This is something I agree with a lot. I think too many players try to play around the trap for too long. It can work out in certain situations, but it's pretty rare. A lot of times you just need to proc the trap and deal with it. By not just procing it you're allowing the Hunter to just keep hitting your face. It's a little different if you know it's explosive and you're still attacking their minions, but if you aren't attacking at all you're probably going to lose.Often times a Hunter will get more value out of a trap remaining untriggered than the opponent triggering it. For example, when playing face hunter I'd drop an explosive and a bow. My opponent knows what I've done but they will go out of their way to avoid triggering it. I LOVE when my opponent does this because it gives me more time to draw into lethal while I keep hitting the button on my "Clock of Doom." I've seen streamers do the same thing and I'm sitting there thinking "You've got to pop that freezing trap sometime so you might as well just do it and get it over with." But I still maintain that Freezing Trap is too good. The penalty is simply too high. I get that the penalty exists because the Hunter doesn't control what gets caught in the trap but I still think it's too high of a penalty.
If you need the dust. Its not the greatest card or anything.Iron Juggernaut .. dust or not?
And now, introducing a new rarity for Hearthstone, platinum cards!I too would love it if they'd make silver/plat borders an option.
That's a pretty interesting idea.In regards to hunters and their "style" I would change the hero power to something similar to shaman .
Instead of totems just use their random traps and lower their strength.
Instead of freeze and remove a minion from board make it freeze minion and adjacent minions for 1 turn.
Instead of 2 dmg fire trap make it 1 dmg .
Snipe to 3 dmg and misdirection can stay the same.
Perhaps this way they can change not just the play style but also class itself .