Is that myconid parts? I threw a shitload of those away. Where is this turnin?I had been farming mushroom parts while leveling to 10 to do the bounty turn in for 2 silver per 4. I'm almost completely caught up on spell purchases, I've got all my bag slots full and just need to buy a belt pouch to rotate out when I'm not harvesting. I do need to touch up my gear, was looking to start working on blacksmithing, but I can't find molds to make ingots anywhere down in UD. I may swap to one of my other characters out of Faelindral or Night Harbor where things have been more fleshed out and come back to my DE later once things have had more time to cook a bit. Just making that boat ride from AV to UD made a huge world of difference. I know the DE area is supposed to feel oppressive, but it's an absolutely brutal starting experience compared to the others. Even after you gain access to the main city, you are just barely non KOS and what few trainers and services are there you can't access until after doing more faction grinding. The devs keep saying it evens out once people get over the initial DE hurdles, so maybe once more information come outs and they fill in some gaps, it won't as bad. Here is the devs note on economy from the most recent patch.
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Yep, myconid parts, you turn 4 into Mikra the gobo in the bounty office, east side of UD, then walk down the counter to the human lady in the same office and turn in your slip for 2 silver. Mushroom Farmers Bounty - Monsters and Memories WikiIs that myconid parts? I threw a shitload of those away. Where is this turnin?
haha I threw a shitload of those away too gnaaaaaaaaaaaalskjfdlsdjflsdjfYep, myconid parts, you turn 4 into Mikra the gobo in the bounty office, east side of UD, then walk down the counter to the human lady in the same office and turn in your slip for 2 silver. Mushroom Farmers Bounty - Monsters and Memories Wiki
You can also farm 4 Delvestone Mining Picks from the Delvestone miners if you take the lift up top and then talk to Hull the dwarf (this is also where the mining trainer/vendor is as well). You've got to take the little lift down to the rafters just below, run over to the caves (cool area). The turn in nets you closer to 3 silver after selling the patchwork leather and coin from the turn in, but I found this area was way to heavily contested to be as profitable.
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Mining Picks for Hull - Monsters and Memories Wiki
monstersandmemories.miraheze.org
6 bandit hands turn in for about 4s too at the bounty house. Was at that camp and got 6 fairly fast.haha I threw a shitload of those away too gnaaaaaaaaaaaalskjfdlsdjflsdjf
Thanks! This will help my assgobliny character alot.

i grabbed your blind midden map, but it appears to be a shot 'from above' of the whole dungeon, which hides a lot of areas. do you have a render of it a level or two down to see the lower layouts? i think that's where players start at from AV?Alright boys here it is. 95% vibe coded. MnM devs might HATE what I did here, but I use no live data (except what zone you're in, in player log file). These maps are not distributed or published in my repo, so the tool generates maps from the game files. A note on this, the first time you generate maps it's going to take some time - took my machine about 5-7 minutes; but you should only have to do that the first time.
M&M Cartographer v0.0.1 — zone maps that build themselves
A small map tool for Monsters & Memories. It renders zone maps from the game's own files on your machine, so there's no map pack to download and nothing to keep in sync with patches.
- Generates its own maps from your install — press a button, it finds the game and renders every zone
- Follows you between zones automatically as you play
- Drop markers for camps, named spawns, harvest nodes, merchants, exits, quests and anything else worth remembering
- Quest markers record requirements — level, class, faction
- Pair up teleporters so hovering one shows where it goes
- Single ~8 MB executable, Linux and Windows, no installer — put it anywhere
It only ever reads the game's log file to know which zone you're in. It doesn't touch the client, its memory, or its network traffic.
Repo: GitHub - Noodle-face/mnm-cartographer: Third-party map utility for Monsters & Memories.
Downloads: Releases · Noodle-face/mnm-cartographer
For the bros:Let me know if you find any issues/problems or have feature requests. I plan to add methods for community information importing in a future release, this is just the start.
Also if there are other tools you think might be useful let me know. DPS meters is doable, but breaks TOS 100% so I won't be doing it (requires screen scraping or reading in flight memory).
Can take a look tonight. First pass was top down but for zones I haven't been to I need feedback like this to make it better. I knew some would be more 3D, so I will see how much I can get from the render of the mapi grabbed your blind midden map, but it appears to be a shot 'from above' of the whole dungeon, which hides a lot of areas. do you have a render of it a level or two down to see the lower layouts? i think that's where players start at from AV?
i dont really want to run the whole map background program thing, but i do like to see a map of a zone to help me learn it.
I doubt it, but I will have to look back at my data. I forget exactly what code did to stitch things together.do the full combined meshes for the maps exist as unity assets? I started poking around a bit, but only saw combined meshes of things like buildings and rock features.