Coin and loot changes should have already taken place in alpha or beta. Fk’n with the economy with the majority of your player base is dumb.
Classes ARE boring. INQ brings nothing notable to the table that an ENC or BRD dont bring in spades. ENC itself, without charm being powerful, was accurately described as a buff bot earlier. ELE can go sleep while their pet does all the work. SPB brings fk all to the group and is just annoying to play. WIZ is about as forgettable as ELE. SHM could be fun, but a ton of their kit clashes with Enc too. Etc. I can keep going. Only class I have a little fun with is DRU and thats because they have so much utility/versatility.
Deep dungeon crawls typically only work with a group that has a monk, mezzer and rezzer. The risk vs reward is completely out of whack in most situations. No rezzer and your puller dies? Back to the entrance. No monk and the shitty aggro system may let you pull a couple, or a dozen. No mez and if you arent steam rolling content- youre gonna wipe when a 5-8 minute respawn bites you in the ass because the rare has three times the HP as a regular mob. As it stands, its far more reasonable to go find an easy camp - out level the dungeon and then go back and farm it. Disappointing is putting it lightly.
Which reminds me! Who tf thought making rares, which were already an under con more often than not - higher level for early access? Making entire camps off limits to a group that would actually level there.
Ive got a thousand other things to complain about - but im just reiterating what ya’ll are saying because it’s the truth. The game needs so much more refinement and iteration. With it going into EA - i was thinking bugs would be my problem. But no, I just get bored. Ill drop to casual playtime and push onward. But I am not happy with the game right now and its almost 100% based off class design.