There is that I'm obviously in the "autist" category of things with this stuff. hehI really wonder how many people will get that far...
There is that I'm obviously in the "autist" category of things with this stuff. hehI really wonder how many people will get that far...
Giving Earl run speed sounds like a way easier solutionOK, since you want ideas...
Instead of Voidgazer just giving you the skin, have it also grant you the ability of :
"Call on tentacles from the void to lock your current target into place."
or
"Summon tentacles at the corners of the arena which trap enemies that touch them"
This assists with the "run down that last asshole" phase of arenas. heh
A new thing past Voidgazer called "running shoes".Giving Earl run speed sounds like a way easier solutionAnyways, I would need a break before adding larger features. But the run speed could be fun and pretty easy...
That break thing is probably needed. I'm trying to wrap it up and just add skins etc. (three more added today). Skins are also something to aim for, if you didn't unlock them all already...A new thing past Voidgazer called "running shoes".
Chests for 5x damage for five minutes. Diamond purchases for increased damage for all the various attacks would give a lot of things to put into Diamond purchases . Diamond purchases that increase the size of your fireballs and corpse explosions. Diamond purchases that increase # of targets that can get hit by zap.It would be better but it's quite a lot of work for a small gain. But by all means, keep posting ideas. I've run dry of (realistic) ideas and I'm just wrapping up and fixing easy things. And adding skins.
Or J boots. Increase Earls movement speed by 1% each, up to 50%.A new thing past Voidgazer called "running shoes".
Diamond purchase that makes arena jump 5 levels at a time. So you can get the juicy percentage bonuses without having it open all the time.Chests for 5x damage for five minutes. Diamond purchases for increased damage for all the various attacks would give a lot of things to put into Diamond purchases . Diamond purchases that increase the size of your fireballs and corpse explosions. Diamond purchases that increase # of targets that can get hit by zap.
you keep talking about "having it open" like we all don't run multi-multi monitor setups and just punt the least used monitorDiamond purchase that makes arena jump 5 levels at a time. So you can get the juicy percentage bonuses without having it open all the time.
Yeah. I think the Diamond purchases are the main “missing” thing right now. It’s a secondary currency that just gains more primary currency. There should be a bunch more things to buy with them. Stuff that affects attacks, visuals. Should have some skins you can buy with diamonds too.Diamond purchase that makes arena jump 5 levels at a time. So you can get the juicy percentage bonuses without having it open all the time.
This is in now.Diamond purchase that makes arena jump 5 levels at a time. So you can get the juicy percentage bonuses without having it open all the time.
They’re going up the monsters butts I bet.OK. Odd thing I have now seen happen a few times today as he blasts his way through arenas on the baby screen...
I'll be blasting something with two of three skulls on it too, and on the other end of the arena I'll have an Afro Orc with one skull on them. Then suddenly the one skull on the orc vanishes and it's just the orc wandering around. Anybody else seen this?
UPDATE : Just had an Arena (14224) where by the time I got down to just 2 mobs left I had no skulls anywhere in the arena.
Would it be possible to insert a once every however many seconds check that would be like :
If total_#_of_skulls < 3 then launch skull
Can you post your save game in a spoiler tag? I can't reproduce the problem. How often does it happen?OK. Odd thing I have now seen happen a few times today as he blasts his way through arenas on the baby screen...
I'll be blasting something with two of three skulls on it too, and on the other end of the arena I'll have an Afro Orc with one skull on them. Then suddenly the one skull on the orc vanishes and it's just the orc wandering around. Anybody else seen this?
UPDATE : Just had an Arena (14224) where by the time I got down to just 2 mobs left I had no skulls anywhere in the arena.
Would it be possible to insert a once every however many seconds check that would be like :
If total_#_of_skulls < 3 then launch skull
It's happening every round for me now. By the time I get down to 2-3 mobs left I'm losing skulls, and I pretty much never finish a round with any left now. Notable patterns :Can you post your save game in a spoiler tag? I can't reproduce the problem. How often does it happen?
Fixed. Just refresh and it should work as intended.It's happening every round for me now. By the time I get down to 2-3 mobs left I'm losing skulls, and I pretty much never finish a round with any left now. Notable patterns :
Here's the save :
- They only vanish when attached to an enemy, free floaters still bounce around until they attach something.
- Has gotten more consistent as I have went up in Arena level. Last night I was in the 13xxx range and it was starting and infrequent, then got more noticeable in the 14xxx range. This morning he's in the 16xxx range and almost never finishes a round with his skulls still around.
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He did a big hp boost. Read the patch notes noob!Wow, so P pwe , exactly how many nerfs did you tuck into .57?
I was on arena 22080 and the "bullet time bug" kicked in and everything went to glacial speed, I had been clearing arena levels on average in around 15 seconds each. I was on v 0.55 at that point. So I refresh and get .57, with the new enemy. And I have done nothing but run out of time since. Currently at 22068 and falling. heh. Best I'm hitting is getting through around 1/3rd of the health bar.
Or did you just seriously boost the HP pool per level with the addition of the new bad guy?