Monsters and Memories (Project_N) - Old School Indie MMO

Sloan

Molten Core Raider
227
1,225
Given the groundwork and "idea" of the game, I just dont see how they can get away from the "gamey" feel if they dont want to utilize instancing, dailies/weeklies, etc. that people say "ruined" WoW.

That Bone Construct "Cage" is just one example of what theyre working on and for that encounter, it seems fine for what it is. If anything, I think they should add more flare to that one encounter - like the group that "triggers" the event stabs the ground and a shield goes around group members, stunning them for a brief second - while the bone construct spawns, slams the ground, and everyone thats not in that bubble or w/e is grav fluxed out of the room. Presentation and all that.

Same with the raid boss that spawns in a sand storm. The group that triggers that boss makes an action of "hunkering" down in the sand storm, and everyone outside of that group is "feared" with blinding sand on their screen and they run to the perimeter of a "sand storm wall" before the fear ends. Unable to get back past that sand storm wall until the encounter is over.

Just two examples that come fresh to my mind with the limited bit that I experienced before stepping away from the game.

I dont necessarily understand what hes getting at, or trying to elaborate on.. with boss encounters being able to spawn every 15 minutes for example. But again, I'm not against most of the changes Ive seen taking place when it comes to raid bosses. Gamey or not.
Just let people compete for raid mobs and have a no petition for raid conflicts policy. Put in a couple spawnable raid encounters like pustulax so casuals can still do raid content. If people quit because they cant handle it then the vision of the game was bad and it will fail. They are leaning into sacrificing their vision of the game to cater to people crying, which is a very bad thing.
 
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Kithani

Vyemm Raider
2,517
3,594
Just let people compete for raid mobs and have a no petition for raid conflicts policy. Put in a couple spawnable raid encounters like pustulax so casuals can still do raid content. If people quit because they cant handle it then the vision of the game was bad and it will fail. They are leaning into sacrificing their vision of the game to cater to people crying, which is a very bad thing.
Unhinged p99 tardism has never been their vision if you read their FAQ
 
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moonarchia

The Scientific Shitlord
<Bronze Donator>
32,072
63,436
Just let people compete for raid mobs and have a no petition for raid conflicts policy. Put in a couple spawnable raid encounters like pustulax so casuals can still do raid content. If people quit because they cant handle it then the vision of the game was bad and it will fail. They are leaning into sacrificing their vision of the game to cater to people crying, which is a very bad thing.
They are trying to make a commercially viable product. They will have to deviate from the vision pretty widely to make that happen. I am wishing them luck, but their ideal game is a mish mash of everything that the market has rejected for the past 25 years. Those "crying" people are the ones they need in order to keep the business afloat.
 
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