Graphically it looks nice but the sales pitch seems weird based on the trailer. It seems to have a static party so I don't fully understand the Suikoden reference, it is turn based instead of action based so not really CT-style (I guess maybe because you encounter mobiles on the open world and not random encounters?) Almost seems like they just decided to take a bunch of beloved childhood games, claim to be inspired and profit.
Yes, enemies are visible like CT, no random encounters so far. You run around inside, then outside there is a map where you run around similar to CT as well. So far party members have been static. Have encountered more than the 4 I can use at once, but others have always disappeared naturally before others join. There is a party menu though, so assume I can switch them later.
No real "combo" attacks so far either, but the combat system is actually tactical. Spamming X (normal attack) will get you killed.
Main part of combat is that you gain a % of "hyper" doing actions, some do more, some less/none. Once hyper reaches 100% you do more damage/increase chance of inflicting status ailments. So you try to min/max abilities to hit at certain points. Abilities are split between once per battle (items/programs), one time uses (refresh when defending) and repeatable skills. You can end up having to defend to refresh heals when you need them or have no damage abilities up when you get hyper. Also tactical in that the various characters have abilities that can amplify each other.
Items are equipped in slots and can be used by the entire party, but only once per battle. HP, items, programs are all refreshed from battle to battle. Weapons/shields/accessories can give you new skills based on your stats.
I am Setsuna is probably a better CT-clone, but this isn't bad (so far).