Basically every survival game. Especially survival horror.
you can't even list them all.
Are you separating current plot versus history? Like theres also tons of games that have a "current" plotline you playthrough, which is more direct and in your face, but then the games backstory/history, is told via item flavor text, or items on the ground, etc.
Path of exile for example.
Metroid: Prime is one of the biggest progenitors for the idea, of explore the story via uncovering history. it was one of the first games to really take, "explore a dead world, and scan objects to learn the history and find out what happened", and make it a core gameplay element/narrative.
PoE and Dark souls are great examples of why it works. It lets devs have their cake and eat it too. Gamers that don't give a shit about backstory/lolore can just ignore it, and play the game straight. While gamers that DO want to explore, and learn the history can, and are rewarded with the rich backstory. And generally at their leisure. no stupid forced cut scenes, etc. Think of something like Mass effect, or other bioware title, were when talking to an NPC you have to sit there through some obnoxious spoken dialogue.