Hell Is Us

jayrebb

Naxxramas 1.0 Raider
15,493
15,517
New action-adventure out now on PS5/XBOX/PC for pre-purchase.

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Near 80 metacritic

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jayrebb

Naxxramas 1.0 Raider
15,493
15,517
Talos Talos Drop a link where the discussion is at. Only saw one short mention a few weeks back and no thread.

I'm looking for fresh FOH takes on the game.
 

Drajakur

Molten Core Raider
584
487
I've been playing it and here are my impressions based on the first 3 zones:

  • This is not a Soulslike game whatsoever. Combat is very forgiving. It has a few basic Soulslike mechanics (endurance, riposte, dodging, death penalty + respawning mobs if you turn that option on in the difficulty settings) but it is very easy to mash your way to victory and there is far too much healing to take combat seriously. Part of the issue is that the Glyphs are way overpowered; but the basic combat itself is just very easy. For example, I played through the first 2 zones without using any Glyphs even after I had them unlocked. I just didn't need them. Now I have them it has kind of made combat trivial.
  • The puzzles are, for me, mixed. There have been a few that rely on deductive reasoning but some of them are just "wander around randomly trying stuff until it works". For me, that's not very rewarding. I think I like the overall puzzle design though. Some of them are just bad. But a few are good. Mixed.
  • The world-building is fantastic. It is very gritty and gruesome. There's clearly an NPC that is getting raped by soldiers nightly. There are children being hung. It is brutal. For me, that's a welcome change to the normal "no stakes" worldbuilding in a lot of games. Shit is dark and captures how I think intuitvely about a civial war between ideologies.
  • The graphics are amazing. Some of the vistas (the Lake) are just amazing. Wow. I'm getting no issues with frames on either a 4080 or 3090 depending on where I play.
  • The audio design is also very good, but I also find it a little underwhelming. The game promises all these audible clues and hints but so far I have only really been impressed by one (a crying baby that gets louder as you approach it). I'm guessing there is more of that later since the devs kept hyping this element.
  • I have found I don't enjoy not having a map and quest markers as much as I expected. I guess I'm just too old for that shit now. I'm happy to wander around a few times to find things but, fuck it, if I have something I need to get done and I've already looked for it twice, I'm looking it up online. Nostalgia for the good-old-days of ambiguous questing doesn't quite live up for the hype.
  • I am enjoying the game but it is let down by the combat and elevated by the fact that is a new IP in a gruesome world with pretty amazing graphics and no technical problems so far.
 
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Talos

Golden Baronet of the Realm
4,332
13,379
Talos Talos Drop a link where the discussion is at. Only saw one short mention a few weeks back and no thread.

I'm looking for fresh FOH takes on the game.
You're good. I made a thread a while ago but there was zero discussion.
 
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Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
17,035
14,597
Trying to decide on This or Cronos to start with first.

Regime Regime both of these might be up our alley.
 
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Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
17,035
14,597
Are they on gamepass?

Nope. :( At least I do not think so. I was going to get them on Steam and hook the rig up to the big screen for the weekend. Fuck console versions and save cash on top of it :)
 
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Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
17,035
14,597
I've been playing it and here are my impressions based on the first 3 zones:

  • This is not a Soulslike game whatsoever. Combat is very forgiving. It has a few basic Soulslike mechanics (endurance, riposte, dodging, death penalty + respawning mobs if you turn that option on in the difficulty settings) but it is very easy to mash your way to victory and there is far too much healing to take combat seriously. Part of the issue is that the Glyphs are way overpowered; but the basic combat itself is just very easy. For example, I played through the first 2 zones without using any Glyphs even after I had them unlocked. I just didn't need them. Now I have them it has kind of made combat trivial.
  • The puzzles are, for me, mixed. There have been a few that rely on deductive reasoning but some of them are just "wander around randomly trying stuff until it works". For me, that's not very rewarding. I think I like the overall puzzle design though. Some of them are just bad. But a few are good. Mixed.
  • The world-building is fantastic. It is very gritty and gruesome. There's clearly an NPC that is getting raped by soldiers nightly. There are children being hung. It is brutal. For me, that's a welcome change to the normal "no stakes" worldbuilding in a lot of games. Shit is dark and captures how I think intuitvely about a civial war between ideologies.
  • The graphics are amazing. Some of the vistas (the Lake) are just amazing. Wow. I'm getting no issues with frames on either a 4080 or 3090 depending on where I play.
  • The audio design is also very good, but I also find it a little underwhelming. The game promises all these audible clues and hints but so far I have only really been impressed by one (a crying baby that gets louder as you approach it). I'm guessing there is more of that later since the devs kept hyping this element.
  • I have found I don't enjoy not having a map and quest markers as much as I expected. I guess I'm just too old for that shit now. I'm happy to wander around a few times to find things but, fuck it, if I have something I need to get done and I've already looked for it twice, I'm looking it up online. Nostalgia for the good-old-days of ambiguous questing doesn't quite live up for the hype.
  • I am enjoying the game but it is let down by the combat and elevated by the fact that is a new IP in a gruesome world with pretty amazing graphics and no technical problems so far.

So I love story driven games, secret world type stuff, and exploration - sounds like I should probably start with this one. As I am an old fart and there is no difficulty slider for Cronos and people are bitching about lack of resources and shit like that. :p
 
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Drajakur

Molten Core Raider
584
487
I started to find this game a bit tedious the more I played. I think they bumped damage since combat has been a bit tougher but enemy variety hasn't changed.

The thing that's started bothering me is that, in more than a few cases, you are running around corridors that basically look all the same searching for an item or two you've missed. It gets old pretty fast with no way to map levels, even through your own experience in-game. Outdoors is great where you have natural navigation waymarks and things like that but, for example, mines and the last few collectibles in the Forge tested my patience in a negative way. I was kinda left not having any fun and wondering why the hell I was doing it. Gamer ADHD rears its ugly head.
 
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Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
17,035
14,597
Five hours in. Good story so far. Definitely no hand holding. I’m pretty much sticking to mainline because I have no idea how to find some of the other shit or will forget where to go because I’m old as fuck. Figured out a puzzle on my own that actually clicked and was proud of myself. Because. I’m old.

so far 9/10
 
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krismunich

<Silver Donator>
603
382
Played through it, well written story and nice atmosphere. Last third I was a little bit tired of constantly fighting the same enemies, but graphics, puzzles, music are top notch. It's a bit short (played around 10 hours and spent a lot of time reading logs etc.), could be speed run in 5 hours maybe less. All in all great game and has some newgame+ elements after you beat the story. I really liked the pacing (I am a bit impatient when games drag along or spending too much time searching a location etc.) and the vibe. No "gore" elements or cheap scares more like a mystery "what's going on" story. The rpg elements like upgrading your weapons and gear are very mild, it's more an exploration game with little handholding (no markers! Need to pay attention what NPCs are telling you most of the time).
 
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