Metroid Prime 4:Beyond

Rajaah

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Definitely play this on Quality Mode rather than Performance. It still runs in 60 FPS and looks WAY nicer. Ridiculously good-looking game.

Probably the best-looking game ever published by Nintendo. The graphical fidelity actually looks modern and the art direction is great too.

...most of the time anyway. The tower at the beginning of the game looks exactly like a giant vagina, anyone notice that?
 

Muligan

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Really enjoying the game thus far. Game is beautiful. I know there is better but something about the environment and the color choices that really makes this game aesthetically pleasing.

Some reviews say not enough encounters and some say not enough puzzles. Personally I think there are some “empty” moments but only because I think I’m used to other FPS games just being crazy chaotic but it’s so cool to look around it doesn’t bother me.

Still pretty early but it’s made me really appreciate buying the Switch 2 if nothing else.
 

Rajaah

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They all sit in the timeline of after Super Metroid, but years before Other: M , and Fusion sits years after Other:M

The timeline goes:

Metroid > Metroid Prime series (all of them) > Metroid 2 > Super Metroid > Metroid Other M > Metroid Fusion > Metroid Dread

The only real reason to have the Metroid Primes all set before Metroid 2 was so they could bring back Metroids as an antagonist (since they get eradicated in Metroid 2, outside of the one survivor and later Federation clones or whatever)... and for whatever reason they forgot this after the first Metroid Prime because that sub-series hasn't done ANYTHING with Metroids. Hoping maybe Prime 4 will have some Metroids. Maybe even some of the woefully-underutilized evolved ones.
 

Siliconemelons

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IIRC- metroids only “evolve” past the floating blob style on their home planet. There are variants and sizes but the different “types” are only able to evolve or grow on that one planet…because reasons.
 
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Runnen

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Hoping maybe Prime 4 will have some Metroids.

Metroid Prime 4 definitely has Metroids, you encounter them like five minutes into the game.

I've played another hour or so. The first "tag-along NPC" comes with you for about 4 or 5 rooms until he has to stay in place to repair some stuff while you go explore on your own (including a boss encounter). Then after that, he stays in that area and only contacts you a bit when he finds some info you could need to progress (and even then, the atmospheric conditions makes it so he can't contact you often). There was exactly one combat encounter where the NPC was like "Help!" but even when I let him get attacked by monsters, he didn't die and was able to kill some on his own. I'm not sure if the other NPCs will be more annoying or more present in gameplay, but from what I can tell after this first experience with a talking NPC "escort", the annoyance factor is blown way out of proportion I think, I didn't find it any more grating than speaking with your XO in Dread through consoles, in fact I found it less annoying because you can still move about when the NPC is talking to you.

I'll keep giving my impressions here if it gets better or worse, but so far as I said earlier, it feels very much like a Metroid Prime game (it reminds me mostly of the first one but perhaps that's because I played the remaster some months ago).
 

Siliconemelons

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As an old man, I need to know...

Is it press and hold lock on targeting like Prime 1, or do I actually need to "aim" like the Wii
 

Crisco

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As an old man, I need to know...

Is it press and hold lock on targeting like Prime 1, or do I actually need to "aim" like the Wii
Kinda both. You can lock on, but if you use.motion sense a bit the reticle will be free aim. You can also use the joycon like a mouse. Hope that makes sense.
 

Rajaah

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IIRC- metroids only “evolve” past the floating blob style on their home planet. There are variants and sizes but the different “types” are only able to evolve or grow on that one planet…because reasons.

Everywhere else that we've seen Metroids pop up, they were in some sort of containment / being used as weapons in their base form.

With one exception: the Impact Crater in Metroid Prime, which had base form Metroids as well as Fission (split into two when attacked) and Hunter (base with a tentacle, basically) Metroids. Prime has "Metroid Prime" as "the ultimate evolution" as well.

Naw, at this point it's safe to say they just haven't made any good use whatsoever out of the Prime series taking place in a time period where Metroids can be as populous as you want.
 
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Folanlron

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Everywhere else that we've seen Metroids pop up, they were in some sort of containment / being used as weapons in their base form.

With one exception: the Impact Crater in Metroid Prime, which had base form Metroids as well as Fission (split into two when attacked) and Hunter (base with a tentacle, basically) Metroids. Prime has "Metroid Prime" as "the ultimate evolution" as well.

Naw, at this point it's safe to say they just haven't made any good use whatsoever out of the Prime series taking place in a time period where Metroids can be as populous as you want.

The only reason why you seen Advanced Versions of Metroids on Tallon IV was because of the Phazon Seed(Yes the metroids that are on Tallon IV came from SR388, they mutated because of the mass amount of energy Phazon gives off.), I honestly think the Chozo originally tried to use the metroids too remove the Phazon seed, but instead it backfired and created Metroid Prime.

We have seen Metroids evolve in other areas also, the SR388 Biologic Space Labs created a good breeding ground for base metroid forms, but the introduction of the X drove them to evolve in a frenzy, we fight a gamma at the end.

A Queen was made on the Bottle Ship(Other M), but it didn't live long enough to produce any "eggs" they were trying to imprint a baby onto Melissa Bergman(yes its Mother Brain.. so original *eye roll*).

In Dread , the whole point Raven Beak wanted Samus powers activated, all the EMMI's, taking over Adam's communications, the experiments, Kraid etc, and don't forget all the X-parasites inside the central chamber. He needed her awakened powers in order to easily manipulate the Chozo DNA inside her and create a new Chozo army.
 
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Runnen

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For those still on the fence due to the ever-present yapping NPCs in Metroid Prime 4.. here's some more thoughts as I keep playing the game :

I'm now on the third "zone" of the game, and I've only had a NPC with me in about 3-4 rooms of the first zone, and he didn't talk for more than 5 minutes.. I had to go back to him once because he's an engineer and I picked up an upgrade chip that required modifications on my arm cannon. I've just met another NPC (who is not bumbling at all, more like a grizzled soldier) and he barely talks, and isn't escorting me, just very little radio contact from time to time.

I have no idea if the game suddenly brings in super-chatty NPCs down the line in later areas, but so far I'll repeat this complaint by some reviewers feels like a very overblown issue out of nothing.

The bike is pretty cool, they deliberately made some long corridors in some places so you can use it. It's mostly useful in the gigantic (mostly empty) central desert area that has some ressources to pick up and a few points of interest but otherwise acts like Hyrule Field between themed areas.

I've died a few times, I'm not super good at Metroid games but on Normal I find the difficulty pretty high, definitely have to be careful when you're facing some enemies that can very quickly take big chunks of health out of you.
 

Rajaah

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For those still on the fence due to the ever-present yapping NPCs in Metroid Prime 4.. here's some more thoughts as I keep playing the game :

I'm now on the third "zone" of the game, and I've only had a NPC with me in about 3-4 rooms of the first zone, and he didn't talk for more than 5 minutes.. I had to go back to him once because he's an engineer and I picked up an upgrade chip that required modifications on my arm cannon. I've just met another NPC (who is not bumbling at all, more like a grizzled soldier) and he barely talks, and isn't escorting me, just very little radio contact from time to time.

I have no idea if the game suddenly brings in super-chatty NPCs down the line in later areas, but so far I'll repeat this complaint by some reviewers feels like a very overblown issue out of nothing.

The bike is pretty cool, they deliberately made some long corridors in some places so you can use it. It's mostly useful in the gigantic (mostly empty) central desert area that has some ressources to pick up and a few points of interest but otherwise acts like Hyrule Field between themed areas.

I've died a few times, I'm not super good at Metroid games but on Normal I find the difficulty pretty high, definitely have to be careful when you're facing some enemies that can very quickly take big chunks of health out of you.

Doesn't Myles chirp in regularly during the desert section? (Which is I think later? Unless that's in the first world and I haven't seen it yet)

I've only played the first world (most of it, I think) and while Myles didn't annoy me as much as I expected, he IS intrusive, and it's difficult to let the game sit and listen to the music when he barks in every minute or so with some "hey, move it along, we need to get to X" ordering-around to SAMUS ARAN.

It's a good game that should have been great. They definitely made some bone-headed fucking choices, no doubt about it.
 

Runnen

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Doesn't Myles chirp in regularly during the desert section? (Which is I think later? Unless that's in the first world and I haven't seen it yet)

During desert exploration after I got the bike, I think he contacted me twice in about 10 minutes on the radio to remind me I can go to any zone now and to check my map if I need to find other places to explore. Then once I found the fire chip and went back into the overworld, he contacted me to tell me I could go back to him so he could install it into my suit.

As I said, he's a bumbling science nerd so I think he's meant to be annoying (whether that was a good call on a Metroid Prime game is another matter), I think even the way Samus looks at him silently sometimes and he just goes like "Ok I'll shut up now" is meant to emphasize even she finds him a bit annoying but I'm not finding it ultra cringe or rage-inducing like some reviewers I guess.

The second NPC I ran into literally saves Samus during a cinematic (which I think didn't make her look weak because it was at a part where I legit died so it made sense you'd need help) and then he barely speaks and stays where you found him because he's injured so there's no escorting this one so far.

I think Miles will also be involved in the mech repair side quest, I've been spotting huge mech parts randomly in some areas and I think you need to find a way to return them to where you found Miles near the "Betsy" mech he was working on.
 

Caliane

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oh, Im pretty sure I would have lost my shit if this botw shrine thing is true.
as well as having to go back to the dude to get upgrades. which skill up also mentioned.

 

Folanlron

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There is also this.


Idk shit about amiibo's. is that normal? nintendo putting content behind amiibos?

They have done it before yes, you needed either the new metroid or the Samus amiibo in order to unlock, Hard mode on metroid 2:samus returns 3DS

But there is a way around it, sense the all the amiibo actually are is a NFC chip, you can spoof it with a phone. (I know a lot of the amiibo codes get pulled pretty fast sense NFC's are not all that bulletproof.)