Monsters and Memories (Project_N) - Old School Indie MMO

Kirun

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I was told by reliable sources with knowledge of game mechanics that min/maxing was not a "fun" way to play this game.
These boomers have no idea how degenerate MMO gamers can get. "NERF CHARM!!!" - Oh, you mean the meta will now shift to class X or Y instead? Darn.

Like I've said countless times, it's clear very few of these people have played an EQ TLP. Let alone the pure depravity that are most EMU servers.
 
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Kithani

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I mean charm is traditionally so powerful that it more or less trivializes any other approach, I don’t disagree with people who would like to see it nerfed. Charming definitely was not as powerful in 1999 on dialup modems with a pentium 2 processor as 2010-2026 p99 nerds want to believe
 
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Kaines

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I mean charm is traditionally so powerful that it more or less trivializes any other approach, I don’t disagree with people who would like to see it nerfed. Charming definitely was not as powerful in 1999 on dialup modems with a pentium 2 processor as 2010-2026 p99 nerds want to believe
Because in 1999 charm breaks happened so frequently that groups BANNED the spell. Solo/duo it was ok, as you were only pissing off yourself / your friend.

Once Dire Charm hit the game however....
 

yerm

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You guys played with shitters and cowards in 1999. I was a druid and I was a kid and I sucked ass and I charmed. My bros charmed. Everyone charmed. Who the fuck wouldnt?

It was here, ol foh back when, where I saw news updates about the brand new velious expansion and the amazing charm options in it. From here I learned you could chain charm and keep the pet - I had just been letting my charms eat shit to kill when low. Apparently you could host the charm pet forever! In velious, at its start, and that had already been a norm for better players then.

If you didnt charm its because you sucked. Just that. You simply didnt realize you were sucking because of lack of information diffusion. Stop propagating this dumb lie over 2 decades later that good eq players didnt charm or banned it. No. Shitters did that and didnt know they were shitters. Now you know - no excuse.
 
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moonarchia

The Scientific Shitlord
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"Autistically over optimizing ruined the genre" is such a lazy scapegoat. Players didn't invent optimization out of nowhere. Games reward it and systems create incentives. When efficiency determines progression speed, access to content, economic power, or social leverage, people will optimize. That's human behavior 101 in structured systems. Blaming players for engaging with mechanics the way they're designed to be engaged with is backwards.

And this idea that optimizing automatically turns you into some joyless "content vampire" is just moralizing preference. Some people genuinely enjoy understanding systems deeply. They enjoy squeezing efficiency out of builds, they enjoy the mastery of that, being subject matter experts, competing with others, etc. That's not sucking the fun out of the game, that is the fun for them. You say it's "more fun to just play with people who are fun to be around." No duh. Nobody is arguing against that. But the false dichotomy is pretending you must choose between competence and camaraderie. The best experiences often come from groups that are both socially enjoyable and mechanically capable. Just like @Quaid said, some of my best experiences in gaming were with people at the "top" of the game/food chain.

And let's be honest about what's actually "unfun" for a lot of people. It isn't optimization, it's asymmetry. It's when one or two players are carrying the mechanical load while others refuse to engage with even baseline expectations. That tension doesn't disappear because you declare efficiency toxic.

But the bigger point here and kind of why I started this whole argument is that "optimization" isn't going away. Not in 2026. Not in any MMO (or any game at all, for that matter) with shared spaces, contested resources, and progression systems. You can design around it, mitigate it, etc. it but you can't wish it away by framing it as socially corrosive. This is what gaming is now. Love it or hate it, you WILL have to interact with it on some level and at some point. If your personal signal that "it's time to quit" is when you start caring about efficiency, that's fine. That's your relationship with games. But projecting that onto the entire genre as if optimization is inherently destructive misses the reality that many players find depth, challenge, and long-term engagement through mastery.
Over at the monk forums in 99/00 we mathed the fuck out of EQ until we actually understood what all the numbers did. Stats. Skill numbers. All the shit. We figured out the changing dmg/delay ratio for unarmed before the devs ever told us about that. And it was fun.
 

TomServo

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Over at the monk forums in 99/00 we mathed the fuck out of EQ until we actually understood what all the numbers did. Stats. Skill numbers. All the shit. We figured out the changing dmg/delay ratio for unarmed before the devs ever told us about that. And it was fun.
So who were you on monkley business?
 

Burns

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You guys played with shitters and cowards in 1999. I was a druid and I was a kid and I sucked ass and I charmed. My bros charmed. Everyone charmed. Who the fuck wouldnt?

It was here, ol foh back when, where I saw news updates about the brand new velious expansion and the amazing charm options in it. From here I learned you could chain charm and keep the pet - I had just been letting my charms eat shit to kill when low. Apparently you could host the charm pet forever! In velious, at its start, and that had already been a norm for better players then.

If you didnt charm its because you sucked. Just that. You simply didnt realize you were sucking because of lack of information diffusion. Stop propagating this dumb lie over 2 decades later that good eq players didnt charm or banned it. No. Shitters did that and didnt know they were shitters. Now you know - no excuse.
I remember trying charm soloing as a druid in vanilla/kunark/velious and found it slower than quad kiting. I vaguely recall that Druid charm also sucked, maybe? Like there was a NPC level cap or just limited areas where there were useful animals (and maybe they were just always camped when I played after school).

Edit: Also, back on MnM topic, the mining change sounds turrable. Copper needs to go into hyper spawn just to have enough for all the lowbies/noobs and even then it can be slower than non-hyper spawning iron and coal (they really fucked up tin in the ~Dec patch, I assume it will be tweeked). Plus you need a fuck ton of it since it's used in both tier 1 and tier 2. Glad my stress test characters are both done with copper and I never need to do it again!
 
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RobXIII

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I remember trying charm soloing as a druid in vanilla/kunark/velious and found it slower than quad kiting. I vaguely recall that Druid charm also sucked, maybe? Like there was a NPC level cap or just limited areas where there were useful animals (and maybe they were just always camped when I played after school).

Edit: Also, back on MnM topic, the mining change sounds turrable. Copper needs to go into hyper spawn just to have enough for all the lowbies/noobs and even then it can be slower than non-hyper spawning iron and coal (they really fucked up tin in the ~Dec patch, I assume it will be tweeked). Plus you need a fuck ton of it since it's used in both tier 1 and tier 2. Glad my stress test characters are both done with copper and I never need to do it again!


Sheeeeit, is this like New World, where you need T1 mining mats for every single tier after it? No thanks.
 

Daidraco

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Charm was heavily used around classic and Kunark EQ. Not some elitist thing, either. Its just that a lot of people were still leveling in those era's and only ever saw low level charms coming from enchanters that had shit gear. No cross server, so you had a select subset of players as well. So out of all the people you could PUG with, the only handful of Enchanters that were available .. sucked, then.. you were just kind of stuck with the only options you had and never knew any better. A lot of people I know didnt get level 50 until Kunark was already out and we were level 60. We abused the rez bug, but.. thats besides the point.

As far as MNM's charm? Hell, the charm pet buffs you in this game, too. Shits really powerful. Personally, I think Charm would be fairer to your non-meta classes if they nerfed the defensive stats of a charmed mob. Healing a charmed pet is leagues better than healing a player tank. You can almost forget about healing a Charmed Pet and thats just silly. As far as soloing? Oh no, it died. Anyways - charm another.