gnomad said:
Hmm, interesting comment from someone who"s real world income is allowing them to create the game they want to play. A bit hypocritical I would say. .
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I wouldn"t. Since when does opening a studio to create computer games enter the same universe as buying virtual gold or items on ebay to progress my character in a game where I don"t want to, or can"t spend the time everyone else does, to progress in the world? It doesn"t.
A game that openly allows people to further their virtual life with real world money is wasting designers time. Oh I know you can"t stop it, it will happen, but just allowing it to happen while turning a blind eye is not something I am an advocate of.
Content, for the most part, is created for players to play through, not pay through.
Heck if I wanted that kind of world it"d be a pay to play world.
gnomad said:
I am so sick of the cum-ba-ya socilistic attitude of game designers where it is one big everyone is equal commune. .
Sorry to see us lose a customer this early in the life of GMG I don"t want to create a world where people"s RL income puts them ahead in game, that"s what the real world is for. I go to these worlds and play these games for the social aspects of them, I think alot of other people do as well.
gnomad said:
How about a dose of reality. If I make over a 100K a year and want to spend some of my disposable income on reducing the amount of my time that is wasted so be it. Of course if games were less time sinks and more skill vs looks/level/loot oriented then maybe a person wouldn"t have to play 12 hours / day to get something useful in game.
Well if you look at playing these games as "time wasted" then you"ve got other issues beyond this one. If the games make you feel like they contain time sinks and that time"s being wasted, then that"s the design fault, and your fault for continuing to play. THe challenge is to create a world where you do things without an eye towards the clock or your experience bar. That"s the challenge in alot of ways.
gnomad said:
Curt, anytime you want some input from an older cynical cranky gamer with over 30 years in the computer industry who has played just about all the garbage that has been rolled out, drop me a PM.
Doesn"t look like I have to, looks like you"re offering the input anyway I"ve been a gamer for 25 years, I am pretty comfortable with my views on the gaming world and I certainly don"t look at the last 25 years as garbage time, far from it. I"m excited as hell at the history that"s in place, and GMGs ability to learn from it and not repeat mistakes that have been made.
It"s a huge challenge no question, but certainly not a bigger challenge than I"ve had to meet and beat before that"s for sure. I welcome it and am looking forward to the reaction to this company, and it"s people, a few years from now when it"s realized who we are and what we are doing. Pretty exciting stuff.