Hmm little disappointed. I gave it a shot but not sure it's something I could stick with.
First thing that struck me is that there's only about 30 people online. It could build up, but for now, that's way too low to have any sort of chance of grouping while you level up. And at max level there's already at least 4 guilds... so stupid having such a fractured community. I also got trolled by some guy every time I said something so really, not a good start.
Also, most of the players are level 50+, even though the server has only been live for a month. The fast XP rate seems to have quite an affect, but not only that, the regen is a bit nuts. I only got a few levels so not sure how it pans out later, but I think Torrid is right that it would change the way people play the game. The whole point of EQ was that it was really dangerous, especially in dungeons. But if you regen quickly then you can just play gung-ho, unload all your biggest stuff on every mob, smack everything down asap, and then rest a moment and you're ready to go again.
And not only that..... but they have adjusted the strength of none group content so that it's easier to solo. The affect is that my level 1 druid hit a bat twice and the bat died. It seems the bat had a grand total of 5HP, and I did one hit for 1hp, and a second hit which was a critical for 4hp and the mob died. I'm all for easing up on some of the tedium but that just aint EQ.
Not that it's worthless. But if you give everyone a very fast (and easy) level up process of one month, instant free teleports etc.. then basically the game is just going to be entirely about raiding. Before you know it, everyone will be max level with a million AA's and raid gear, so that makes all the standard group content obsolete. Probably good if you want a raid focused progression through old world, kunark, velious, luclin, pop and then custom stuff. But as someone who mostly liked group content and occasional soloing, it's not really for me :/