Last Epoch

Oblio

Utah
<Gold Donor>
11,280
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I don't know how other people are organizing their stash, but here is what I am doing. I am currently at 30 tabs and will add unique tab to all weapons, armors, off hands and accessories when when I can afford them.

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Oblio

Utah
<Gold Donor>
11,280
24,086
They do need to add a few more icons so I can achieve my final OCD Autist Form.
 
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Brikker

Trump's Staff
6,096
4,423
What's the least shitty way to level Mage/Runemaster? I've got some low level Fireball uniques so I started that way cause I can blow shit up easy right now (all of level 12). I have alt-itis.

Most builds say frostclaw but that seems mana heavy?
 

Oblio

Utah
<Gold Donor>
11,280
24,086
What's the least shitty way to level Mage/Runemaster? I've got some low level Fireball uniques so I started that way cause I can blow shit up easy right now (all of level 12). I have alt-itis.

Most builds say frostclaw but that seems mana heavy?
Frost Claw is great because their is a skill node (Gift of Winter) that reduces the cost of frost claw by 6 and gives you a 36% chance to gain 12 mana on cast. Couple that with a Mad Alchemist's Ladle (Wand) that has -3 spell mana cost and you are in business to spam frost claw.
 
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Nirgon

YOU HAVE NO POWER HERE
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There's a passive in some ability that will auto cast frost claw too, fuck with that some cuz I just know it's good
 
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Pyros

<Silver Donator>
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What's the least shitty way to level Mage/Runemaster? I've got some low level Fireball uniques so I started that way cause I can blow shit up easy right now (all of level 12). I have alt-itis.

Most builds say frostclaw but that seems mana heavy?
Frostclaw for clear yeah, take the mana reduction first, then either the bottom left for repeated casts or top for 40% chance to cast elemental nova(you'll want to spec into elemental nova too, get the aoe nodes). Having both might strain your mana though but you can fix that with a 0 cost skill or some shit, or just not spamming the button too much, since it's your clear skill and should clear most trash mobs in one or two casts it's fine.

For single target fireball served me well when I leveled my mages, you get the nodes that adds projectiles but in a line and the nodes for ignite and that shit will melt bosses really quickly even if you do low dmg on the fireball itself, the ignite stacking get quite stupid. Also sufficient to level with until you get Frost Claw. Frost Claw can double as single target eventually but Fireball shits on it for pretty much all the leveling part cause you need a ton of point to fully spec Frost Claw.
 
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Brikker

Trump's Staff
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4,423
Thanks fellas. I'll keep rocking the multiple projectile + dot Fireball until I can dump a bunch in frost claw. Already have the Ladle so that's handy.

I need to stick with 1 guy...
 

Oblio

Utah
<Gold Donor>
11,280
24,086
Thanks fellas. I'll keep rocking the multiple projectile + dot Fireball until I can dump a bunch in frost claw. Already have the Ladle so that's handy.

I need to stick with 1 guy...
Oh and stay away from the bottom left of skills in Frost Claw until you have other ways of regaining/managing mana. The bottom left adds quite a bit of mana cost per cast.
 
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Lodi

Blackwing Lair Raider
1,448
1,457
Yeah the end game is definitely alt'ing right now. Monos get boring as shit.

The game has been an incredible value for me at $35.
 
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Khane

Got something right about marriage
19,827
13,341
Yea, the game is not gonna wow you, and it has some issues, but at the price point it's good value.

It's also pretty clear, currently, it's going to remain in development at full capacity for the foreseeable future. No brainer purchase at $35
 
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Mahes

Ahn'Qiraj Raider
4,704
5,371
Yeah the end game is definitely alt'ing right now. Monos get boring as shit.

The game has been an incredible value for me at $35.
Yeah I want to get one character to 100, then I will start ALTing. I easily already got my monies worth.
 
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krismunich

<Silver Donator>
544
338
Last Epoch showed me that I do not need "online" in an ARPG. No shitty trade scams, no disconnects, not feeling that I am far behind everyone.
I played offline in the first days bc of the launch problems and never looked back.
 
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Aamry

Blackwing Lair Raider
2,251
1,903
Last Epoch showed me that I do not need "online" in an ARPG. No shitty trade scams, no disconnects, not feeling that I am far behind everyone.
I played offline in the first days bc of the launch problems and never looked back.
I've been playing SSA, with chat muted. I should probably be playing offline mode lol, but it's been nice seeing a few randos running around in town.
 

Brahma

Obi-Bro Kenobi-X
11,945
42,247
Patch notes...

Hello Travelers!

In today’s patch we have previously mentioned skill changes, stash tab cost reductions, audio updates and more! We plan to release more information regarding the mid-cycle balance changes tomorrow. So if you’re interested in seeing the results of the survey, and our plans going forward as a result of the feedback, please keep your eyes out for that post on our forums!

CHANGES​

CAMPAIGN​

  • Moved Transition to Temporal Sanctum from The Ruined Coast so it’s not as easy to accidentally transition after combat.

SKILLS​

  • Changed Cloud Gatherer to only apply to any individual Smoke Bomb one time.
  • Wandering Spirits now has 30% more spirit reveal frequency
  • Wandering Spirits now has a base of damage of 20 (from 16.2) and damage effectiveness of 200% (from 180% actual, 140% listed)
    • These are compensatory buffs that were intended to be included alongside the change in 1.0 that made Wandering Spirits always fade out when the reveal duration ends, but the buff did not make it into release. Since the initial change was a nerf and did make it into 1.0, and this compensatory buff was always planned to be paired with the change, we’re adding the buff in this patch instead of waiting for the next cycle.

UI / VISUAL​

  • Added “Localization” type to in-game bug reporting tool
  • Improved player to player trade user experience so that you can no longer request a trade which requires a higher rank than the potential buyer possesses.

AUDIO​

  • Reduced the frequency of the Falcon’s CAWWWWs (attack vocal sounds)
  • Updated audio for Healing Hands
  • All chapter 6 scenes have new 2D ambient loop sfx
  • The Barren Aqueduct has new music
  • Soul Cage props in chap 6 have looping sounds again
  • The Barren Aqueduct and Nests of the Fallen now have sounds for the running water on the ground in the aqueduct
  • The large running water props in chapter 8 now have sfx
  • Added looping sfx to the large rusty pipelines that cross the map

OTHER​

  • Reduced cost of Stash Tabs
    • Stash tabs beyond the first 6 previously cost 10000 more than the previous tab. Now stash tabs 7 to 16 cost 2500 more than the previous tab, and stash tabs beyond the first 16 cost 5000 more than the previous tab. This results in the cost of large numbers of stash tabs being reduced by around 50%.

BUG FIXES​

CAMPAIGN​

  • Added a failsafe to Imperial Welryn for killing the commander early or off-screen.
  • Fixed an issue where you could complete all Chapter 1 quests, but do not have the first Chapter 2 quest “Last Refuge”

SKILLS & PASSIVES​

  • Fixed a bug where Profane Veil’s Vampiric Pool gave 40% of the consumed minion’s maximum health as ward, instead of the listed 4%
  • Fixed a bug where Runemaster’s passive node Sanguine Runestones’s threshold bonus (15% of health regen applies to ward) was scaling with points allocated
  • Fixed a bug where the effect of Chthonic Fissure’s Eradication was not doubled when the player was cursed
  • Flame Whip now receives 4% increased damage per point of intelligence (this affects Flame
    Whip casts from all sources, and previously never received attribute scaling from any source)

GAMEPLAY​

  • Fixed several issues with Heorot fight including Ice Spike stopping projectiles, and being frozen not stopping actions in multiplayer.
  • Fixed bug where minions were not benefiting from items when being respawned after leaving towns in multiplayer.

ITEMS​

  • Fixed a bug where items influenced by the Rank 8 passive from Circle of Fortune would not have the Circle of Fortune tag
    • They still have the “cannot be traded” tag
  • Fixed a bug where casting Summon Skeletal Mage with Grave Passage allocated caused the “minions transported with traversal skills” experimental affix to not bring any minions with you
  • Fixed a bug where a Two-handed weapon and off-hand could be equipped at the same time
  • Fixed a bug where Circle of Fortune Prophecy Lenses could be socketed into locked sockets with Shift + RMB
  • Fixed bug where Wraithlord would try to consume other player’s minions
  • Fixed a bug where Stygian Coal’s more Stygian Beam Damage per 10 current mana affix did not work
  • Fixed a bug where Stygian Coal’s Stygian Beams were not affected by Drain Life’s Horrify, Condemnation, Unholy Mass, Stupefy, Soul Blast, and Ravenous nodes
  • Fixed a bug where Chronicle of the Damned’s chance to reveal a Wandering Spirit on kill would cause the player’s existing cast of Wandering Spirits to stop releasing spirits
  • Fixed a bug where the Wandering Spirit from Chronicle of the Damned’s chance to reveal a Wandering Spirit on kill always instantly faded away
  • Fixed a bug where Flame Whips did not benefit from Chthonic Fissure’s Eradication when using Spine of Malatros
  • Fixed a bug where Chthonic Fissure’s Grasp of the Undying did not apply to Flame Whip when using Spine of Malatros
  • Fixed a bug where only the “while cursed” benefit of Chthonic Fissure’s Death From Below applied to Flame Whip when using Spine of Malatros
  • Fixed a bug where Chthonic Fissure’s Chronicles of Ruin did not apply to Flame Whip when using Spine of Malatros

UI / VISUAL​

  • Fixed a bug where right clicking a dungeon key upon first entering game would not open the map
  • Fixed a bug where campaign prophecies could still appear while blocked
  • Fixed a bug where enemies could appear invisible while playing in a party
  • Fixed a bug where the gate in Soul Warden’s Road wouldn’t animate going down.
  • Fixed a bug where The Mountain Beneath would walk through terrain in The Sheltered Wood
  • Fixed some instances of players facing backwards after a scene transition
    • Please continue to report any instances of this issue via the in-game bug reporter
  • Fixed bug where item tooltips could disappear when loot dropped

AUDIO​

  • Fixed a bug where mousing over a vendor inventory then back to your inventory it would play the “item bought” sound effect

UPCOMING CHANGES​

  • We will be releasing a bugfix for Infernal Shade in a hotfix later this week
 

Aazrael

Golden Baronet of the Realm
2,500
8,749
Decided to buy more stash spaces but I think it's bugged. Costed a lot more than it first prompted. Not sure if the patch failed in lowering prices.

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zombiewizardhawk

Potato del Grande
9,326
11,907
First time using julra and I get the troll roll of course and it throws %armor onto my boneclamor instead of minion heatlh, int or necrotic res.

Warlock is pretty fun, just tested after the patch now and eating my prisons still puts me at about 6k ward so effectively it should probably play identical just without the unnecessarily large numbers (it would decay from 40-50k to 5k in like 2 seconds anyways). Just got to empowered monos on her this morning.
 
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Deathwing

<Bronze Donator>
16,386
7,388
Good game, definitely worth $35.

The biggest issue is that the progression of a build and the progression of even just the early endgame are extremely disjointed. Some builds come online fully while playing the campaign. So you're trudging through monoliths, you're aware, even at a subconscious level, there are no exciting character progression events left. Your build is going to feel and play the exact same for however longer you play it. Exalted and LP farming is boring because they do not offer anything that fundamentally changes how your character plays, it's just more gooderer.

I wonder how long before LE gets a PoB equivalent.
 
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Nirgon

YOU HAVE NO POWER HERE
12,705
19,588
Destroyed a high corruption Shade of Orobyss cuz he was blood element. Some of the other forms though, jeez. Cold has gotta be the worst.

Nother one from the SC learnin run is don't fight Lagon with "monsters enrage at half hp". Those platform tentacles turn into stagger/stun helicopters and he will claw slam like a D2 paladin with 1 point in zeal. Nasty motherfucker.