Monsters and Memories (Project_N) - Old School Indie MMO

Daidraco

<Gold Donor>
11,347
12,309
The last few months have convinced me to play the game for a bit, at least the first month just to see where it goes and how I feel about the higher level experience. I think listing the server metrics might end up bad for them because when the populations even out and players begin to leave the starting areas, tons of people are gonna move to the highest pop server they can find when they notice their own server is a ghost town. Also will be interesting to see what happens to the team as some money starts coming in and the potential of their active subscription base becomes solidified. The new (new new) Deep Gnome and Halfling faces are really nice, Deep Elves are uggo, don't sue me. The game still feels a little wonky and I can hear the Unity floorboards creaking with every step, and launch is going to be an absolute horror show even with their humble following. I don't have anything else to be excited for, so this is where all my excitement is funneling. Hope they numbers climb rather than fall, but I have a feeling this might be a somewhat short lived experience in the end. Hope I'm wrong. It would be nice to have something to look forward to through the rest of the year.
Not trolling like Pantheon thread - I legitimately think the game will have a good launch, drop down 1/4th to 1/3rd of the player base after the first month and then slowly rise from there for the near future.

I think the majority of the players for this type of game will get to their 30’s and the slow down that they will encounter will make several people step back and evaluate whether this game is for them or not. They’ll unsubscribe and then another module will drop and they’ll resubscribe, and pick up from where they left off and .. under a different perspective- play the game in a fashion that fits a play style/speed that is fun for them.

Ive been messing with this game off and on now for.. I think, a year? Its the same game as then on the surface, but so much has changed, been updated, added to, etc. that its really not the same.

What Im curious about is how the money will change things. People will get back-pay for their work, sure. Server costs are paid. Etc. But .. how much of the staff will be brought on as full time and what kind of output will they be able to pull off with that staff?
 
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Quaid

Trump's Staff
12,770
7,599
I'm curious to see what happens with WoW: Forever in the mix.

A ton of folks I interact with on Quarm were super stoked for MNM, then Blizzard made their announcement. There is a crazy amount of excitement for Classic+ from people you wouldn't expect. The 10 guys I run with are all gonna sub and a few are already plugging away at the beta like weirdos.

Definitely wonder how this will affect their ceiling for launch EA subs.

Do we know how server health is looking? I still may buy if it looks like interest is robust.
 

bolok

Trakanon Raider
1,599
897
I'm curious to see what happens with WoW: Forever in the mix.

A ton of folks I interact with on Quarm were super stoked for MNM, then Blizzard made their announcement. There is a crazy amount of excitement for Classic+ from people you wouldn't expect. The 10 guys I run with are all gonna sub and a few are already plugging away at the beta like weirdos.

Definitely wonder how this will affect their ceiling for launch EA subs.

Do we know how server health is looking? I still may buy if it looks like interest is robust.
it just passed 5k people subbed for the first now, tho i dont know how much you can read into that at this point.
 

Quaid

Trump's Staff
12,770
7,599
it just passed 5k people subbed for the first now, tho i dont know how much you can read into that at this point.

If it's anything like concerts or festivals they'll double that in the last week at least.

Where are you seeing that stat?
 

Hekotat

FoH nuclear response team
13,467
14,059
I bet most will not sub until launch or word of mouth. I bet we will see an influx when people tired of WoWF, not many but enough to make a difference.

Having one poster option is rustling my jimmies. I want to do my gaming room in those posters as I love the art style.
 
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Noodleface

A Mod Real Quick
40,178
20,117
I'm curious to see what happens with WoW: Forever in the mix.

A ton of folks I interact with on Quarm were super stoked for MNM, then Blizzard made their announcement. There is a crazy amount of excitement for Classic+ from people you wouldn't expect. The 10 guys I run with are all gonna sub and a few are already plugging away at the beta like weirdos.

Definitely wonder how this will affect their ceiling for launch EA subs.

Do we know how server health is looking? I still may buy if it looks like interest is robust.
My take is people will get bored of wow forever when they realize it's the same game... Again... For the third time
 
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nunny

Golden Knight of the Realm
4
7
I was almost dragged into WoW Forever, but I managed to rationalize my way out of it this time. I got sucked into Classic and should have been able to predict how it would end up for me. This time I'm just gonna chill with M&M for a while and see how it goes, I'll give WoW a pass. I got in a pretty decent low level party for the first time in M&M not too long ago and found out that I have a good time playing support. I do have a lot of gripes with the game, but I think with the right mindset it could be really fun for a bit. I'm not an expert on the numbers, but it seems like this amount of hype for a game that basically has zero advertising of any kind is pretty good. It could really go in either direction depending on how the devs move forward from here. Word of mouth is good, depending on the number of mouths and how many other mouths those mouths reach, but having big content creators (like Cohh) or even a Steam page and a bit of luck from the algorithm could potentially be huge for them, assuming they continue squashing bugs and improving the game feel. I'd love to see this game succeed, because MMORPG players kinda need some wins and the whole project is pretty unique in how it came to be. I'm usually alright at predicting whether a game will succeed or flop, but I'm drawing a blank on this one. Too many unknowns.

Also, whoever did the Deep Gnome faces and the Halfling faces in the most recent update gave me a lot of hope for the future of the character models. That expressiveness and quality is highly welcome by me, love to see it. Hair could use a bit of help, but I'll take what I can get. Hope they continue improving in this area and eventually give us a barber shop.