Not sure what the interest level is, but after trying a bunch of these shitty progression/custom EQEMU servers I've finally found one I enjoy logging back in to and that I feel deserves a thread.
Kildrukaun's Prophecy - kpemu.com is on the regular list on EQemu so if you've ever set up to play project99 you can play here with just a swap out of the spell file. I'm not affiliated with it at all I just feel like there has been some demand for a server like this for a while (at least I've been looking) and this is the best one that scratches the classic itch without poop-sock levels of grind.
The biggest differences are the fast out-of-combat regen and the raid mobs are tuned for 1-3 groups (and respawn in hours not days). You aren't gonna progress with a 3 box set up past naggy or vox, but you don't need 30+ people either; it's a nice balance of challenge but without the innate time sink of medding for 5 minutes every few mobs. Its been open a few weeks now and I'm pretty sure no one has cleared fear or sky yet. A few active guilds of 6-10 people are already starting to see some fun competition. GMs so far have been great, if there's a mob that should be in game or a drop is messed up they will usually fix it within a few minutes of logging on.
Look up Ripcord / Baffen <Mages in the Mist> in game if you want a hand starting out or a guild invite.
Basic description from the eqemu forum:
Server Features:
Progression Oriented Experience. Players progress and unlock the expansions at their own rate. Upon server release all content through our custom expansion (After PoP) will be live and ready to be unlocked.
Solo and Raid progression quests available. Don't feel like raiding? You can unlock the content Solo or with your box crew. The ability to progress for a guild is still available by raiding the strongest mobs per expansion.
Levels capped based on progression. Level cap increases from 50-60 upon unlocking Kunark, and then once you unlock Luclin the ability to purchase AA will become available. Once PoP is unlocked for you the level cap will then be adjusted to 65, and once you unlock the Custom expansion the cap is raised to 70.
Mob strengths adjusted. Solo players should find an easier time leveling through the game. Raid content WILL require a small raid - generally balanced for 9-12 characters with a few exceptions that players will find might need a few more.
Eastern Commonlands. The zone has received a major overhaul with custom traders and NPCs which include casinos and bazaar style traders that will sell your loot while you continue your story.
Classic EQ style spell acquisition. Classes who receive spells receive them every 4-5 levels. The 1-50 spells are all obtained the classic way and pure casters spells are no long vendor bought but are researched. Don?t worry its not nearly the level of live but just enough to make you casting that level 49 pet the envy of every group member!
Ykesha noobie quests. These have been added to classic to give the players equipment that is similar to pre-planar so that the main focus is leveling and spell acquisition. Also many of these noobie quests stories have been altered to tie in with our custom lore.
Server Rules and Values:
Rates.Experience rates are 1.35x. Skill rates are 150%, AA Experience rate is 1.55x
Regen. Out of Combat Regen is 5%. Downtime is still quick, but it will take a minute or two before players will regen full from 1%. In combat regen for Stamina, Health, and Mana has been increased but is nothing that a player should rely solely upon.
Multi-Boxing. Multi-boxing is allowed up to three (3) accounts.
The KP dev team is very excited to launch this server and bring a unique experience to the EQEmu community. If you would like to know more, check out our forums atKildrukaun's Prophecy Index page.
Kildrukaun's Prophecy - kpemu.com is on the regular list on EQemu so if you've ever set up to play project99 you can play here with just a swap out of the spell file. I'm not affiliated with it at all I just feel like there has been some demand for a server like this for a while (at least I've been looking) and this is the best one that scratches the classic itch without poop-sock levels of grind.
The biggest differences are the fast out-of-combat regen and the raid mobs are tuned for 1-3 groups (and respawn in hours not days). You aren't gonna progress with a 3 box set up past naggy or vox, but you don't need 30+ people either; it's a nice balance of challenge but without the innate time sink of medding for 5 minutes every few mobs. Its been open a few weeks now and I'm pretty sure no one has cleared fear or sky yet. A few active guilds of 6-10 people are already starting to see some fun competition. GMs so far have been great, if there's a mob that should be in game or a drop is messed up they will usually fix it within a few minutes of logging on.
Look up Ripcord / Baffen <Mages in the Mist> in game if you want a hand starting out or a guild invite.
Basic description from the eqemu forum:
Server Features:
Progression Oriented Experience. Players progress and unlock the expansions at their own rate. Upon server release all content through our custom expansion (After PoP) will be live and ready to be unlocked.
Solo and Raid progression quests available. Don't feel like raiding? You can unlock the content Solo or with your box crew. The ability to progress for a guild is still available by raiding the strongest mobs per expansion.
Levels capped based on progression. Level cap increases from 50-60 upon unlocking Kunark, and then once you unlock Luclin the ability to purchase AA will become available. Once PoP is unlocked for you the level cap will then be adjusted to 65, and once you unlock the Custom expansion the cap is raised to 70.
Mob strengths adjusted. Solo players should find an easier time leveling through the game. Raid content WILL require a small raid - generally balanced for 9-12 characters with a few exceptions that players will find might need a few more.
Eastern Commonlands. The zone has received a major overhaul with custom traders and NPCs which include casinos and bazaar style traders that will sell your loot while you continue your story.
Classic EQ style spell acquisition. Classes who receive spells receive them every 4-5 levels. The 1-50 spells are all obtained the classic way and pure casters spells are no long vendor bought but are researched. Don?t worry its not nearly the level of live but just enough to make you casting that level 49 pet the envy of every group member!
Ykesha noobie quests. These have been added to classic to give the players equipment that is similar to pre-planar so that the main focus is leveling and spell acquisition. Also many of these noobie quests stories have been altered to tie in with our custom lore.
Server Rules and Values:
Rates.Experience rates are 1.35x. Skill rates are 150%, AA Experience rate is 1.55x
Regen. Out of Combat Regen is 5%. Downtime is still quick, but it will take a minute or two before players will regen full from 1%. In combat regen for Stamina, Health, and Mana has been increased but is nothing that a player should rely solely upon.
Multi-Boxing. Multi-boxing is allowed up to three (3) accounts.
The KP dev team is very excited to launch this server and bring a unique experience to the EQEmu community. If you would like to know more, check out our forums atKildrukaun's Prophecy Index page.