private or government doesn't get too powerful (read: the new predators)

Too bad we've done a piss poor job at doing either. But that's another discussion entirely. I think in regards to this the most the EU might do is better labels and terms, which I'm OK with.
 
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OU Ariakas

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True. Life is a balancing act in which you have to constantly stay vigilant. We evolved past the point of having to look out for predators and our reward is that we have to govern ourselves constantly and make sure one entity, private or government doesn't get too powerful (read: the new predators)

Too bad we've done a piss poor job at doing either. But that's another discussion entirely. I think in regards to this the most the EU might do is better labels and terms, which I'm OK with.

If a game has been out for 10 years and the company decides to end support for it, why do we get to demand that it persists forever? Did anyone demand that Mattel had to release the IP for the Intellivison and all of the games to the public once the console stopped production and support ended? Why are PC video games a different story?
 
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Sylas

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Thinking about it more if the eu passed any bill like this it would immediately end all gaming in the eu.

1: we know you built in an online check deep into the game code to act as an antipiracy DRM measure but now you have to build a backdoor in that can be activated with a flip of a switch making it trivial to pirate your game

2: we know you built in always online games as a service and to improve multi-player competitiveness you moved lots of computational checks to server side to cut down on aim bots and other cheats but now everything has to be client side and hackable

3: we know this is an mmo which literally cannot function as a stand alone and requires maintaining an account with us and connecting to our servers but you need to Baloon your budget 200% giving your game the kingdom of amalur treatment and converting it to offline single player and go bankrupt before you can even launch online mode despite selling over 1.25 million copies in the first 90 days
 

Tmac

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Why are people so fucking retarded? When I buy a car do I get some fucking guarantee that it is going to stay on forever? When I bought CD's was I given a guarantee that the industry would make sure that there was a way to play CD's in perpetuity? When I bought a goddamn NES game in the 90's was I given a guarantee that there would always be an NES around to play it on?

These are companies selling a product that is WELL FUCKING KNOWN now. Everyone and their fucking dog knows that a "live service" game lasts only as long as the company chooses to support it. Why should anyone that made the free fucking choice to buy a video game be allowed to have the retarded expectation that a mere $60 allows them to enjoy that game until the heat death of the universe?

Dummy Feeling Dumb GIF


This is a pretty retarded take. You owned the CD and also owned the way to play it in perpetuity; both were up to you to maintain. You owned the NES game and the NES to play it; they were up to you to maintain.

Just like if you buy a fucking weed-eater or leaf blower, you own them and it's up to you to maintain. They don't just disappear when a publisher decides to start a new lawn care season. So, your analogies are all FUCKING RETARDED.
 
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Penance

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If a game has been out for 10 years and the company decides to end support for it, why do we get to demand that it persists forever? Did anyone demand that Mattel had to release the IP for the Intellivison and all of the games to the public once the console stopped production and support ended? Why are PC video games a different story?
No I don't think that's reasonable either. I think it'll be up to the lobbyist and lawyers to write the law. Like I said, I think the most we can hope for is better verbiage and communications to the intent and lifecycle of a game. Kind of like what they did with loot boxes and displaying odds.
 
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Tmac

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If a game has been out for 10 years and the company decides to end support for it, why do we get to demand that it persists forever? Did anyone demand that Mattel had to release the IP for the Intellivison and all of the games to the public once the console stopped production and support ended? Why are PC video games a different story?

Open sourcing their product to paying customers after they decide to stop supporting it would be a reasonable requirement.
 

OU Ariakas

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Open sourcing their product to paying customers after they decide to stop supporting it would be a reasonable requirement.

You said above that my arguments were fucking retarded because in the this single specific format, Personal Computers, the game is not a physical thing that you own anymore. I think it highlights just how unreasonable the request is simply because the only change is that we accidentally developed a technology that was almost infinitely upgradeable and bypassed forced obsolescence. There has to be a reasonable assumption that a customer has a time period where they can be expected to use a digital product before the "contract" is considered complete. Should a game you bought last year be forced to keep servers on for at least 4 years to give you a reasonable time to enjoy the product? Yes. Should a game that has been running for a decade have to release the source code just because you feel like you want to play it more? No. I don't mind if you disagree, but calling the argument retarded is disingenuous to the reality of what is being asked.
 
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Caeden

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I have a massive SNES collection plus at least 3 SNES machines and parts. My grandmothers 7800 still plays.

I wonder if I hooked up my 360 and didn’t sign into live, would it even boot up a game?
 

Control

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Open sourcing their product to paying customers after they decide to stop supporting it would be a reasonable requirement.
That might seem reasonable to most consumers, but if you'd spent years of your life coding something (or millions of your own dollars paying someone to code it), you might not want to just give it away.
 
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Tmac

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That might seem reasonable to most consumers, but if you'd spent years of your life coding something (or millions of your own dollars paying someone to code it), you might not want to just give it away.

Definitely a reasonable perspective. But, if you're selling cosmetics to your customers, and they've invested hundreds or thousands of dollars into your game, it's unreasonable to shut it down and thereby remove their access to their purchases/property within the game.
 
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Control

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Definitely a reasonable perspective. But, if you're selling cosmetics to your customers, and they've invested hundreds or thousands of dollars into your game, it's unreasonable to shut it down and thereby remove their access to their purchases/property within the game.
I feel like that's an "it depends" situation. If it's a game that can easily function as single-player, then sure, definitely reasonable. If it's an mmo, that sounds a lot less reasonable. A lot of other game fall somewhere in the middle.
 

Penance

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I think there might be a just philosophical debate in that if you choose to stop support to your product, it should be fair game for hackers to reverse engineer it and "fork" the IP at their leisure. Maybe not for their own profit, but maybe within reason? This gets heavy into copy right law and a lot of game IPs will eventually become public domain anyway. I know this is US copyright law and we're talking EU obviously but it's just a thought.
 

Pyros

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I think there might be a just philosophical debate in that if you choose to stop support to your product, it should be fair game for hackers to reverse engineer it and "fork" the IP at their leisure. Maybe not for their own profit, but maybe within reason? This gets heavy into copy right law and a lot of game IPs will eventually become public domain anyway. I know this is US copyright law and we're talking EU obviously but it's just a thought.
Well obviously the big issue is copyright and why companies don't bother doing anything to help with that. It would cost pretty much nothing to release the source code of their servers and let fat nerds make their own servers out of that. A lot of time the fat nerds already do that out of leaked super outdated builds(like from beta or whatever) and a mix of reverse engineering to cobble together sticks and leaves into a game that's pretty close to the original. The issue is these companies don't want that because what if 5-10years from now they decide "oh let's reheat that corpse and make a new game with that IP, or even lazier just make a remastered version of out failed game to dig into that nostalgia money", then they don't want to have to compete with a free version that might be even better than what they put out.

I think part of the issue is should copyright laws be enforceable on a product that for all intents and purposes does not exist anymore. If the game can't be bought or played, should copyright laws apply to it? I don't mean the whole of them, I think art/IP stuff should still be protected, it's not like you can decide to make a new game out of the Warhammer IP for free because the Warhammer mmo is dead kind of thing, but I think the copyright specifically pertaining to Warhammer Online as a game should be un-enforceable if the game just doesn't exist currently, provided you don't actually sell the game(again you don't get to remake the game then sell it on Steam because it's dead now). If the company does decide to re-release it, then they'd get their copyrights back and would be able to send C&D letters to private servers and such, but otherwise I don't think it's very fair to be able to threaten lawsuits for a game that doesn't even exist anymore.

For singleplayer games it's even less excuseable. Doesn't matter if it has always online DRM or cosmetics that use an online shop or whatever, all that shit should simply be taken offline if you shut down the game. It would "cost money", but only because the game weren't designed from the start with the possibility in mind. If you just decided to make them like this from the ground up, then it would cost nothing to just switch. Obviously they don't design them that way because there's no laws that force them to do that.
 
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Captain Suave

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I think part of the issue is should copyright laws be enforceable on a product that for all intents and purposes does not exist anymore. If the game can't be bought or played, should copyright laws apply to it? I don't mean the whole of them, I think art/IP stuff should still be protected, it's not like you can decide to make a new game out of the Warhammer IP for free because the Warhammer mmo is dead kind of thing, but I think the copyright specifically pertaining to Warhammer Online as a game should be un-enforceable if the game just doesn't exist currently, provided you don't actually sell the game(again you don't get to remake the game then sell it on Steam because it's dead now). If the company does decide to re-release it, then they'd get their copyrights back and would be able to send C&D letters to private servers and such, but otherwise I don't think it's very fair to be able to threaten lawsuits for a game that doesn't even exist anymore.

Copyright in general has been perverted from its original purpose, which was to be a temporary restraint to allow creatives to profit from their work for a modest time. Copyrights were supposed to last 14 years with an option to renew to 28, then everything reverted to public domain since the concept of owning ideas in perpetuity throttles the progress of knowledge. Thanks to Disney we're now trending towards a world where people think riffing off the thoughts, never mind work, of others is a bad thing and immortal corporations or the great-grandchildren of creators are entitled to something.

I'm all for revoking copyright on abandonware; I just question how much much good it will do for to consumers due of the nature of modern software architecture.
 

Neranja

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Thinking about it more if the eu passed any bill like this it would immediately end all gaming in the eu.
Sure, publishers would suddenly quit one of the biggest markets in the world that has western buying power and cut their revenue by a third or so. Also, that would end all development of games in Europe overnight.

You realize that region locks are mainly in place so people don't buy games from third-world countries, because the games tend to be cheaper there?

1: we know you built in an online check deep into the game code to act as an antipiracy DRM measure but now you have to build a backdoor in that can be activated with a flip of a switch making it trivial to pirate your game
Most of the publishers use off-the-shelf stuff like Denuvo for copy protection. And the games get pirated anyway. In most cases the publisher releases an update with a Denuvo-free version after a few years, which for some odd reason has better performance.

There even was a case where publisher just released the cracked version. I think it was some Batman game.

2: we know you built in always online games as a service and to improve multi-player competitiveness you moved lots of computational checks to server side to cut down on aim bots and other cheats but now everything has to be client side and hackable
As someone with knowledge in the field: No, you don't. Because of latency between you and the server (and wildy varying latency between players) having computations off-loaded is very iffy. How much latency can you tolerate? Speech can be perceived as undelayed up to around 70ms.

Then there is the issue with packet loss. Have you ever played a Korean MMO? Some of those have rubberbanding, resetting the player position on the client. It is one of the more frustrating experiences you can have.

Third, computations tend to require data, and you have to send them up from the client, and maybe the results down. So you need bandwidth. This is what probably killed EverQuest Next/Landmark: Because players were amazed that you had destructible terrain and all that, but now you have to update the terrain on all the clients, online and offline. So if you have 20 people in the area, all those players need to get terrain updates pronto. And those that log in need the updates downloaded to them.

This is why for anti-cheat some companies have moved to kernel-level anticheats (Riot with Vanguard), secretive scanners (Blizzard with Warden) and off-the shelf stuff like Easy Anticheat. There is also behavioral monitoring, but this analyzing the data that has already sent to the server, e.g. movements, and running it through machine learning.


3: we know this is an mmo which literally cannot function as a stand alone and requires maintaining an account with us and connecting to our servers but you need to Baloon your budget 200% giving your game the kingdom of amalur treatment and converting it to offline single player and go bankrupt before you can even launch online mode despite selling over 1.25 million copies in the first 90 days
First, you have the history backwards. Kingdoms of Amalur was an already developed RPG with a studio that got cut off by their publisher. Curt bought it (game + studio) to create a funnel into the MMO, which in itself wasn't a bad idea. So the game got retrofitted to the Studio 38 lore. The game itself had nothing to do with the MMO, it was developed independently and even almost complete when 38 Studios bought it.

That the game made no money even though they sold over a million copies was due to a bad publishing deal. Because someone didn't read the fine print, had too high expectations for its release, or simply didn't care because it wasn't his money. This seems to have been a recurring theme in the history of 38 Studios.

Second, you can develop private servers for most MMOs. Quite successfully so, if I may say, if you look at P99 and Turtle WoW.
 

Caliane

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I am right there with you; I absolutely despise "games as a service" and don't play any of them because it is there to monetize your time instead of being a good game.

The difference between me and you pouty bitches is that I go into a purchase with my eyes wide open and don't expect any entity to provide something forever for a single price when that expectation does not exist anywhere else in the known world.

If Steam disappeared tomorrow I would be out thousands of dollars.....that I spent knowing it was a digital service and that I payed for those games that they would be available to me ONLY AS LONG AS THE COMPANY EXISITED. If Steam goes under today, I have no expectation that those game are available because the entity that I made a contract with is gone.

All of you have known for at least a decade that if a game flops and the company goes under that it is not going to be supported/updated/patched anymore. If you buy a game in 2025 and think that you are guaranteed anything beyond the standard return window, then you are being willfully ignorant. Do I wish that was the case? No; but you people that play a $60 game for a few years and then expect it to be easily available 20 years later would not reciprocate for whatever thing you sell today.
you do realize Path of Exile is a prime example of this initiative?

if GGG decided to shutter PoE 1 tomorrow. how much have you spent on it? would you want to keep playing, and NOT be forced to swap over to PoE2?

poe1 requires online services. if GGG shuts it down, its gone.
-this initiative is not demanding an offline mode be created. its saying, options need to be provided. its not demanding HOW the company would need to comply either. maybe handing over the server architecture/code. maybe making an offline mode. maybe patching out 3rd party contacts, maybe altering deals with 3rd parties, etc.

you would want poe1 to got the way of diablo2 and private servers right?
 

Siliconemelons

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Are we trying to argue that an Atari 2600 game that is no longer supported is the same as a new PC game that is no longer supported… in terms of the Atari game can still be plugged in and played while the other, one its “out of support” can no longer be played.