Green Monster Games - Curt Schilling

FohMD_foh

shitlord
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1) One employee lying does not equate to a "dishonest" company (unless, of course, its the CEO or similar lying - though even then it"s a stretch).

2) I have yet to see any proof anywhere of an SoE employee deliberately hiding the truth. At best, I"ve seen some inaccurate quotes of minor employees (not CEOs or developers, mind you) who probably didn"t have all the information. Now this might sounds like fanboi talk, but we all know the communication lines at SoE/Verant in the old days weren"t so good (they are much better now I hear). Thus, I think it"s reasonable to suppose that no one really lied, they just gave information they thought was right at the time (but wasn"t).

If you"re going to try to refute 2 (good luck refuting 1), please provide the context and the quote (you can paraphrase it...I"m not a stickler on this point).
 

Jovec

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Itzena said:
Speaking from an "at work" perspective I"ll take the slow, truthful worker over the liar any day of the week, and I"m pretty sure most people would as well.

Knowing that something isn"t going to be finished manages expectations, and allows people to plan around it. Getting piecemeal, incomplete, poorly-done work at the last minute after repeatedly being told "It"ll be on time...and it"s going to be AWESOME" leads to pissed off workmates & management, and said worker being escorted off-site with his belongings if it turns out to be a habit.
From a content perspective (if we discount what we expected to be in at launch) this analogy holds true for EQ and WoW. WoW isn"t really making the same mistakes as EQ (nor should it, having the benefit of being released 5 1/2 years after it), but WoW has made/is making its fair share of mistakes too. I"d argue that these mistakes are even more damaging for the industry than what EQ did, as EQ and EQ2"s numbers are a clear indicator of what can happen. The juggernaut that is WoW has the potential to set us back ("us" being gamers looking for a quality product) if the industry fails to understand that 9 out 10 MMOs would fail if they suffered the same problems as WoW does. There is going to have to be a hell of a game in VG or AoC for me to play them if they have queues, severe lag that the playerbase paid money to try to escape, raid ID/cascading problems, extended weekly downtime, P2P patchers, a "fuck you" attitude towards faction balance (we know raiding is unbalanced, but we"ll fix it 6 months from now), a 40->25 raid cap change two years after release, etc.
 

FohMD_foh

shitlord
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Jovec said:
There is going to have to be a hell of a game in VG or AoC for me to play them if they have queues, severe lag that the playerbase paid money to try to escape, raid ID/cascading problems, extended weekly downtime, P2P patchers, a "fuck you" attitude towards faction balance (we know raiding is unbalanced, but we"ll fix it 6 months from now), a 40->25 raid cap change two years after release, etc.
You forgot a "fuck you" attitude towards customer service.
 

moontayle

Golden Squire
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FohMD said:
1) One employee lying does not equate to a "dishonest" company (unless, of course, its the CEO or similar lying - though even then it"s a stretch).

2) I have yet to see any proof anywhere of an SoE employee deliberately hiding the truth. At best, I"ve seen some inaccurate quotes of minor employees (not CEOs or developers, mind you) who probably didn"t have all the information. Now this might sounds like fanboi talk, but we all know the communication lines at SoE/Verant in the old days weren"t so good (they are much better now I hear). Thus, I think it"s reasonable to suppose that no one really lied, they just gave information they thought was right at the time (but wasn"t).

If you"re going to try to refute 2 (good luck refuting 1), please provide the context and the quote (you can paraphrase it...I"m not a stickler on this point).
Before you send Ut into a raging ball of righteous fury...

Off the top of my head I can think of three things which SOE needed to divulge about EQ1 and never did.

1) Vex Thal not being in/working correcly... take your pick.
2) Access to Plane of Time was impossible to access due to an intentionally busted Plane of Earth B. It was intentionally busted because PoT was basically not done.
3) Gates of Discord was impossible to "finish" because a very important mechanic... i.e. 5 extra player levels... was left out and packaged in with part 2 of GoD... Omens of War.

The only thing I can think of for EQ2 was the whole Froglok thing. I believe they either inferred our outright said Frogloks were in but needed to be unlocked before saying months down the road that they weren"t ever in. They subsequently added them in with an LU patch which also coincidentally added in one of their early few Raid zones.

SWG is and always will be a big ball of broken promises and outright lies. I can tell you a big one right now (which is moot because they moved away from the Combat Upgrade after less than 6 months to the NGE). Anyhoo, each Correspondent was asked to choose 5 people from their communities to help with the Combat Upgrade. These people were given special access to a sub-forum where documents were presented and poured over and feedback was given, all with the promise that we"d get our hands on the material ingame first so we could give it a proper shake down. Fast forward a couple of months, about a month or so before the release of their first post-Space expansion. Test servers come down, test servers come up, CU-Beta is in full force. Alpha was skipped, the Correspondents and their picked testers were told "Feedback from the Documents we presented has been invaluable"... or basically... "no Alpha for you suckas!" Everything we wanted Alpha for in the first place, bad press, bad bugs, bad systems, is out there in full. There"s literally no positive feedback at all for the entire Upgrade and a month later it"s still not completely right... it goes live anyways. Yay!

*cough*

Out of all the SoE products, EQ2 has done their customers the most service but even they have a few blemishes.

So basically Curt: Don"t hide anything the players are going to find out about anyways. Be upfront and honest, even if that means telling people that something they were looking forward to was shitcanned.
 

redjunkopera_foh

shitlord
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2) I have yet to see any proof anywhere of an SoE employee deliberately hiding the truth.
We"re going to push things from the design and technological perspective and our nerfing days are behind us all the people in this room swear.

John Smedley
President, Sony Online Entertainment


This was the summer before OoW was released... which most notably contained the bard PBAE nerf.
 

FohMD_foh

shitlord
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redjunkopera said:
We"re going to push things from the design and technological perspective and our nerfing days are behind us all the people in this room swear.

John Smedley
President, Sony Online Entertainment


This was the summer before OoW was released... which most notably contained the bard PBAE nerf.
Lol at calling that a nerf. That was a necessary fix to an obvious exploit.

Moontayle said:
1) Vex Thal not being in/working correcly... take your pick.
2) Access to Plane of Time was impossible to access due to an intentionally busted Plane of Earth B. It was intentionally busted because PoT was basically not done.
3) Gates of Discord was impossible to "finish" because a very important mechanic... i.e. 5 extra player levels... was left out and packaged in with part 2 of GoD... Omens of War.

The only thing I can think of for EQ2 was the whole Froglok thing. I believe they either inferred our outright said Frogloks were in but needed to be unlocked before saying months down the road that they weren"t ever in. They subsequently added them in with an LU patch which also coincidentally added in one of their early few Raid zones.
First, I know little of SWG, so you might be right about them lying in regards to that game.

As for 1)-3), I know all those happened (and suffered through them too!), but where/when did the actuallyingtake place (and specifically what was it - did some dev say "Plane of Time is fully itemized and the Rathe Council is perfectly tuned"?) Remember, I"m only really wondering about cases where SoE deliberately told players something that they knew was not true.

The froglok case for EQ2 sounds like it might be one of those cases - anyone able to confirm/deny?
 

redjunkopera_foh

shitlord
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That was a necessary fix
A necessary fix would have been dropping a few rooting/snaring mobs in the handful of places where AE kiting was even viable. Anyone who thinks AE kiting was trivial is kidding themselves (well pre-nostromo... but even then all you need is a split second hangup in your client for instant death).

I suppose by that logic nerfs don"t exist... they are all necessary changes to obvious exploits.

Froglok was very explicitly said to be in-game and it wasn"t... Jedi were stated to be in game and weren"t...
 

Zuuljin_foh

shitlord
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Look Utnayan, this is why people keep pulling the WoW card on you. Your posting along, with things like this:

On one side, he showed that this market was a viable venture. On the other, he also showed himself and other publishers that live patching processes can be used for unethical gain.

We also agreed that the live patching process is easily abused (And was/is) today.

but my problem is in the delivery, the hype, the PR, and some of the business decisions made which have really brought this genre into the ground just as fast as it put it up. I often wondered just how long it was going to take people to stop looking at this genre as a,"Well, I"ll buy this game in 6 months when they finish it after retail release". That"s horrible. And as long as that patching process is abused by publishers, it is going to continue.

Then the game comes, a lot of features cut but those features cut are not given the same press as the hype they were given years ago, and you end up with a very pissed off fanbase.

But unfortunately, as time goes on, we saw it being used via every company as a way to shuttle out piss poor product out the door knowing they could patch it later while banking on the leveling curve. It failed every time. DAOC lacked post 35 itemization and RvR relics. EQ expansions lacked high end zones being completed, resulting in players hard work and effort usually met with a brick wall of no itemization or just flat out broken encounters.(What was worse though was they lied about it) AO was a joke. Star Wars Galaxies used the patching process to actually finish the retail game they already sold - and lied about it as well with many things (Jedi being in game for one, than watching even that patched in 6 months later)

Whatever you do, just don"t use the gift of that to finish a game. Yes, an MMORPG is never truly finished - but there is a big difference in using the patching process to add content, fix minor bugs, etc; and using it to completely pass things that should have been done before the game shipped.
So to any sane person reading, we assume your point to be that the patching process has lead to evil. Games pushed out and patched later is a bad thing for companies to do, and Brad is partly responsible for what it has become. A slew of games tried this process, and were failures because people dont want to play for content that isnt there.
Did I get that correct?

Now it all comes to a crashing contradiction in your next line:

And I think you"ll see that most people (Including myself) are forgiving as all get out if you slip up and are honest about it. Didn"t get it in the game in time? Fine. Let the player base know it will be patched in later. But lie about it, and you are going to see a shitstorm of anti credibility rain down faster than station access pass subs have fallen across the board.
So everything you just complained about above is fine and dandy as long as they tell you up front all that shit is going to be missing?

Every single thing you said above could be applied to WoW, but its ok because they told you it was all going to be missing? You now switch rails and complain that its the LYING about said stuff thats really the problem. But really, at the end of the day, lied to or not, there is content that was supposed to be there, and is not. I"d be willing to bet 95% of the EQ1 playerbase did not experience the PoM/PoEb/Time/VT deal, since it was pretty much just the high end raiders dealing with it.

If anything, I would say WoW did this even WORSE, because due to their fast leveling curve, more people were at the top with nothing to do. Much worse then the measly 5% of hardcore raiders that EQ1 pissed off.

But yet, here we are, and WoW has 7 million subs, even when releasing the game minus the content that should have already been there.

But here is where I contradict myself. I believe you are correct, and that all that shit does have an alienating effect on the playerbase. WoW is just an enigma, and had it been named anything different and released under any other company, it wouldnt have done nearly as well. I believe this is one instance where the brand name most definantly sold the product. Now I think its a good game, and its fun to play so when people first buy it, they keep playing it. But there wouldnt have been nearly enough people buying it had it come from anywhere else.

I just find it funny that you give WoW a free pass over 90% of your post, just because they didnt lie to you. Stick to your guns and admit WoW did the same stuff you were complaining about.
 

Duppin_sl

shitlord
3,785
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It"s hilarious, to me, that people can still talk about the evils of SOE patching when Blizzard continues to use that utterly fucking awful BitTorrent nonsense just because they"re too cheap to pay for patcher bandwidth.

(insert three pages of Blizzard apologism here)
 

Neric_foh

shitlord
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I have the feeling that this is all similar to the Olympics and carrying the flame. Brad used to carry it for years, then he stumbled and dropped it, now Curt has picked it up. Let"s see if he can reach the goal.
 

Cadrid_foh

shitlord
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Despite the undying faith my parents and I have in you on the mound, Curt, there are a few issues that appear to have become epidemics within the MMO genre. I understand that this early on in development you can"t possibly give much more than a cursory nod to these problems, acknowledging their presence, but nonetheless I have to get it off my chest.

First and foremost, it seems to me that developers are abhorrent to change. Everyone here knows about "The Vision(tm)", and many have sour memories of it; The Vision was FUBAR, but the EQ team decided to stay the course anyways, shrugging off players" complaints with infamous phrases like "Working as intended." Even WoW has seen its fair share of stubborn developer syndrome, where broken mechanics would go unchanged, despite hordes of fans giving mountains of proof and dozens of ideas for fixes.

I realize that your experience with MMOs has originated from a player"s point of view, and that alone reassures me that GMG won"t give customers the complete shaft. However, are you ready to look to your playerbase for ideas to fix and balance your game, should the time arise? Are you willing to say "We blew it with this mechanic." if the fans bring it up? Or should we all expect another "We"re the ones with the professional experience, so we"re right and you"re wrong" attitude when people complain that Class_A turns out to be a Priest in plate, instead of the as-advertised melee support character?

Secondly, as has been mentioned before, public relations are ofmassiveimportance in the gaming industry. I"m hardly into my twenties and already I am highly cynical and jaded, mostly thanks to unfulfilled promises, poor communication, and general disconcern for fans by game developers. Pleasing everyone 100% of the time is impossible; it"s a fact of life. Itispossible, however, to keep most people satisfied with what you have to offer.

While being upfront and honest is a big part of the PR equation, you also have to remember that those of us on these boards are not suceptible to hype camaigns like Brad"s Vanguard crusade. Yes, the general masses will gobble up screenshots and in-game clips like candy, but it"s insulting to me (and others that frequent these forums) when someone comes along trying to sell their game via a travelling salesman routine. "It"s slices, it dices, it has high-tech graphics! Lookit that sky! Not satisfied? Here"s a teeny clip of gameplay!" While you"re more than welcome here, you"ll need substantive information to come around and promote your game without riling up the masses.

Lastly, you"ve shown you have a passion for MMO gaming, and you"re no stranger to the various playstyles of MMO"ers. From casual to hardcore, different games tend to cater to different levels of gamers. Some, like WoW, attempt to please all the sects. With its success, WoW has investors licking their chops in anticipation of huge cashflows, looking to new games that will rake in the big bucks. While it"s a good thing for the industry as a whole, the proof that MMOs are profitable can (and has) lead to developers looking for a way to make highly-accessible games in hopes of mimicking Blizzard"s goldmine.

I"d like to know: Is your plan to make a game that is easily accessible (and thus highly profitable), even if it means dumbing down the gameplay? If so, how do you plan on satisfying the desires of hardcore players alongside the more casual and core gamers? Even WoW, despite its success, has been more of a seesaw of contentment between the gaming levels: at launch, there wasn"t enough to keep hardcore players happy; as time has gone on, hardcore players have recieved more attention while the core/casual gamers have been bereft of stuff to do for quite some time.

If youaren"tseeking to please everyone, what kind of audienceareyou currently planning to design the game towards? The more casual gamer (7-14 hour weekly playtime), the core gamer (15-24 hours weekly playtime), the hardcore gamer (25+ hours weekly playtime), or a combination of the above?

I apologize if I came off as a bit of an ass; it tends to happen when I speak my mind. I am just genuinely interested in how someone who has been on the same side of poor service as I have will deal with some of these glaring issues that have arisen.

But hey, even if you can"t deal withanyof those problems, thanks for helping let me witness a Red Sox World Series win in my lifetime.
 

Asmadai

¯\_(ツ)_/¯
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Zuuljin said:
I just find it funny that you give WoW a free pass over 90% of your post, just because they didnt lie to you. Stick to your guns and admit WoW did the same stuff you were complaining about.
I tried making this same point a page or two back. It all comes down to whether or not you get REALLY offended from the act of lying.

Like I said before, even though Blizzard was truthful, putting out a half ass version of WoW without any endgame whatsoever doesn"t really make it that much better. Some people may not have gotten as personally offended when the SoE team put out their expansions with incomplete content, but it sure felt like the same dick was in my ear again, albeit just a little more sugar-coated this time.

Itzena said:
Speaking from an "at work" perspective I"ll take the slow, truthful worker over the liar any day of the week, and I"m pretty sure most people would as well.

Knowing that something isn"t going to be finished manages expectations, and allows people to plan around it. Getting piecemeal, incomplete, poorly-done work at the last minute after repeatedly being told "It"ll be on time...and it"s going to be AWESOME" leads to pissed off workmates & management, and said worker being escorted off-site with his belongings if it turns out to be a habit.
Don"t confuse the two; by Blizzard being the "truthful" worker in my analogy, he still didn"t have his "Project" finished by the due date. You say knowing it wasn"t going to be finished allows people to plan around it - what was the plan WoW had? To give the playerbase what they had completed and just hope to God Almighty that they can get out the things they didn"t finish on time before the players have an aneurism?

Speaking from the "at work" perspective, if someone came into a conference, and had a half ass completed project, but swore to us he"d get the rest of the project to us over the next couple of weeks, piece by piece - i"d fire his ass on the spot as quick as i"d fire the guy who lied about the completion of his project. Sure Blizzard eventually put out the rest of their game, are you trying to tell me that this is supposed to be "ok" just because someone else did what you feel to be "worse"?
 

Utnayan

I Love Utnayan he’s awesome
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FohMD said:
If you"re going to try to refute 2 (good luck refuting 1), please provide the context and the quote (you can paraphrase it...I"m not a stickler on this point).
Sure. I"ll try on this one, although I am not sure if it will meet your requirements for who said what.

1> Ester the Tester and Abashi both stated that Cloth Caps dropping off the warders in Sleepers tomb was working as intended. Everyone knew that the cloth cap was a default loot drop when the loot table wasn"t finished. I guess if you look at it from a sinister point of view, it was working as intended if you take the fact that warders should be dropping cloth caps, since the loot table was not in.

2> When The Combine "exploited" the 4th warder, and a naked human graphic popped up when the sleeper awoke, then nothing happened and a couple zones crashed -- Brad McQuaid came on to say after the mass bannings that the reason for the Naked Human popping was a result of "re-doing" the artwork for Kerafyrm when the entire script was not finished, nor was the artwork to begin with. In the meantime, Z-Axis exploiting was used everywhere else without a hitch. Only when it called SOE to the floor on an unfinished expansion did it matter. (IE: The dain still being pulled through a wall down to the pit)

3> Vex Thal. They stated (Do not have names on this one) that the zone was in and functional. The key cock block on this was a key part in Maiden"s eye if I believe (May have been another zone - my memory is hazy on this one) which was fixed 6 months later miracously at the same time the loot table and graphic files for Vex Thal went in. Meanwhile, people unfortunately kept trying to camp for that key part which was not going to drop.

4> Plane of Mischief. Ester the Tester and Abashi both stated this zone was working as intended, and people have not figured out the mystery of the cards. Meanwhile, 4 months later, the loot table goes in and a new NPC appears in Rivervale to make the card quest combinations actually possible. As a result people spent 4 months trying to figure out something that didn"t exist.

5> Planes of Power: Already mentioned. But to go one step further, a person named "Tayl0r" who worked QA at the time on the Planes of Power expansion, who we all knew worked for SOE and was now a database monkey, stated on the Something Awful forums that Planes of Power and Plane of Time was fully finished on release and just had minor bugs. We all know that isn"t true.

6> Star Wars Galaxies: Jedi. 6 months later they were released as the major data files were patched in at the same time a Jedi was born. Meanwhile, many employees from Koster to Q3P0 stated time and time again that people were getting closer. Even though it wasn"t even in the game.

7> EQ2: Froglok quest. Stated many times that this quest was indeed live in the game, people asked SOE about it just to make sure, were told yes, and proceeded to waste 6 months trying to figure out a quest with no ending. Later it was patched in to the disgust of it"s fanbase.

8> Brad stating that the Fiery Avenger quest was in and working, no one had figured it out. Well, no one goes on to ever figure it out or even find the start of this quest, then later, epic weapon quests go in for every class including FA. When asked even years later if he can tell us what that quest entailed, it falls on deaf ears. Speculation here, but a good guess considering everything else that happened in EQ, that there never was a quest and he lied about it.

You may say these are "communication" errors. And if they were on small details of events I would agree with you that it could very well be the case. But these are major points in major expansions or releases, you cannot tell me that someone, somewhere, didn"t see what was being done/said and didn"t step in to stop it. Ester and Abashi were mouthpieces. They were funneled information from higher ups during this process anyway, and after one discussion with a very well known community manager, I was told that she was outright told to lie to deter players from causing uproars in the community forums because it was bad for sales.

To answer Zuuljin"s question: Yes. The lying is what does it for me. I hope you and everyone can understand that.

I understand pressures about getting a game out, and I understand that sometimes things aren"t going to be able to make it and no matter how hard the devs push, upper management doesn"t care and they force the release. But what seperates Blizzard from SOE in my eyes here is that Blizzard still came out with one of the most polished games in MMORPG history once you got passed the server problems and played the game, and if something wasn"t in, or a feature never made it in, they didn"t lie about it.

SOE did. Time and time again. So I guess if you can imagine a line in the sand drawn after releasing unfinished content, features, etc, and move it up a bit to when it comes to being held accountable, if you tell the truth you can move the line up more, and if you lie, draw the line right there.
 

Neric_foh

shitlord
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From all unfinished expansions, Luclin was the worst.

Add to the list:
- Sanctus Seru was 80% unpopulated
- the storyline Katta vs. Seru was missing
- Acrylia B wasn"t finished

PoP was better, but unfinished also. PoWar was missing entirely* and I am not even sure if PoTime got released the way it was intended. Seems to me that PoTime A NPCs were initially meant to be killed, but the content didn"t make the deadline.

* the files were existing though (checked them with a zone viewer) and it was a great zone!
 

Froofy-D_foh

shitlord
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Ngruk said:
Oh and btw, I have ridden him mercilessly about the mullet, which he no longer has and claims vehemently that it is NOT a mullet. His wife comes to his defense but I ain"t buying it!
Actually he doesnt have a mullet. Mullet is short in front and long in the back. R.A."s is all 1 length. For example:

Mullet:

mullet%20wig.jpg


Mullet:

mullet.jpg


Not a mullet:

salvatr.jpg
 

James

Ahn'Qiraj Raider
2,804
7,056
It"s a mullet. Everything with long hair is a mullet. Long hair is for chicks and gay dudes.

2> When The Combine "exploited" the 4th warder, and a naked human graphic popped up when the sleeper awoke, then nothing happened and a couple zones crashed -- Brad McQuaid came on to say after the mass bannings that the reason for the Naked Human popping was a result of "re-doing" the artwork for Kerafyrm when the entire script was not finished, nor was the artwork to begin with. In the meantime, Z-Axis exploiting was used everywhere else without a hitch. Only when it called SOE to the floor on an unfinished expansion did it matter. (IE: The dain still being pulled through a wall down to the pit)
Yo, I"m not sure who The Combine are other than an in-game faction, but it was FoH that awoke the Human Sleeper and Conquest that got bannz0red for z-axis sploits and such some time later.
 

Kaxmax_foh

shitlord
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Zuuljin said:
So everything you just complained about above is fine and dandy as long as they tell you up front all that shit is going to be missing?
For me personally, yes. Obviously I"d rather have a complete game from the start, but that doesn"t seem to be acheivable by anyone yet. In this case, I"ll take the lesser of two evils. If I know something isn"t in the game and I get a reasonable timeline as to when it"s going to be there, at least I know what I"m getting. I know that BWL isn"t there, and I"m going to be stuck in MC & UBRS for the conceivable future. If that"s not enough for me, I can choose to stop playing/paying until they add it (which I did, actually).

Contrast that with "It"s in, you just haven"t found it yet." In this scenario I waste time trying to complete something that can"t be completed, completely in the dark until months later. It"s a great way to keep people paying those monthly dues, but it leaves a bad taste when you realize you"ve been duped.
 

Man0warr_foh

shitlord
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I doubt we will ever see a completely finished MMORPG at release if you are counting content. Even if all the dungeons Blizzard has patched in since release were in game at release, people would still complain there wasn"t enough content, you will never have "enough" content in that sense.

As far as everything else, I think Blizzard came pretty close to finishing WoW for release. Animations, combat system, quest system, leveling enjoyment and in general - Polish.
 

keflex_foh

shitlord
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Asmadai said:
When I picture WoW and EQ, I see two people sitting at a desk.

One claims he"ll have his stuff ready by the project due date, but come due date, only parts of the project are complete. If you ask him about the incompleteness, he"ll tell you "oh it"s complete; i"m serious."

The other acknowledges the fact that there is a due date, but flat out tells you he won"t have the project complete by then. Slowly, after the project was already due, he brings the completed numbers and pie graphs that were missing to the table.

--------------------------------------------------------------------------

I really can"t tell which one i"d hate more. I guess it all comes down to how bad you hate being lied to. I don"t mind it all that much; not near as much as some. Blizzard was upfront sure, but I wouldn"t say that "truth" outweighed "incompleteness" here.
The problem w/ being lied to and being told that "hey, it"s finished" is that you have no reasonable expectations of what the outcome will be. When Blizzard said, "hey, BWL isn"t going to be in release", sure it pissed people off, but they also didn"t waste time trying to unlock a secret raid zone (which may have happened if Blizzarddidtell them it was in-game) or some other nonsense. They could farm lower level instances, take a break from WoW or do whatever they pleased, because they knew they weren"t missing out on anything.

Compare this to the Rathe where guilds were beating their heads non-stop against the wall only to find out later on down the road that the reason the encounter was so hard was to give SOE a chance to complete Plane of Time. In essence, those guilds did nothing but waste time trying to beat a broken encounter. Time spent trying to beat a cockblock would"ve been better time spent gearing up in actually completeable raid zones -- IF the playerbase had known.

It"s like this, if I take my car to get it"s oil changed and the guy tells me, "hey, it"s going to take longer than we expected -- hold tight and we"ll get it done as soon as we can" it"s a hell of a lot better than them saying, "sure, we"ll get your oil changed in 15 minutes" and then, not even change my oil, but also lie about having changed it.
 

Gallenite_foh

shitlord
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Utnayan said:
Sure. I"ll try on this one, although I am not sure if it will meet your requirements for who said what.
5> Planes of Power: Already mentioned. But to go one step further, a person named "Tayl0r" who worked QA at the time on the Planes of Power expansion, who we all knew worked for SOE and was now a database monkey, stated on the Something Awful forums that Planes of Power and Plane of Time was fully finished on release and just had minor bugs. We all know that isn"t true.

7> EQ2: Froglok quest. Stated many times that this quest was indeed live in the game, people asked SOE about it just to make sure, were told yes, and proceeded to waste 6 months trying to figure out a quest with no ending. Later it was patched in to the disgust of it"s fanbase.
I was tangentially involved with the first and definitely around for the second.

I"m the last guy who"s going to dive headlong into "SOE is the devil!"

However, I will say this much.

In both of the above cases, you have a single person making a single definitive statment saying what they believe to be true, simply trying to be helpful and that statement getting latched onto and turning out in the worst of ways.

Unfortunately, neither person who made the statements in the above examples was aware that they weren"t right because they weren"t directly involved in the subject matter they were discussing.

Don"t underestimate people"s desire to be nice and overestimate people"s desire to be sinister. In both of these cases, the poster was genuinely trying to be helpful and encouraging.