Caius
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I'm Caius, and I've been rebuilding a browser strategy MMO I first released in 2012 in Flash. It's playable again now, in any browser and on phones.
It's the Travian-style loop of growing a town, training an army and claiming land on a shared map, with one big difference: fights are turn-based on a grid, with a hero leading the army and initiative deciding who moves first. Production and research keep running while you're offline, so it fits around other games.
Free with optional purchases: Play Legend of Gods - Free Browser Strategy MMO
Curious what MMO veterans make of the grid battles in a persistent game.
It's the Travian-style loop of growing a town, training an army and claiming land on a shared map, with one big difference: fights are turn-based on a grid, with a hero leading the army and initiative deciding who moves first. Production and research keep running while you're offline, so it fits around other games.
Free with optional purchases: Play Legend of Gods - Free Browser Strategy MMO
Curious what MMO veterans make of the grid battles in a persistent game.