Hallowed Oath

Muligan

Trakanon Raider
3,315
985

Description​

Hollowed Oath is a heroic fantasy MMORPG where players take the role of an Oathsworn; a multiclass adventurer who resisted corruption from the Hollow by taking the Oath and binding themselves to the fate of the world known as Orrathis. Players explore a hauntingly beautiful world, delving into Echoes, corrupted dungeons where reality and memories converge, uncovering the events that created them while pushing back the spread of the Hollow.

Fact Sheet​

DeveloperGod Mode Games, LLC
ReleaseAlpha — Q4 2026
PlatformsPC, Linux
PriceTBA
GenreSolo-friendly heroic fantasy MMORPG
hollowedoath.com
Discord
[email protected]
 

skylan

Trakanon Raider
145
168
Well if there was a debate as to whether people would have played their game without the Everquest nostalgia factor this should settle it.
 
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Reactions: 1 user

Muligan

Trakanon Raider
3,315
985
Well if there was a debate as to whether people would have played their game without the Everquest nostalgia factor this should settle it.

That's really my big thing.... I'm curious how much of their audience really just liked revisiting Norrath in this way and how much of this playstyle of was realized and determined to be enjoyable enough to make the world irrelevant. Honestly, after going through a few places multiple times, it became more about the theorycrafting than the world. Yeah, I always enjoy a dose of EQ nostalgia but I could see me enjoying the game especially if it has enough nods to EQ. I'm not saying this game will be hugely successful but as you said, we'll get to see if THJ was a good enough advertisement for this approach to carry it into its own game or if it scratched the EQ itch. I will say, I did interact with several folks that were playing because someone told them about it and they had little to no experience with playing EQ itself but I don't that's a large number.
 
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Reactions: 1 user

skylan

Trakanon Raider
145
168
They have the benefit of the doubt from me at least. Nostalgia could only take you so far. I would have had a fun time running around on daybreak's version of everquest for a few hours to visit some classic zones but then my interest would have faded because it's just not a fun version of the game. THJ got me hooked to the point where I was running 3 different characters thru all the end game stuff daily. It really was a blast. So at least I know they understand how to make something fun.

Now can they build it from the ground up instead of just modifying someone else's game? I guess we'll see. I am definitely excited to see what happens here though.
 

M Power

Silver Squire
118
109
Why do you believe the concept of a shared persistent world is predicated on having to be a nuthugger just to do anything meaningful in it?
What is the point of having an MMO if you aren't actively engaged with the userbase? May as well just play a hub-centric online RPG if that's the case.
To answer your stupid question, I believe it's because you shouldn't call yourself an MMORPG if you don't fit into the traditional sense of the word. Otherwise you're just false advertising.