Killer Instinct: Mechanics and Strategy thread

Column_sl

shitlord
9,833
7
Yes, I realize there is a KI thread in general, but no one uses it, and it's to much hassle to get the mods to move it.
If they want to combine it with this thread then that is fine.

This is for combo videos, general strats etc

Lets start with the core mechanics

Getting to Know Killer Instinct
The first thing that you need to know about Killer Instincts is that there is only one round per match. However, each character has two health bars. The first health bar is green, and the second is red.

When the green bar of a character is depleted, they are knocked to the ground for a few seconds.

When he gets back up with the second bar, there will be a short 'pause time' during which both characters will be able to move around and reposition. You can use this to get out of a corner in case that's where you were beaten or simply gain some breathing room.

Combo System and How To Do Combos
While there's some more room to work with, combos in Killer Instinct have a very specific flow. It's goes kind of like this:

Opener > Auto-Double / Manual > Linker / Shadow Linker > Auto-Double / Manual > Ender

Let me explain some of these terms that you see above. Opener is any basic attack, which is used to begin a combo and is pretty evident, so I'll skip that. An Auto-Double is useable directly after an Opener or a Linker move. It basically allows you to land two consecutive hits very quickly.

You can use any button to land these, but keep in mind that they're very easy to Combo-Break, as the opponent can do so at any point between the first frame of the first hit and the last frame of the last hit.

Manuals are similar to Auto-Double but are much harder to both execute and Combo-Break.

To execute a Manual, you must input the command at the end of the previous attack. The window to input the command is much smaller than that of an Auto-Double, and if you mistime the input, you'll more than likely either drop the combo or get an Auto-Double instead of a Manual.

A Medium special move used in a combo is called a Linker. In basic combos, Linkers bridge the gap between Manuals or Auto-Doubles. You can perform both regular Linkers or Shadow Linkers. Basically, you want to use it to extend your combos.

Finally, we have Enders, which are powerful, Heavy special moved used to end a combo. It's very important to end a combo with an Ender, or you'll miss out on a lot of damage that you could have possibly dealt.

One more move that you should be aware of are throws.

These are grapple moves just like the ones you see in games like Street Fighter. They are executed by pressing LP + LK. There are two other kinds of throws as well, which are called Back Throws and Air Throws, and do exactly what those names imply.

Combo Gauge and Knockout Value Meter
When you start to hit an enemy there will be a small bar called the Knockout Value meter (KV Meter) that appears underneath the combo counter. This bar fills up each time you hit the opponent and once it's full the opponent will be knocked away.

You are encouraged to get it as high as possible without filling it all the way and then using and Ender move to top it off. This does the maximum amount of damage that you can do in a single combo.

Suppose that you combo together 13 hits and fill out the KV bar all the way.

You might do about 15% of his health in damage. However, if you used an Ender at the 10th or 11th hit and finished the combo, you would probably have done about 20% of his health in damage.

How To Do Ultra Combos
Ultra Combos can only be performed when your opponent is at 15% or lower health on their second life bar.

Each character's Ultra Combo is unique so you'll have to learn them individually, but it is generally a special move with all three attack buttons (LK + MK + HK or LP + MP + HP). As soon as an Ultra Combo is initiated, it depletes the opponent's remaining health and the game is essentially over.

Shadow Meter and Shadow Attacks
Take a look at the bright blue bar at the bottom of the screen. This represents the Shadow Meter, and is what fuels your Shadow attacks, which are Shadow versions of your special moves. Each Shadow move uses up half of your Shadow Meter.

They're executed with two Punch or Kick buttons instead of one, and can be used as Linkers.

Keep in mind that Shadow Linkers are extremely difficult to Combo-Break, but because of their nature you can only use two of them at a time before your shadow meter runs out. They also tend to deal a lot more damage than regular Linkers.

Combo Breakers, Counter Breakers and Shadow Breakers
There are a total of three kinds of Breakers in Killer Instinct; Combo-Breakers, Counter-Breakers and Shadow-Breakers.

A Combo-Breaker is when you press the punch and kick buttons which are equal in strength to the attack that the opponent is using in the middle of a combo. For example, if the opponent is hitting you with a Light Kick Double Auto, you need to press the Light Kick and Light Punch buttons in order to Break it.

A Counter-Breaker is essentially a Combo-Breaker-Breaker. Also sometimes called a Bluff, you can press MP + MK during a combo at any time to stop yourself and perform a special animation.

If your opponent tries to perform a Combo-Breaker during this animation, he will get Counter-Broken and will be unable to use Combo-Breakers for four seconds, during which time you can wail on him while he's helpless.

Lastly, we have Shadow-Breakers, which are the only way to block Shadow Linkers. Basically, a Shadow Linkers consists of a total of five hits.

You can press MP + MK to block these hits, and if you can block three of them, you've broken the combo. However, notice that the announcer keeps track. He says 'One' when you block the first hit and 'Two' when you block the second.

Your opponent will take notice of this and can perform a Counter-Breaker or Bluff to beat you out.

Shadow Counters and How To Stop Attacks
Shadow Counters are similar to Combo-Breakers, in that you can use them to interrupt attacks. However, they have the added bonus of performing a Shadow Attack as retaliation after the block which serves as an opener for a combo of your own.

You can perform one if you have at least half of your Shadow Bar filled and by pressing MK + MP.

Instinct Meter, Instinct Mode and How To Cancel Ultra Combo
The Instinct meter is a new feature in Killer Instinct. It's a small bar near the top of the screen next to your character portrait and health bar. It fills up as you take damage or perform a successful Combo-breaker.

When it fills up you have the option of entering Instinct Mode, which provides your character with unique bonuses. It also has the effect of clearing out your KV Meter if you were in the middle of a combo. This allows you to extend out the combo much longer by delaying the point at which you need to use an Ender.

You can also use the Instinct Mode activation to cancel an Ultra Combo for a longer Ultra, and even continued into a 2nd Ultra by pressing HK+HP.
 

TecKnoe

Molten Core Raider
3,182
51
this game is fucking horrible, i wondered why they gave it to you free on xbone, 30$ to get all the characters to unlock? fucking sham game isnt worth 10$
 

Column_sl

shitlord
9,833
7
this game is fucking horrible, i wondered why they gave it to you free on xbone, 30$ to get all the characters to unlock? fucking sham game isnt worth 10$
Its 20 you fucking retard, and if you want to be a bitch, and whine and cry go it do it in the general thread.

This is for people trying to get better at the game... hence the competive gaming forum.
 

TecKnoe

Molten Core Raider
3,182
51
Its 20 you fucking retard, and if you want to be a bitch, and whine and cry go it do it in the general thread.

This is for people trying to get better at the game... hence the competive gaming forum.
before you go calling someone a retard, retard at least spell competitive right when its in the title of where your posting shithead, this game isnt making it into COMPETITIVE GAMING faggot.
 

Column_sl

shitlord
9,833
7
Hey faggot go die on your dads dick. You wouldn't know a fighting game if it bit you in your salty vagina.
Go cry somewhere else, you peggle loving piece of shit


The game is already tournament standard in the FGC so shows how much you know, and will be at EVO.


Tuco/Soygen do your job and dunk this motherfucker in the Rickshaw
 

Fight

Ahn'Qiraj Raider
4,568
5,373
before you go calling someone a retard, retard at least spell competitive right when its in the title of where your posting shithead, this game isnt making it into COMPETITIVE GAMING faggot.
Hey faggot go die on your dads dick. You wouldn't know a fighting game if it bit you in your salty vagina.
Go cry somewhere else, you peggle loving piece of shit
rrr_img_54386.jpg
 

Column_sl

shitlord
9,833
7
Patch is live today with new character, costumes and a Fulgore preview


NEW PLAYABLE CHARACTER

Spinal character and his accessory sets are now available for ULTRA EDITION and COMBO BREAKER PACK owners.
MELD WELCOMING

Meld will now greet you each time you start up Killer Instinct to highlight any updates or news!
RAGE QUIT SOLUTION IMPLEMENTED

Introducing a novel solution to rage quitters in Ranked Match: JAIL

The first time your disconnect percentage goes above 15 percent you go to JAIL
A 10 match minimum is required
JAIL lasts for 24 hours. During this time you can only be matched against other JAIL members
Each time you go to JAIL the amount of time increases by 24 hours (capped at 5 days - 120 hrs)
While in JAIL your profile icon will be automatically changed to a custom JAIL icon to let you know you are in JAIL
When your JAIL time is up, you go back into the public again (even if your disconnect percentage is back over 15%)
However, when back in public, if you disconnect and you are still above 15 percentage you go directly back to JAIL
For any match that sends you to JAIL, player will take a loss
Practice Mode Position Reset Added

Players now have the ability to quickly reset their character positioning by using the commands below while in PRACTICE MODE:

View + Menu - Reset both characters back to the starting locations in the center of the stage
View + Menu + Left - Reset both characters on the left side of the stage
View + Menu + Right - Reset both characters on the right side of the stage
Leaderboards Quick Search

Players will now be able to press "Y" to see the top rank of that specific leaderboard.
General Fixes

ULTRA COMBO AUDIO DISTORTION

Fixed an issue where users would hear audio distortion during ULTRA COMBO sequences.
TRAINING MODE GENERAL FIXES

Several issues have been fixed to make sure that the AI will react accurately towards the settings of the player.
Online Fixes

MATCHMAKING FOR RANKED MATCHES

Ranked search will now properly search for the ranks nearest to your rank, then slowly expand its ranked search range over 1 min.
EXHIBITION INVITE FIX

Fixed an issue when you tried to join an invite and it would fail because it was waiting for you to leave your previous session.
PLAYER RANK DISPLAY UPDATE

Fix spelling errors in "Journeyman" and "Baller" Rank Title graphics.
HOSTING BUG FIXED

Fixed hosting an Exhibition Match while player rank was above 20.
RANKING UP/DOWN DISPLAY FIX

Potential Rank Up / Rank Down messages will no longer stay on the screen if the opponent disconnects during the match.
WIN/LOSS PROPERLY DISPLAYS

Fixed post-match screen showing incorrect win/loss in Exhibition Match.
RANK BAR ANIMATION FIX

Ranking bar animation on loss has been fixed, and will now properly display.
Character Updates

JAGO

Fixed a bug that allowed players to perform a Shadow Endokuen without using meter.
SABREWULF

Tracking properties of OVERPOWER (Back + Heavy Punch) will no longer auto correct if the opponent jumps over Sabrewulf.
ORCHID

Fix to Shadow Itch - Ni - San getting broken when used as an opener in certain cases.
SADIRA

Fix to web ball causing a blowout reaction during ultra if opponent was already above 100 KV.
 

Column_sl

shitlord
9,833
7
Amazed how quick they're patching it right now.

The devs were on the runback last night with James Chen, and they were pretty passionate about tweaking this game with the pros.

That being said there Jail feature backfired this morning, and its acutely jailing out the people that get rage quitted on.
The fix should happen very soon tho.