Monsters and Memories (Project_N) - Old School Indie MMO

Burns

Avatar of War Slayer
8,871
17,230
Human and Ogres are the only races I really like and the size of ogres look like they are going to continually have the same clipping and access problems that EQ had (so wouldn't play ogre until better shrink options/potions). I think the whole too dark to play unless you want to clutter up an already limited inventory with light bullshit is retarded. If I was on the fence about playing this game, the night bullshit without the current gamma slider would be the deal breaker.

Edit: Even with the gamma slider maxed on a Human, you cant really see shit in Wyrmsbane or some of the outside zones (FP and one of the Elf areas, I think). I avoided underground on my first character because I heard it was dark, didn't have money for a lantern, and inventory/weight was extremely limited be be carrying around extra logs for torches when I need them all for camp fires.
 
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Kirun

Buzzfeed Editor
21,129
18,152
Your system would result in a massive homogenization of race selection. At least with specific racial advantages you spread class distribution across races. Who cares if 80% of Warriors choose Ogre, if the alternative is seeing no Ogres at all?
That argument assumes the problem is player choice instead of bad constraint design. If 80% of players all land on the same race-trait combo, that's not evidence that a point system failed, it's evidence that the traits themselves aren't balanced or interesting enough. Locking power behind race is just a blunt instrument to paper over that.

Hard racial bonuses don’t actually "spread" diversity in any meaningful way - they just predetermine it. You don't get organic variety, you get spreadsheet-mandated race/class pairings where everyone already knows what the "right" answer is. Seeing 80% Ogre Warriors isn't healthier than seeing 80% Deep Elf whatever. It's the same outcome with less flexibility and more dead races.

A point-based system lets you tune traits directly instead of pretending race identity is doing the work. If something becomes overrepresented, you adjust costs, add competing options, or introduce situational strengths. That's actual balancing. Static racial stats just freeze the meta forever and call it diversity because the models look different.

And "who cares if no one plays Ogres" cuts both ways - why is the solution forcing people into them with stats instead of making Ogres appealing through visuals, lore, animations, or unique flavor that isn't raw throughput?

The goal shouldn't be to spread players out by force. It should be to give them real choices with real tradeoffs and let race be an identity decision, not a math problem you solve once and never revisit.

Players who just "want pretty pixels" are going to play whatever race they find most aesthetically pleasing no matter what traits you do/don't offer. This option at least gives the min-maxers out there an aesthetic choice as well, without being forced into the 4 "mandated" races.
 

Quaid

Trump's Staff
12,370
6,879
That argument assumes the problem is player choice instead of bad constraint design. If 80% of players all land on the same race-trait combo, that's not evidence that a point system failed, it's evidence that the traits themselves aren't balanced or interesting enough. Locking power behind race is just a blunt instrument to paper over that.

Hard racial bonuses don’t actually "spread" diversity in any meaningful way - they just predetermine it. You don't get organic variety, you get spreadsheet-mandated race/class pairings where everyone already knows what the "right" answer is. Seeing 80% Ogre Warriors isn't healthier than seeing 80% Deep Elf whatever. It's the same outcome with less flexibility and more dead races.

A point-based system lets you tune traits directly instead of pretending race identity is doing the work. If something becomes overrepresented, you adjust costs, add competing options, or introduce situational strengths. That's actual balancing. Static racial stats just freeze the meta forever and call it diversity because the models look different.

And "who cares if no one plays Ogres" cuts both ways - why is the solution forcing people into them with stats instead of making Ogres appealing through visuals, lore, animations, or unique flavor that isn't raw throughput?

The goal shouldn't be to spread players out by force. It should be to give them real choices with real tradeoffs and let race be an identity decision, not a math problem you solve once and never revisit.

Players who just "want pretty pixels" are going to play whatever race they find most aesthetically pleasing no matter what traits you do/don't offer. This option at least gives the min-maxers out there an aesthetic choice as well, without being forced into the 4 "mandated" races.

If your homogenization of racial bonuses leads to players relying on aesthetics only for race selection, 80% of the choices made will be for 20% of the options. You need competitive desire to outweigh aesthetic preferences. Not force. If you don’t have this desire, go ‘gimp’ yourself for aesthetics. But if the carrot isn’t there
, people won’t willingly accept the stick.

Whether or not racial variety is ‘organic’ is irrelevant to the conceit of the game world, which should be paramount in this game. Theres plenty of board-room flattened Trion McRPG slop out there already.
 
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TJT

Mr. Poopybutthole
<Gold Donor>
46,325
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IDK man, people love the Ogres.
Ogres are cool. When I finally played an Ogre Shaman during a TLP it was absolutely wild that getting hit by stuff had zero effect on your casting. I had played Dark Elf all through EQ.

Presuming every single person plays min max to the core is kinda dumb anyway. Even if minmaxing is generally more prevalent.
 
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Hekotat

FoH nuclear response team
12,989
13,201
Compared to what?

Just in general, I see a lot of them running around. I saw one with an arrow quiver on his back (First time I've seen one) and it was ridiculously massive and made me want to play an Ogre Archer.

Female ogre warriors look sick.
 

Quaid

Trump's Staff
12,370
6,879
Just in general, I see a lot of them running around. I saw one with an arrow quiver on his back (First time I've seen one) and it was ridiculously massive and made me want to play an Ogre Archer.

Female ogre warriors look sick.

There’s 7 races so far and not even 10% of players are choosing Ogre, and the pretty races aren’t even in yet. It’s not like EQ either where Ogre only had 3 class options and a racial xp penalty.

IMG_6635.jpeg
 

Kithani

Blackwing Lair Raider
1,988
2,789
OP races are dumb
Cosmetic/lore choices are much better
Strengths/weaknesses are fine as long as they aren’t very dramatic

This might be the dumbest debate since Sylas measured a bunch of ceiling heights
 
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