With the Open Beta Playtest behind us, we wanted to take a minute to update you on the state of classes and problems we’ll be addressing, our approach to completing them, and what to expect as we move toward that goal.
When we say “completing them”, we mean a strong theme and “full kit” with abilities to look forward to all the way to 60. As a live game, we expect to add, balance, and refine our classes, so they’re likely to see ongoing adjustment in the future.
The first stage is identifying overarching issues affecting all classes, areas that could use a stronger unifying theme, and noting class specific issues raised by the community and team.
With that information, we are nailing down the theme (or ‘class identity’), role and DPS tiering relative to other classes. We’re refining the primary mechanics, progression beats, and new abilities for all of the classes. With continued testing and player feedback, we’ll also refine how classes should stack up against each other for dps, tanking, healing, and other utility so every class has a valuable role in many situations.
While we’re certain to add and update some abilities, in some cases this will result in removing abilities that don’t fit or just aren’t playing out the way we imagined in-game. Some classes may change more than others, but all classes will be examined and updated to some degree. We’d like to make sure each class feels familiar to the themes of Classic MMOs, but also more unique to Monsters and Memories.
As we're considering many things, you won’t see much in the way of piecemeal additions appearing in-game. We’ll be working in batches, likely by role, and revealing the designs, major changes, and important fixes to abilities or systems before they hit the patch server to give you a chance to absorb, consider, and discuss these changes.
We’re working quickly to complete these designs, and get this information out as soon as possible before implementing these changes, so that you can digest and provide feedback.
Our hope is to help you make a more informed decision on your first class for Early Access.
With the tight timeline before EA, implementation on these changes will be continuing through the remainder of beta and no doubt into EA itself. Hopefully, sharing these designs and updating the website class descriptions will limit the amount of surprises you get regarding the upcoming class work.