Linux OS - Gaming Edition Thread

What Distro Do You Use?

  • Bazzite

    Votes: 1 20.0%
  • CachyOS

    Votes: 3 60.0%
  • Fedora

    Votes: 0 0.0%
  • Nobara

    Votes: 0 0.0%
  • Manjaro

    Votes: 0 0.0%
  • Pop!_OS

    Votes: 0 0.0%
  • SteamOS

    Votes: 0 0.0%
  • Mint

    Votes: 0 0.0%
  • Ubuntu

    Votes: 0 0.0%
  • Debian

    Votes: 0 0.0%
  • SUSE

    Votes: 0 0.0%
  • Other

    Votes: 1 20.0%

  • Total voters
    5

Araxen

Golden Baronet of the Realm
10,884
8,334
I figure the poll could use at least a refresh if not the thread itself. Gaming has come a long way on Linux since the OG Linux thread was first started in 2016.

I got a 2TB M.2 drive the other day to add to my gaming PC, and I'm starting to go through which distro I want to use. I'm leaning towards Fedora since they support secure boot, but I'm giving CachyOS a shot and some others. I've used Linux in the past so Bazzite being immutable doesn't sound appealing to me. I'm by no means an expert on Linux, but I'm not a newbie either.
 

Araxen

Golden Baronet of the Realm
10,884
8,334
I installed CachyOS this week, and I'm going to stick with it. Everything runs without issues right now. I even got secure boot installed and working. It was pretty easy. The main game I play is Marvel Rivals, and I take about a 20 fps hit on Linux. FSR4 support works in Windows, but not on Linux. That is pretty disappointing and annoying since AMD has much better support on Linux than NVIDIA. I play OW2 from time to time still and that game run flawless, but it's an older game so that is to be expected.

My next project is learning how to configure the lights on my pc with openrgb.
 
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Janx

<Gold Donor>
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24,126
I installed CachyOS this week, and I'm going to stick with it. Everything runs without issues right now. I even got secure boot installed and working. It was pretty easy. The main game I play is Marvel Rivals, and I take about a 20 fps hit on Linux. FSR4 support works in Windows, but not on Linux. That is pretty disappointing and annoying since AMD has much better support on Linux than NVIDIA. I play OW2 from time to time still and that game run flawless, but it's an older game so that is to be expected.

My next project is learning how to configure the lights on my pc with openrgb.
AMD's FSR 4 is now functional on Linux for RDNA4 GPUs, with support enabled through updated Mesa drivers and specific Proton configurations. Users with RDNA4 cards, such as the Radeon RX 9000 series, can enable FSR 4 by installing Mesa 25.2 or later from testing repositories and setting the environment variable PROTON_FSR4_UPGRADE=1 via Steam launch options. This setup allows FSR 4 to be used in games that support it, with the feature being fully implemented for RDNA4 without requiring workarounds.

Also this. Gonna have to try it myself on a 2nd PC I built with a 9070xt.

 
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Kajiimagi

<Aristocrat╭ರ_•́>
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7,480
huh guess my PC was too old and/or I didn't have the patience. Probably the 2nd one.
 

Kharzette

Watcher of Overs
5,899
5,893
So the only reason I have a windows partition at all is VRChat. Every few months I'll look around and see if any progress has been made on linux drivers for my crappy old oculus. It looks like everything can work now with a thing called Monado.

There are packages for it on the AUR but almost none of them build properly. They all link to openVR which hasn't changed in years and uses gcc14. The newer stuff all builds with 15 and there's some kind of linker optimization that makes them incompatible.

I ended up editing the PKGBUILD of the failing packages thusly:

Diff:
diff --git a/PKGBUILD b/PKGBUILD
index 5000f26..720a2f2 100644
--- a/PKGBUILD
+++ b/PKGBUILD
@@ -62,6 +62,7 @@ prepare() {
 build() {
     cmake -B build -S "${pkgname}-v${pkgver}" \
         -G 'Unix Makefiles' \
+               -DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14 \
         -DBUILD_DOC:BOOL='ON' \
         -DCMAKE_BUILD_TYPE:STRING='None' \
         -DCMAKE_INSTALL_PREFIX:PATH='/usr' \

Not sure if it works yet, but everything builds and installs. I was driven from my VR room by cold, but I will try it out tomorrow.
 

Kajiimagi

<Aristocrat╭ರ_•́>
3,965
7,480
So the only reason I have a windows partition at all is VRChat. Every few months I'll look around and see if any progress has been made on linux drivers for my crappy old oculus. It looks like everything can work now with a thing called Monado.

There are packages for it on the AUR but almost none of them build properly. They all link to openVR which hasn't changed in years and uses gcc14. The newer stuff all builds with 15 and there's some kind of linker optimization that makes them incompatible.

I ended up editing the PKGBUILD of the failing packages thusly:

Diff:
diff --git a/PKGBUILD b/PKGBUILD
index 5000f26..720a2f2 100644
--- a/PKGBUILD
+++ b/PKGBUILD
@@ -62,6 +62,7 @@ prepare() {
 build() {
     cmake -B build -S "${pkgname}-v${pkgver}" \
         -G 'Unix Makefiles' \
+               -DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14 \
         -DBUILD_DOC:BOOL='ON' \
         -DCMAKE_BUILD_TYPE:STRING='None' \
         -DCMAKE_INSTALL_PREFIX:PATH='/usr' \

Not sure if it works yet, but everything builds and installs. I was driven from my VR room by cold, but I will try it out tomorrow.
Will it work with an Oculus Quest 2 ? I have one here gathering dust you can have if it will.
 
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Kharzette

Watcher of Overs
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5,893
Will it work with an Oculus Quest 2 ? I have one here gathering dust you can have if it will.
I think the quest 2 is easier to get working on linux and doesn't need all this stuff, but I'm not super sure.

I searched and the goog AI says you just need ALVR (whatever that is).
 

Kharzette

Watcher of Overs
5,899
5,893
That monado stuff I mentioned above almost works. Yesterday was the first chance I had to try it. I spent about an hour trying to get it going. It isn't just install and use, there's a bunch of assgoblinry with registering a driver and such.

Steamvr came up and it lit up my helmet and controllers, and said it was tracking them, but I couldn't get room setup working because it didn't seem to recognize the trigger (though it did most of the other buttons), and I'm fairly sure it was lying about tracking because my sensors have a light that comes on when they are on and none of them were lit up.

Also I think the sensors appear in the little steamvr box when they are working, and they weren't. There's probably some instructions somewhere I'm missing.
 

Jovec

?
893
496
Uhh, I think Valve missed the mark on the new Steam Machine. Really needed 12-16GB VRAM and to be based around the 9600XT (even slightly cut down). Free visual quality via textures and proper FSR4 support - both of these things matter much more on 1080P/4k TV than on a 7" screen. This is even before GPU core performance (cut down 7600, launched 5/23).

One positive is that the GPU used in the SM might force AMD to officially launch INT8-based FSR4 on 6000 and 7000 GPUs (FSR4 officially requires FP8 support found only on 9000 series).

Steam Frame and new controller look nice though.