Monsters and Memories (Project_N) - Old School Indie MMO

Kriptini

Vyemm Raider
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Sorry I meant most of the ones I've played. Obviously classes like rogue, archer, and monk aren't like this yet.

Actually, Rogue is. I have 11 skills that I really want to mem at any given time with like 1-2 additional situational ones.
 

Flobee

Vyemm Raider
2,947
3,436
I was kinda hoping for another action every 4ish seconds kinda thing. Curious to see where everything ends up at release.
This is kind of an interesting topic for me. Is there space for a class that doesn't use "filler" abilities, or just something to press every X seconds? Is it fun if a class has a more or less full kit of skills that are timing or context dependent that generally don't reward spamming them on cooldown?

Is it more fun if the class has a kit that makes auto attacks a larger portion of their contribution?

I tend to think this could be fun, but I can't think of a great example of it that I've played. It seems really difficult to design around just spamming on cooldown, without making it feel like you're not actively playing. Maybe there needs to be a skill or two for general spamming which seems to be what you're asking for?
 

Quaid

Trump's Staff
12,137
8,576
This is kind of an interesting topic for me. Is there space for a class that doesn't use "filler" abilities, or just something to press every X seconds? Is it fun if a class has a more or less full kit of skills that are timing or context dependent that generally don't reward spamming them on cooldown?

Is it more fun if the class has a kit that makes auto attacks a larger portion of their contribution?

I tend to think this could be fun, but I can't think of a great example of it that I've played. It seems really difficult to design around just spamming on cooldown, without making it feel like you're not actively playing. Maybe there needs to be a skill or two for general spamming which seems to be what you're asking for?

I think i just had a problem with the varying cadence of the combat. Some pulls with casters it was an embarrassment of riches, but for most i had very little to do.
 
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Burns

Avatar of War Slayer
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16,589
This is kind of an interesting topic for me. Is there space for a class that doesn't use "filler" abilities, or just something to press every X seconds? Is it fun if a class has a more or less full kit of skills that are timing or context dependent that generally don't reward spamming them on cooldown?

Is it more fun if the class has a kit that makes auto attacks a larger portion of their contribution?

I tend to think this could be fun, but I can't think of a great example of it that I've played. It seems really difficult to design around just spamming on cooldown, without making it feel like you're not actively playing. Maybe there needs to be a skill or two for general spamming which seems to be what you're asking for?
I don't think the low actions per minute of melee toons in this game or EQ is fun at all if you are just sitting in a camp for hours. That is unless I have a second box running to keep me busy.

On the other hand, when I played my rogue in EQ, 20+ years later, I still remember breaking into various camps, creeping though the big dungeons as being fun (and just exploring the Velious/PoP zones w/o anything seeing me).
 
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Kriptini

Vyemm Raider
3,812
3,749
This is kind of an interesting topic for me. Is there space for a class that doesn't use "filler" abilities, or just something to press every X seconds? Is it fun if a class has a more or less full kit of skills that are timing or context dependent that generally don't reward spamming them on cooldown?

Is it more fun if the class has a kit that makes auto attacks a larger portion of their contribution?

I tend to think this could be fun, but I can't think of a great example of it that I've played. It seems really difficult to design around just spamming on cooldown, without making it feel like you're not actively playing. Maybe there needs to be a skill or two for general spamming which seems to be what you're asking for?

This is exactly what Rogue is. You only have three abilities with a cooldown short enough to be considered "spammable:"

1. Stab. Deals damage, more from behind. 10 second cooldown.

2. Evade. Reduces hate from your current target. 10 second cooldown, shared with Swift Strikes.

3. Swift Strikes. Increases attack speed for ~90 seconds. 10 second cooldown, shared with Swift Strikes.

Everything else are situational abilities with long cooldowns or extremely short duration CCs meant for interrupting casts, except for Ambush, which is the same thing as Stab except for having a 60 seconds CD and requiring stealth. You can get away with not meming Stab/Ambush at all and just having all of your damage come from autos, which is significant.
 
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Hatorade

A nice asshole.
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8,249
This is exactly what Rogue is. You only have three abilities with a cooldown short enough to be considered "spammable:"

1. Stab. Deals damage, more from behind. 10 second cooldown.

2. Evade. Reduces hate from your current target. 10 second cooldown, shared with Swift Strikes.

3. Swift Strikes. Increases attack speed for ~90 seconds. 10 second cooldown, shared with Swift Strikes.

Everything else are situational abilities with long cooldowns or extremely short duration CCs meant for interrupting casts, except for Ambush, which is the same thing as Stab except for having a 60 seconds CD and requiring stealth. You can get away with not meming Stab/Ambush at all and just having all of your damage come from autos, which is significant.
But then why play a rogue? I want to see those massive backstab numbers.
 
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Pasteton

Vyemm Raider
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2,214
There’s such a silly amount of content in this game. I’m on all the time and still keep finding new quest starters or named I haven’t yet seen. Not sure if they keep ninja patching in new shit or if some stuff is just incredibly rare or what.

Now as far as whether any of these quests /factions are unfinished /broken and I’m just wasting my time, I have no idea lol. But there’s always something new to check out, including into the late game .

without spoiling too much, the later game has this enormous region with dozens of targets and so much shit to kill, it’s clearly meant to support 50-100 people in there together at once. Which amazes me as it will be months if not years before that many people even reach that point - assuming enough people even play the game to even get there.

And this is just what I’ve seen from the distance , I am sure there is much more than what i know, this game tends to have lots of secret tunnels , caves , and caverns that open up into massive dungeon crawling experiences , and I am too low level to get close enuf to see what there is.

If anything , a minor beef on the content side for them is a (self) perceived relative lack of content in the 30s-40s range which could just be due to my own lack of knowledge. This is not to say there is nothing to do, there is plenty (and it’s itemized!) but just seems less compared to what I have seen (and presumably not seen) in the 50+ area.

None of this forgives all the jank, weird bugs, and balance issues of course but it is an alpha and I can’t be too harsh on that. Burns post just made me think about what this game really nails, and exploration / breaking in a camp is definitely its highlights.
 
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