Hearthstone

Gavinmad

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It's better than muster, but doesn't have the Quartermaster synergy.

Quartermaster is imo the biggest problem with GvG. It's just a poorly designed card. Having to clear every single token and make tons of bad plays because if you don't you're going to get destroyed is just shitty.
Except Paladin was a clearly subpar hero before Quartermaster. You might be biased because ctrl warrior had trouble dealing with tokens even before Quartermaster. Other classes don't have as much trouble.

Imp-losion just blows games out half the time.
 

slippery

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No, Quartermaster is just a broken card. If it hits 2 tokens you're getting 6/9 worth of stats for 5 mana. Nevermind if you get 4+ tokens, and that isn't even counting the 1/4 weapon. For classes that don't have a hero power to hit for 1 it's just terrible when you have to waste ae's on a bunch of tokens.
 

Angelwatch

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My vote for GvG's most broken card is Antique Healbot. I just don't think it was a good idea to give every class that amount of neutral healing. Handlock is just one example of why Antique Healbot is broken. Before it was a high risk / high reward strategy. Now that risk has been drastically reduced. Drop 2 Moltens for free and then Antique back up to a "safe" health. And it's becoming a staple card in other decks too because 8 points of healing is a lot and can swing games way too far.
 

slippery

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Except Paladin was a clearly subpar hero before Quartermaster. You might be biased because ctrl warrior had trouble dealing with tokens even before Quartermaster. Other classes don't have as much trouble.

Imp-losion just blows games out half the time.
Let me put it this way, does Implosion change the way you play against Zoo? Not really, you pretty much play the same. You have to change how you play against Paladin because if you ignore tokens you die to Quartermaster. That one card forces you to kill every single token
 

Ravishing

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Let me put it this way, does Implosion change the way you play against Zoo? Not really, you pretty much play the same. You have to change how you play against Paladin because if you ignore tokens you die to Quartermaster. That one card forces you to kill every single token
You're right and I abused this fact last week to get up in ranks. In fact, since I know tokens would die non-stop, I experimented with only 1 and 0 Quartermasters, since it really didn't matter if they were in my deck, players were still going to kill tokens regardless. I've since got bored of Paladin atm but have been thinking of doing a control Pally next that might have 0 Quartermasters in favor of more late game cards.

Muster for Battle & Shielded Minibot are my 100% include cards. They help so much. I doubt Quartermaster will get nerfed, but it is true that the 1 card has completely changed everyone's mindset going against Paladin. It definitely forces bad plays. Warlock & Priest are the main classes that really don't care since Hellfire & Auch+Circle can handle the dudes np. Warrior and Druid are kinda screwed and Shaman relies on a bit of RNG.


Since we're talking about OP shit and what might be nerfed, my thought based on Blizzards past actions is that almost nothing will be nerfed. There's a shitload of deck variety out there right now, perhaps more than ever before. Every class seems to have 2-3 viable decks going on.

The top OP cards that I don't think will be nerfed:
Healbot
Dr Boom
Implosion
Mechwarper

Healbot would be nerfed except that it seems like Blizzard is trying to give viable options to combat aggro decks, and similarly to Belcher, Healbot is another tool for that. Same goes for Dr. Boom. Even though these 2 GvG cards are in almost every single control deck, they are there to help against aggro. Dr Boom is almost a non-factor when it's Control vs Control.

I would strongly consider mechwarper a candidate for a nerf except that he's similar to undertaker in how a board develops, so I doubt he'll be nerfed simply because undertaker hasn't been.

Implosion is insane however it's already expensive at 4 mana. I am not sure what else they could do. It most likely sees no change.
 

Angelwatch

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Golden warrior takes forever. There aren't any fast warrior decks that work at higher ranks so each game is a slog if you're not farming rank 20 newbs. It took me months to get it. Though I didn't really grind for it until I was about 100 wins out. My next closest heroes are under 200 ranked wins so it's going to be awhile before I get a second.
 

Ravishing

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Im really really far from a golden hero
frown.png


Hunter: 203
Warlock: 197
Warrior: 194
Shaman: 192
Paladin: 183
Druid: 141
Priest: 51
Mage: 48
Rogue: 17

1226 Wins that count
1872 Wins total, most of those 646 uncounted wins were on Mage.
 

Gavinmad

Mr. Poopybutthole
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You're right and I abused this fact last week to get up in ranks. In fact, since I know tokens would die non-stop, I experimented with only 1 and 0 Quartermasters, since it really didn't matter if they were in my deck, players were still going to kill tokens regardless. I've since got bored of Paladin atm but have been thinking of doing a control Pally next that might have 0 Quartermasters in favor of more late game cards.

Muster for Battle & Shielded Minibot are my 100% include cards. They help so much. I doubt Quartermaster will get nerfed, but it is true that the 1 card has completely changed everyone's mindset going against Paladin. It definitely forces bad plays. Warlock & Priest are the main classes that really don't care since Hellfire & Auch+Circle can handle the dudes np. Warrior and Druid are kinda screwed and Shaman relies on a bit of RNG.
Quartermaster IS a lategame card. I can see an argument for only running one Quartermaster, or even not running muster, but Quartermaster is now a core paladin card for both mid and late game. Bottom line is they won't always be able to clear your recruits, and getting to buff more than one recruit is just to much value from one card to not run at least one copy of it. If you run Muster, it's obviously a no brainer to run double QM.
 

Ravishing

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Quartermaster is not a required pick. It's a 5 drop. I've seen tournament play already where 2 musters were run and 0 quartermasters. There's a lot of competition in the 5+ drop territory. Loatheb, Harrison, Belchers, Azures, etc etc... Quartermaster can be easily replaced.
 

a_skeleton_02

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People need to stop complaining about nerfing cards, It's really annoying every time someone loses to a card they complain about nerfing it. Blizzard either needs to treat this like a card game and refuse to nerf anything or treat it like a video game and eventually homogenize every class into some always viable paste of blandness like they did with WoW.

If they keep a two release a year schedule of one solo adventure then one expac they can change the format how ever they please they don't need to change fucking cards because F2P trash can't afford Dr.Boom or Healbot makes "Warlocks OP" just make cards that counter those cards and eventually *gasp* after 2 or 3 expansions the card pool is big enough that you'll always have an answer for a commonly played card.

Blizzard needs to hire some fucking WOTC peeps or the dude's from Upper Deck who ran the WOW TCG and fire Mike Donais Or Fucking HIRE BRIAN KIBLER the dude who designed the original WOW TCG and plays FUCKING HEARTHSTONE ALREADY to help design cards for xpacs.

The simple fact is unless the card was obviously a mistake (Skull-Clamp, Jitte etc) then you don't nerf it you just help fix the format by adding more content that helps counter it.

I"ll give you all an example of what I think is a "good" card,Hungry Crabsits unused or disenchanted immediately because Murlocs are not played but if Murloc agro was played as much as hunters are Hungry crab would be included in a lot of decks as a bullet versus that deck.

Lots of cards now don't have counters because the game is so fucking new that it hasn't had time to develop yet people should not complain about nerfs they should ask for more expansions. It's not fucking hard to design sets, Magic releases and distributes sets every 3 months and that's a psychical product.

If they keep releasing imaginative cards every set eventually you will be able to identify a deck that is dominating you and search through your extensive library of card for an answer to that deck.

My main example for this line of reasoning other than my years of playing almost every card game under the sun some to a very competitive level isNovice Engineer.

Back in closed beta Novice Engineer was played in almost every single deck and was a 1/2. Apprently, Blizzard saw this card being played too often and made it a 1/1 because it was two "powerful" at 1/2.

Right now Novice Engineer sees VERY little play at 1/1 and it would see only SLIGHTLY more as a 1/2. What's a 1/2 going to go against a turn 1 Undertaker? The truth of it is that if they had done nothing the format would of moved away from the card on it's own and maybe the card would still be played as a swap in option with Loot hoarder. The card now is unplayable due to knee jerk nerfs by a complaining uneducated player base who complained about "cancer" and "Overplayed" cards and decks.

Sorry for the rant, I just really enjoy Hearthstone and if Blizzard gets their shit together they can make this a truly competitive E-sport that I would like to be involved in.

I have a list of the 10 things I'd like to see changed/added in HS that I was thinking of submitting to one of those HS fan sites but It's pretty much impossible to get any type of headway unless you stream.

Edit: And I've met Mike Donais who is the head designer of Hearthstone and in charge of a lot of the "Balance" we see for the game. The dude is a fucking hack and everything he made for WOTC was poison and crashed and burned. He's also one of the dudes responsible for all the new "New player friendly" changes to D&D that basically turned it into a hybrid card game/mini game.
 

Ravishing

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Blizzard were knee-jerk early on but imo they've done a fine job lately. I think the main problem (for other players) is people keep clamoring for nerfs but Blizzard has changed policy and only drops the nerf-bat very rarely. It's why I said in my lengthy post above that I don't think any GvG cards will be nerfed anytime soon.
 

a_skeleton_02

<Banned>
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Blizzard were knee-jerk early on but imo they've done a fine job lately. I think the main problem (for other players) is people keep clamoring for nerfs but Blizzard has changed policy and only drops the nerf-bat very rarely. It's why I said in my lengthy post above that I don't think any GvG cards will be nerfed anytime soon.
The fact that Undertaker hasn't been nerfed shows this, and I'm proud. They need to go on the record though and say that they will always monitor and take action as needed but they will not nerf cards due to customer complaints and would prefer to enact balance changes in the form of expansions.
 

Gavinmad

Mr. Poopybutthole
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The fact that Undertaker hasn't been nerfed shows this, and I'm proud. They need to go on the record though and say that they will always monitor and take action as needed but they will not nerf cards due to customer complaints and would prefer to enact balance changes in the form of expansions.
Which is funny because I feel like Undertaker has gotten even worse with GvG, people just haven't really noticed yet due to experimenting with all the new shit.
 

a_skeleton_02

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He probably did honestly. Sometimes a card stays dominate for a while before enough things change to bring it down a peg. If the next set of cards we get is next december then we are in trouble, we should have another small xpac or nax style event by March.