I think bad is relative here. If you like someone's toolkit/rotation/playstyle, you can make any character work with some investment. Regarding servers, from what they're saying in Discord it's not a lack of server bandwidth but a limitation of the game engine itself.
They have a load issue at the moment, that's clear.Yeah, I don't remember any kind of lag like this when the game was live. I also have a hard time buying that it's an "engine limitation".
Yeah and to make things worse I'm guessing they're probably gonna have to lower the player cap farther to try and mitigate the lag. It's currently at 1100.
Guess what? If you go afk during the queue you get kicked to the back but not immediately, only when you reach the front of the queue.I don't mind waiting in a queue while I do other shit

Yeah and to make things worse I'm guessing they're probably gonna have to lower the player cap farther to try and mitigate the lag. It's currently at 1100.
Or maybe they're just gonna go hands off until the initial wave of interest dies down cause I doubt there will still be 3-400 deep queues in a week.
Guess what? If you go afk during the queue you get kicked to the back but not immediately, only when you reach the front of the queue.
Don't go more than 14 minutes and 59 seconds without clicking on the screen.Afk how exactly? What am I supposed to do to not be considered afk in the queue???
Don't go more than 14 minutes and 59 seconds without clicking on the screen.
The problem is that the queue is something Tahiti had to cobble together themselves and paste on top of Gaz's spaghetti code monstrosity. 15 minutes is the in-game timer for getting booted for being afk and for whatever reason it's still ticking while you're in the queue.
Well that sure beats lowering the player cap, I wonder who is footing the bill for all of this.It sounds like they are going to open a 2nd server with plans to merge them once the popularity dies down.