# Patch notes for 0.25.0.2
# Stat changes
* Clerics, Druids, Shamans, Rangers and Paladins now scale their ability damage off of Wisdom, not intelligence
# Wizard
* Seal of Magic III - you can now apply Mark of Magic to creatures up to level 64.
* Mark of Magic - Duration increased to 60 seconds
* Fixed an inconsistency where Arcane Volley and Fire Volley tooltips did not match the amount of missiles fired -
* Set glyphs and catalyst to cast while moving - This is just the very short cast time of the glyph itself, and wizards must stand still while the glyph-triggered spell is casting. This is seeing if we can improve the glyph casting experience for players with some lag and should not be a meaningful advantage otherwise. We are not trying to turn Wizards into bards, and they do need to stand still to cast the actual spells.
* Added an earlier tier for Iceblast at level 8.
* Reclaim Magic changed to target AOE - it will now be a bit easier to use when kiting.
* Combined Reclaim Magic and Arcane Acceleration into a single spell - using Reclaim Magic will return mana and apply or refresh your group spell haste buff. This frees up one extra slot on your spell bar.
* Removed Arcane Acceleration as a stand-alone spell - it no longer has a purpose as it's been combined with Reclaim Magic. You're not losing any abilities, it just got bundled up to be more convenient.
* Slightly increased the mana return on Mark of Magic
* Based on community feedback, we removed a few spells from being glyph-castable and replaced them with spells that may be used more frequently, or buffs that you don't want to sit and memorize in order to cast once per hour. This is going to be a challenging area to find a spell set for glyphs that will please everyone, so we're not planning to continue making changes to this. Any spells that are no longer glyph-castable are still available to memorize and cast normally.
* Removed - Arcane Acceleration, Bind Vision, Wall of Force
* Added - Spellshield, Seal of Magic, Sense Magic
* We also took another balancing pass on damage spells, based on early play data and constructive player feedback. Please give your damage spells a try and post your feedback in the new threads set up for this.
# Druids
* Reduced Mantle of Winter and Mantle of Summer to a 15 minute cooldown.
* Currently the buffs provided by seasons are very strong, which is balanced by the natural rate of change for seasons.
* If we make it faster and easier to change seasons at will, the buffs offered by seasons will need to be less impactful as it was meant to be a bonus where you get a large benefit for a season, but could not easily get all the larger benefits in a short period of time.
* We fixed the bug that would sometimes cause seasons to shift unusually, or prevent Mantle of Summer or Winter from correctly setting your season. Please let us know if you run into any unexpected season transitions.
* Embers DoT spells have a shorter cast time
* We made some improvements the Ray of Sun and Winter's Chill damage spell lines. We'll continue to evaluate other druid spells in the next few days.
* Druids, along with a few other classes, will be getting bonus spell damage and healing based on their Wisdom scores. We wanted to hold off on adjust any Druid spells until this Wisdom change rolls out and we get a bit of play data. We will be keeping an eye on Druid feedback and do plan to revisit the class and address any concerns soon.
* We are evaluating additional tuning and updates for druids over the next few days.
* There have already been some very helpful and constructive posts in the Druid feedback thread - so give the Wisdom change a try and then share your thoughts with us. Thanks!