Monsters and Memories (Project_N) - Old School Indie MMO

Quaid

Trump's Staff
12,679
7,325
If you fight a boss in a Open world area that's caged off other people can see it. Which helps with world Cohesion.

If you need to farm specific mats/ect to summon the boss it allows for things to be much more impromptu which is much more immersive than logging at the same time each week.

Why don't hard zone line divisions detract from 'cohesion'? Why is this being tolerated in a game that values immersion in the world?
 
  • 1Hodjing
Reactions: 1 user

Tol

Trakanon Raider
28
41
I just assume any time someones making a weird-ass argument like this its just like how old people at the nursing home feel more comfortable with old broken bullshit that we moved away from for a reason, as long as its the way they remember from 30 years ago. Most of these people would absolutely be using rotary phones and 8-tracks while licking lead paint if they could and would post for pages on their new ideas on how to recreate the wheel.
 
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