Raign
Golden Squire
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- 86
Lol, ditto here. Currently 1% and crawling.The 3.4GB download is up on steam. Go go cans & string internets! (5 hours)![]()
Lol, ditto here. Currently 1% and crawling.The 3.4GB download is up on steam. Go go cans & string internets! (5 hours)![]()
Ha.Lol, ditto here. Currently 1% and crawling.
friend invite sent, i loaded some underdark module someone made... am level 1.Tried adding you, but steam does not appear to like your ID... that or I don't know how to add friends in steam, either is possible. Try adding me, steam id is same as this id 'Raign'. Still downloading (of course), but over 50% now!
Can you (or anyone) help me out with a little info. My research indicated the following:This game is going to be really good... i think really really good. But i am crashing like rapid fire. Played a bit with a couple folks and its really fun, i can only imagine how its going to be when we do the campaign and experience good user made content... this thing may be the next coming of NWN for sure !
That's what I was thinking- you can make little one-off dungeon crawls, but no persistent type worlds.Don't know yet, I jumped on with a friend and did 3 of the dungeon crawl mode adventures. Really fun, just go in and sack the place.
I'll look at the DM stuff in a bit. There's 7 pages of player made modules already.
there is a 5 pack on the official website. Seeing alot of negative feedback from people playing this, specifically on the steam community hub.Could have sworn they had a 4-pack at one point.
Thanks for investigating/reporting. I guess the bottom line is this isn't NWN. There are token creation tools but its extremely limited/restricted. No world building. That sucks. Oh well.So my problem earlier was that quests can only be given for dungeons, not outdoor areas. Seems a bit of a strange rule.
Also you can do one little spew of dialogue for a quest, but no branching or variables that I can find.
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I think this is the case.. What i was commenting on was the gameplay and it is very fun.That's what I was thinking- you can make little one-off dungeon crawls, but no persistent type worlds.
You know, there is not much else out there like this.. A modern D&D game with DM control and tools to build areas... Otherwise you have to look back what 8+ years ? Just glad to be having these conversations again with the hope that either this or something else along these lines will come along and truly give us what nwn2 should have been ... with a better engine.Fun or not, it's still disingenuous to push a key feature being DM toolsets when in actuality it's a glorified level editor + creep control. It also takes away one of DnD's strengths: Immersive-sandbox, player generated content and story telling. Leaving it looking like (from the dev livestream) a combination of X-Men Legends + a generic fantasy mmo.
Raises the question if they are going to push the 5e story as DLC campaigns or release greater freedom to the DM kit so it can actually float long term.