Monsters and Memories (Project_N) - Old School Indie MMO

Siliconemelons

Ssraeszha Raider
15,383
24,977
If they get made to have, Snare, dot, fear, decent pet for some dps utility and pet shinaniggans?

Deep Elf Inquisitor it is

The pally changes are a little sus only in the healing type, would be sad if they have 0 "efficient" heals like the imply. The rest just seems modality change vs the SK where it is a complete modality, resource, style, lore, faction, etc ALL change.
 
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Valorath

Vyemm Raider
1,439
2,879
Explored Sunken Resort tonight. Cool spot, good exp. Group level 31, mobs 33-35.

image.png
 
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Siliconemelons

Ssraeszha Raider
15,383
24,977
Level 9 pally is a strange area to find decent solo spot. I thinks I need to grow some balls and setup in Wyrmsbane - dunes, the wolf people camp is very slow exp now- the big bugs are random and spread out and I cant take bandits or full crocs yet.

I have been running around Wyrmsbane to get my bearings, and I know it is intentional - but the lighting really kills the game for me still. It is rough when 50% of the outside world gameplay is hard to see, it never really is "bright" even during the day - in the desert its all new dune color with the filtered deep orange spread from the sun vs, a bright clear clean sun...

Then even in the screenshot above, you go into a place and its "oh its a cave! it would be dark without fires etc. IRL" yeah, also there are no ghosts and skellys wondering around the caves in real life... I should be able "to see" 99% of everywhere at all times... in EQ "lulz people forget how blind u were" yeah... in outdoor open zones, but even "at night" in guk, etc. you could see everything just fine w/o infra.

I made a race with infra and its still bad, gamma and brightness up... the gamma should not be the solution, at it washes out everything.

With that, I miss the "last year" textures and visuals were everything was more... simple.... in their texture, you saw a wall, its a "stone wall" you look at it, its big simple and plain, you get it... now its pushing to the "overly detailed" - well look /its like a real stone wall/ oh you have to get close to see the cool textures and grout lines... yeah... now you look like Pantheon and TooMuchBrown(tm)
 
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Pasteton

Vyemm Raider
3,374
2,557
kinda disagree with that take. Doesn’t feel like they are going super detailed with textures just stylized. I really enjoy the look of much of the game. There are vast swathes that look bland of course , but some of the details when you go to points of interest like the vale giant city, for example the table with the big veggies with the named giant, or how there’s alchemical stuff in the tent with grand vizier, or at orc fort how there’s hints at some weird ritual happening in witch lord kruurgal’s room, all that kind of stuff is great. The little tribal sketches on columns and such is also great. There’s little details like this all throughout the game, you can tell they’ve put some thought into the design.
The undead fort is also a good looking area if buggy.

then you do have stuff like bandit caves or vale orc caves , or a lot of stuff in keepers which is super meh so it’s not 100% consistent
 
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Flipmode

EQOA Refugee
2,148
388
They can’t add more textures. Game has poor performance now. Adding more graphical overhead will make it worse.

Really hoping they do a performance pass. Hard to hit 60fps with 5900x and 5080.
 

Hekotat

FoH nuclear response team
13,379
13,950
They can’t add more textures. Game has poor performance now. Adding more graphical overhead will make it worse.

Really hoping they do a performance pass. Hard to hit 60fps with 5900x and 5080.

Next patch has optimizations.
 

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Mrniceguy

Blackwing Lair Raider
1,304
-236
I have been running around Wyrmsbane to get my bearings, and I know it is intentional - but the lighting really kills the game for me still. It is rough when 50% of the outside world gameplay is hard to see, it never really is "bright" even during the day - in the desert its all new dune color with the filtered deep orange spread from the sun vs, a bright clear clean sun...

Too each their own, i guess. But what they've done with lighting is top 5 things i like about the game.
 
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Daidraco

<Gold Donor>
11,297
12,264
They can’t add more textures. Game has poor performance now. Adding more graphical overhead will make it worse.

Really hoping they do a performance pass. Hard to hit 60fps with 5900x and 5080.
Was in Vale of Zintar today over next to the corruption floating tower - sandstorm hit - my 4090 sounded like it was getting ready to take off. :trump:
 
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Siliconemelons

Ssraeszha Raider
15,383
24,977
I am playing on a M3 MacBook Air… 6-10fps in NH and 15-20 sometimes out in the open…it’s alright…. Kinda odd something w real horsepower is not higher..but I also think I am on lower screen size etc
 

bolok

Trakanon Raider
1,557
877
Level 9 pally is a strange area to find decent solo spot. I thinks I need to grow some balls and setup in Wyrmsbane - dunes, the wolf people camp is very slow exp now- the big bugs are random and spread out and I cant take bandits or full crocs yet.

I have been running around Wyrmsbane to get my bearings, and I know it is intentional - but the lighting really kills the game for me still. It is rough when 50% of the outside world gameplay is hard to see, it never really is "bright" even during the day - in the desert its all new dune color with the filtered deep orange spread from the sun vs, a bright clear clean sun...

Then even in the screenshot above, you go into a place and its "oh its a cave! it would be dark without fires etc. IRL" yeah, also there are no ghosts and skellys wondering around the caves in real life... I should be able "to see" 99% of everywhere at all times... in EQ "lulz people forget how blind u were" yeah... in outdoor open zones, but even "at night" in guk, etc. you could see everything just fine w/o infra.

I made a race with infra and its still bad, gamma and brightness up... the gamma should not be the solution, at it washes out everything.

With that, I miss the "last year" textures and visuals were everything was more... simple.... in their texture, you saw a wall, its a "stone wall" you look at it, its big simple and plain, you get it... now its pushing to the "overly detailed" - well look /its like a real stone wall/ oh you have to get close to see the cool textures and grout lines... yeah... now you look like Pantheon and TooMuchBrown(tm)
pulls are a bit sketch, and it'd be slow. but were-rats maybe.
 

Siliconemelons

Ssraeszha Raider
15,383
24,977
I am up to 11, gotten fairly comfortable now in wyrmsbane, its actually quite a "small" place - as a "befallen" I say its better.

Will be interesting tomorrow what happens with the bone construct noobie raid boss, and if they put the armor quest drops back, or reconfigure them.

Combat is imo quite faster than EQ, it is like Pantheon and maybe a smidge slower than classic WOW.

All groups have just been zerg fests plowing through the zone- even one I was in (and ran into a forum bro- thanks!) with lower levels - we just barged around to the GMs and all over that entire wing. I have done about 3 groups now in there - same each time, none "EQ-like" in setup camp, pull 1-2 mob, work meticulously etc. its all been, in feel...the same as WoW and Pantheon to me

Soloing feels like EQ while those others didnt.
 

Daidraco

<Gold Donor>
11,297
12,264
I am up to 11, gotten fairly comfortable now in wyrmsbane, its actually quite a "small" place - as a "befallen" I say its better.

Will be interesting tomorrow what happens with the bone construct noobie raid boss, and if they put the armor quest drops back, or reconfigure them.

Combat is imo quite faster than EQ, it is like Pantheon and maybe a smidge slower than classic WOW.

All groups have just been zerg fests plowing through the zone- even one I was in (and ran into a forum bro- thanks!) with lower levels - we just barged around to the GMs and all over that entire wing. I have done about 3 groups now in there - same each time, none "EQ-like" in setup camp, pull 1-2 mob, work meticulously etc. its all been, in feel...the same as WoW and Pantheon to me

Soloing feels like EQ while those others didnt.
WB has never been "that" hard. But dont judge the rest of the world by WB. The dungeon used to be much more toxic/hateful.. challenging?.. The mobs used to cast fear, chain heal, stun lock you, nuke for way, way, more damage, and have infinitely more mana. If you interrupted them - they would just start to recast it again immediately. The changes to those mechanics indirectly nerfed the difficulty of WB and a lot of content that existed at the time. Some of which were directly tied to the classes themselves being changed, how damage was calculated on spells, etc. Its a much smoother gameplay experience. If it wasnt for the dungeon being a noobie experience - I would say it needs a difficulty increase due to all the QOL changes.
 
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Siliconemelons

Ssraeszha Raider
15,383
24,977
Yeah, There are a ton of healers, in the form of cleric and pally. That I have seen, and if they were faster, nuked more etc it would not be good, gate is annoying that it also heals them.

There were some tough tight times when they wouldn’t assist and we didnt burn the healers properly…but we still managed.

There are some pull tricks, in a few rooms I have seen and learned. And I still have a few wings to explore - exp is nice, but I think I am in the “hot spot” for it- and nothing wrong with that.

I mostly and looking to the GMs for the haste cape, so I am sure they may be perma camped..? But I have seen them open often. I think they did well with items that there are “better” things to farm if you can farm
 

Noodleface

A Mod Real Quick
39,905
18,685
They can’t add more textures. Game has poor performance now. Adding more graphical overhead will make it worse.

Really hoping they do a performance pass. Hard to hit 60fps with 5900x and 5080.
I was wondering about performance. I get lots of hitching on a 9800x3d/9070xt with these shit graphics.
 

bolok

Trakanon Raider
1,557
877
old WB is missed. No idea if it's even worth bringing back the armor sets.

in one sense it's self correcting, although weird compared to past experiences in there. It used to be a goddamn train fiesta, bad pulls, and priest mobs were almost a guarantee. But now a small group of 8-10s can pretty much free roam, and aside from nameds- hoover up xp and loot. Camping a named is gonna be mostly waiting for repops on a half dozen mobs at most, and maybe pulling outside your room.

The xp is still pretty good, but given the ttk of the "trash" mobs in there, camping is rough. Make the archer mobs deadly as shit again, healer mobs need to be way more of a fuckshow.
 
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bolok

Trakanon Raider
1,557
877
I was wondering about performance. I get lots of hitching on a 9800x3d/9070xt with these shit graphics.
Aside from NH and the zillion players there- i generally get 98+fps and I have a shittier video card. I used to be rocking a 1700x and that was like 20fps rough. Definitely cpu bound as most mmo's are.
There's probably still a mem leak or something- as it dips to the 50s at some point. But a relog usually clears that up.
 
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Noodleface

A Mod Real Quick
39,905
18,685
Aside from NH and the zillion players there- i generally get 98+fps and I have a shittier video card. I used to be rocking a 1700x and that was like 20fps rough. Definitely cpu bound as most mmo's are.
There's probably still a mem leak or something- as it dips to the 50s at some point. But a relog usually clears that up.
I mean in general my fps is good, but I get these random fps drops or hitches when this game looks like it was made in 1985. Hopefully optimizations fix some of that.
 

Siliconemelons

Ssraeszha Raider
15,383
24,977
old WB is missed. No idea if it's even worth bringing back the armor sets.

in one sense it's self correcting, although weird compared to past experiences in there. It used to be a goddamn train fiesta, bad pulls, and priest mobs were almost a guarantee. But now a small group of 8-10s can pretty much free roam, and aside from nameds- hoover up xp and loot. Camping a named is gonna be mostly waiting for repops on a half dozen mobs at most, and maybe pulling outside your room.

The xp is still pretty good, but given the ttk of the "trash" mobs in there, camping is rough. Make the archer mobs deadly as shit again, healer mobs need to be way more of a fuckshow.

Was nothing but trains tonight, just logged rather than dodge em’ so that aspect is alive lol

Will see what the morrow brings, may be swapping from pal to inq
 

Del

Potato del Grande
1,414
1,430
old WB is missed. No idea if it's even worth bringing back the armor sets.

in one sense it's self correcting, although weird compared to past experiences in there. It used to be a goddamn train fiesta, bad pulls, and priest mobs were almost a guarantee. But now a small group of 8-10s can pretty much free roam, and aside from nameds- hoover up xp and loot. Camping a named is gonna be mostly waiting for repops on a half dozen mobs at most, and maybe pulling outside your room.

The xp is still pretty good, but given the ttk of the "trash" mobs in there, camping is rough. Make the archer mobs deadly as shit again, healer mobs need to be way more of a fuckshow.
Faggots cried about the healer mobs *gasp* healing because they wanted to solo or duo and refused to bring interrupts so they caved and nerfed the shit out of mana pools across the board. It's a little bit better now, but I know lower level mobs can still generally only heal like once or twice a fight depending on what else they casted before they're oom.

They did the same thing with fear a while back because babies were bawling about mobs fearing you off cliffs so they gutted the fear AI and made it so they'd only cast fear like once per 20-30 seconds, but I've noticed with some of the more recent AI improvements that mobs can cast fear again almost repeatedly, but it's random.
 
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