- We have implemented some fixes that aim to correct an issue that causes characters and pets to get stuck in a "flying" animation.
- We have implemented some fixes that aim to correct an issue that requires us to undergo twice-weekly restarts on four of our 64-bit game worlds. Note that we will continue to undergo these twice-weekly restarts for now.
- Dun Shûma, The King's Fortress
- Fixed an issue where Weaponmaster Mâkhragab was not taking reduced damage during Whirling Death.
- Reduced the health of Weaponmaster Mâkhragab, Raghtâ Sai, Methân Sai and Kâlach Hûl.
- Iti-mêlim can no longer use Terrifying Roar while stealthed.
- The Serpent's Glare laser will now despawn after 30 seconds and respawn when the boss uses the ability again.
- Fixed an issue where Weaponmaster Mâkhragab and Zidunâm, the Spirit-caller encounters could improperly reset if players wipe just as the boss is defeated.
- The Ordâkhai Trader Cache will now be bound to account as intended. Unbound Trader Caches that already exist will bind as soon as they enter your inventory.
- Quest - Gundabad: Defending the Shielded Citadel can now be properly completed.
- It is now easier to catch the correct fish when next to Dúdrad during the West Rohan quest Edoras: The Last Cast.
We are writing to share important information with you about the closure of our 32-bit game worlds after August 31, 2025. In recent months we have been deploying new 64-bit game worlds and offering free transfers for players to continue their journey on these updated game worlds. This message will update you on the future of our 32-bit worlds, free transfers, current and future “dark worlds”, the old forums, what to do as a Kinship leader and more.
Many players have already transferred, and you can learn more about free character transfers in an article on LOTRO.com here.
Players can continue to transfer their characters to our 64-bit game worlds until 11:59 PM Eastern (-4 GMT) on Sunday, August 31, 2025. After this time, our 32-bit game worlds will close. Please note that we intend to reopen these 32-bit game worlds as “dark worlds” for a period of two years, during which time players will be able to transfer their characters from these worlds to our 64-bit worlds. However, we do not yet have a confirmed timeline for when these transfers will become available, and we are unable to share further details at this time. Therefore, we strongly encourage all players to transfer their characters from our 32-bit game worlds to our 64-bit game worlds through 11:59 PM Eastern (-4 GMT) on Sunday, August 31, 2025. It is also important that you prepare for transfer prior to the end on August 31st, since you will not be able to log into your game world when these worlds return for “dark worlds” transfers.
What is happening:
The following 32-bit game worlds will close after 11:59 PM Eastern (-4 GMT) on Sunday, August 31, 2025:
After this time, further character transfers from these game worlds will not be available for some time, and you will not be able to log into these game worlds in order to organize and prepare for transfer. We strongly encourage everyone to transfer their characters, Kinships, Shared Items and anything else of value to our new 64-bit game worlds prior to 11:59 PM Eastern (-4 GMT) on August 31st, 2025.
- Arkenstone
- Belegaer
- Brandywine
- Crickhollow
- Evernight
- Gladden
- Gwaihir
- Landroval
- Laurelin
- Sirannon
- Treebeard
The war steeds are a mixed bag honestly. I like them for their speed to get across large areas, but I hate using them in mounted combat.I had been playing through from level 1 at a really casual pace. A couple weeks ago I hit Rohan (the first expansion I had never done. I had quit during Rise of Isengard back in the day), and the war steed just killed my motivation. I had to do that initial quest where you learn to ride the war steed around the race track. Fucking awful. I haven't logged back in since then.
I am about 1/3rd of the way through Legacy of Morgoth right now, and I completely agree. Corsairs of Umbar was a better expansion in my opinion.Warsteeds could never get their sync issues worked out, and yeah, other than getting from point A to point B on flat terrain, are abandoned afterward.
Big battles aren't that bad, however - as instanced content, lag wasn't too extreme. Honestly, most of their problems were UI based - where is this named NPC slaughtering my troops? How much damage are catapults doing? etc., though they did make a minor reappearance in dol amroth, so they weren't abandoned quite as quickly as warsteeds.
I was underwhelmed by Morgoth - some of the biomes are new (I liked the reedy marshes), but the desert valleys have limited access points and it devolves into constantly running back and forth from town to the same objectives.
I believe the new midsummer island is live, but haven't had a chance to hit it.
I believe that is the Veils of Anduin. Freaking awesome story line there.It was Mordor that almost killed it for me. Zone after zone of some of the most beautiful landscapes in any MMO, then BAM! Nothing but endless wastelands. Hell, even Moria had its own charm. Sure, I know they couldn't really do much about it. But it was a total bummer. Ended up logging in a week ago when I heard of the need to transfer to the new 64 bit servers. I was level 119 and managed to find a way to get to the Björnling area where there are level 120 quests. Hot damn that is a gorgeous place. Now I am playing again lol.