Monsters and Memories (Project_N) - Old School Indie MMO

vegetoeeVegetoee

Trakanon Raider
127
104
Being accused of cheating for how we pulled Innoruuk thru the floor with intentional pacify crit resists then having 2 monks peel him out. Great strat right?

Not when the other guild is too stupid to figure it out and accuses you of cheating.

Wanna do better than even that? The GMs start watching you and even they don't fucking get it.

Then they demand to know how you're doing it to rule out cheating and promise not to repeat it, then immediately blurt out the strat you don't want to share to the entire server when you tell them "ohhh! Critical pacify resists, of course!"

Then the "goodie two shoes" guild that would "never cheat" (because they're too stupid to figure literally anything out) is given one. They decide to "split the loot" wink wink with the other communist flat brain goodie two shoe brown nosers, which ends up with the previous guild's high dkp mages losing the earth staff to some ultra low bidder butt buddy in the secondary good two shoes guild. Maybe RMT, maybe to be super cute with giving it to the most casual mage there, who knows, it was disgusting. At absolutely no point did effort or merit matter, nor was any single promise kept.

Later I'll tell the one about being able to concede mobs yet also keep the loot being intentionally abused to worm their way into ST.
Was that P99? IB?
 

Kithani

Vyemm Raider
2,122
3,002
This game isn't EQ, man.

If they decide they want classes that can charm to be completely broken or certain DPS classes be able to do 1.5-2x more damage than the rest while bringing a bunch of utility to the table and it ends up making the game brain dead easy, then yeah, this game won't be for me, man.
I can dig that.

I have said before that instead of breaking the shittiest EQ class (Ranger) into 3 classes (Ranger, Archer, Spellblade) they should have instead broken Enchanter into two classes (one focused on Charm/Mez and the other focused on Buffs/Debuffs/Mana Regen)
 

...

Goonsquad Officer
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I can dig that.

I have said before that instead of breaking the shittiest EQ class (Ranger) into 3 classes (Ranger, Archer, Spellblade) they should have instead broken Enchanter into two classes (one focused on Charm/Mez and the other focused on Buffs/Debuffs/Mana Regen)
I would have played the non charm guy. Tho they would have to study early SoD or maybe some other short term buff boost game mechanics. Like early guildwars ritualist.
 
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Kithani

Vyemm Raider
2,122
3,002
I would have played the non charm guy. Tho they would have to study early SoD or maybe some other short term buff boost game mechanics. Like early guildwars ritualist.
I’m not convinced the dev team has studied any other MMO. The Vanguard Blood Mage and Disciple (Bard too) are such obvious low hanging fruit that were very popular additions to the EQ-like MMOsphere

For their non-charm Enchanter they could've gone all in on the “target a player and cast spells through them” system they have here which is a better version of what SoD did with their runic whatever spell that just copied DPS
 

GuardianX

Perpetually Pessimistic
<Bronze Donator>
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If you think soloing 2-3 blue con mobs should be normal for everyone then you haven't been paying attention to what the devs have stated what they want this game to be.

I agree that I don't want everyone to be the same or for there to be perfect balance, but it's just that it's not smart to allow certain classes have a ~2x easier time leveling to 60 or higher and in turn attracting most players to pick that class and completely fuck up the game balance while leaving people who play the less desired leveling classes out in the cold when almost nobody wants to invite them if given the choice. Seems like there is some fairly extreme imbalances atm when you look at what the highest level classes are and see zero representations of specific classes. Anyway, the devs have the metrics and we don't. I'm going to rely on them unless some better evidence presents itself.

As is, who is soloing?

Eles it's a pain in the ass to solo a blue and has 10 minute downtime

necromancers may do decently snare dotting and pet kiting, they are in the running for server first 60's

Wizards sure as fuck don't solo late game, they try to quad if they can and OH SHIT THATS 4 MOBS FUUUCCCKKKING NEEERRRF THEM!

archers just got the nerf bat and I don't see many of them in the 50's

same with rangers

BM's I see even less soloing in the 50's

Monks nope

Rogues nope

Spellblades not that I've seen

Clerics LOL

Druids pre charm they would 1:1 mobs so I'll put that in the "they can solo" box some try to quad and that goes "Well" FUCKIN NEEERRRF!!

Shamans root dot the same or similar to necros without pet assistance

Enchanters 50 50 on this,. pre-patch they could solo easily. After the patch I see all of them grouping and none of them soloing.

Bards, before the patch for sure, soloable, after the patch...rare. I could solo, takes me 70% of my mana to down 2 mobs that are blue and that'll likely change because nick is implying that people under a certain baseline of CHA shouldn't even LAND charm. Sure as shit not dotting mobs down

Fighters LOL

Inq's I saw a couple soling in their 50's at Cultists in GF killing Light blues in alpha, haven't seen them much in beta

Paladins, never seen them solo

SK's can kill a blue or 2 if they gear out their ass.

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So, by the teams own metrics many classes are barely scraping by on soloing using their "Blue" metrics, some flat out can't. Stop focusing on cutting down the marginal over-performers at the sake of ignoring the severe under-performers. No bard is kiting a whole zone for a couple reasons, Zone disruption and time.

I Could, at this time, pull an entire zone on my bard and dot every mob down over the course of a week and a half. Focusing on the fact that it's possible is such a stupid thing to do when a boat load other glaring issues are staring you in the face.