Monsters and Memories (Project_N) - Old School Indie MMO

MazeEq

Lord Nagafen Raider
244
168
Nick’s version of the classes was literally “ok copy/paste the spell lists from p99 and maybe rename a couple classes”
Let's not mention the endless testing, content, feedback from players that he did.

It's not just class design. The other dudes other than like Zukan didn't even know how to get to Fiona in Wyrmsbane.....

Gonna be the same as every other shitty mmorpg in modern gaming.
 
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Kirun

Buzzfeed Editor
21,581
18,836
Let's not mention the endless testing, content, feedback from players that he did.
No wonder his class design sucked then.

Taking class advice from fossils still clinging on to their glory years at Polk High was a recipe for disaster.
 
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GuardianX

Perpetually Pessimistic
<Bronze Donator>
8,189
21,424
It'll be interesting to see what they do with the class changes they have on their plate at least. Better or worse it needed to happen a couple years ago.

Now they are stuck trying to chase TTK and other metrics using a moving / unstable foundation for the next few months. 100% don't envy that challenge.
 

Drapdis

Peasant
52
63
It'll be interesting to see what they do with the class changes they have on their plate at least. Better or worse it needed to happen a couple years ago.

Now they are stuck trying to chase TTK and other metrics using a moving / unstable foundation for the next few months. 100% don't envy that challenge.
Agree with that sentiment but I think you overestimate their metrics. Nothing about prior class design indicated they tracked ttk or did balancing based off data.
 
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vegetoeeVegetoee

Trakanon Raider
155
129
THere was nothing wrong with copying P99 for classes. This game was made for the EQ audience after all. The issue is the refinement of said classes and the splitting up of the ranger. All things which can be overcome, but not when you fire the dude trying to overcome them.
 

Quaid

Trump's Staff
12,573
7,175
THere was nothing wrong with copying P99 for classes. This game was made for the EQ audience after all.

If your intent was to have a commercially viable product with a subscriber base able to support a skeleton team of 12 full-timers (10,000-15,000 subs) for an extended period of time, then ya there was something extremely fucking wrong with it.
 
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vegetoeeVegetoee

Trakanon Raider
155
129
If your intent was to have a commercially viable product with a subscriber base able to support a skeleton team of 12 full-timers (10,000-15,000 subs) for an extended period of time, then ya there was something extremely fucking wrong with it.
GTFO here! People are clamoring for the next iteration of EQ, so using EQ's classes a blueprint is fine. You people are perma-doomers. JFC.
 
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Gravel

Mr. Poopybutthole
47,137
170,532
If your intent was to have a commercially viable product with a subscriber base able to support a skeleton team of 12 full-timers (10,000-15,000 subs) for an extended period of time, then ya there was something extremely fucking wrong with it.
The crazy part is, you look at THJ and the amount of money it was apparently bringing in, and it does seem like there's a market for...something. Hell, if these devs were smart, they could've pivoted to just copying that. They're not bound by the Daybreak/Everquest IP shit, and could've just gone hog wild. Make a fun game instead of whatever grindy bullshit this game is copying from Everquest which very few people actually want anymore.
 
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Quaid

Trump's Staff
12,573
7,175
The crazy part is, you look at THJ and the amount of money it was apparently bringing in, and it does seem like there's a market for...something. Hell, if these devs were smart, they could've pivoted to just copying that. They're not bound by the Daybreak/Everquest IP shit, and could've just gone hog wild. Make a fun game instead of whatever grindy bullshit this game is copying from Everquest which very few people actually want anymore.

THJ's success supports the idea that the market desires an evolution of EQ itself, rather than a rehashing of EQ.
 
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